
Twenty-second century Earth. Five years after the rebellion on Mars. For the last 15 years, Sopot, the corrupt dictator, has oppressed the people of the Commonwealth. His relentless pursuit of unification with the neighboring United Republic has left the country soaked in unnecessary bloodshed and poverty.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.3Kreviews | 52% | — | $394.4K |
| $2.24−85% | 850ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked all of the others but this I just had to force myself through. Wasn't fun at all
i did'nt hate it but i did'nt love it either its clearly a product of its time being a base shooter it played ok and i didint see any game breaking glitches so meh?
What a disappointment. Everything that made the original Red Faction interesting is missing here. The story isn't as engaging. The setting, now on boring old Earth, isn't nearly as fun as playing on Mars. The characters are even more generic and forgettable than in the first game and now their performances are even worse. The music doesn't stand out at all. And geo-mod is barely used. There are whole levels where it's missing and all the walls of the boring tunnels are indestructible. What a waste. As far as shooters from the time go there's nothing particularly wrong with it, but it just feels super low budget and bland. It has similar aesthetics and production values of a Nintendo 64 shooter instead of a sequel to the literal ground breaking original. It runs fine on the Steam Deck and my Bazzite PC. You need a widescreen mod to prevent the aspect ratio from stretching but I didn't even bother installing it on Steam Deck and I barely noticed the stretching on the already taller 16:10 display. It's short so play it once if you're as big of a fan of the original as I am. Otherwise, almost anything else would be a better use of your time.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $2.29−85% |
| 444ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bishop from alien as voice actor for the classic character molov is very funny however this is possibly one of the worst fps games ever created, but its funny to play and works sort of, so a thumbs up but a 1/5 nothing game thank you
Feels like a background game in a 2000s tv show
I remember playing this on the PS2 right after I beat the first game and wasn't really a big fan of it so I never finished it. I finally decided after many years to finally sit down and go through it on PC. It's honestly an alright game. It's a lot more linear than the first game and the destruction is scaled down which I wasn't a fan of. The game does have some big names for some of the characters. Lance Henriksen voices Molov and Jason Statham voices Shrike which is pretty awesome. I actually enjoyed the vehicle sections except the damn submarine one, which I hated. The game is pretty short and fairly easy except for the final boss, which is a major pain in the ass and caused most of my deaths. [spoiler] The insta-kill rail gun that Molov uses on the second phase can ♥♥♥♥ off [/spoiler] Overall, I'd say if you're interested in the game it's worth a playthrough but it doesn't tie into the later games so skipping it is fine.
Unplayable. Don't bother trying to fix it just get the one from GOG, it runs out of the box perfectly fine. Hate having to leave a negative review because I really enjoy Red Faction 2 but the one on Steam just wont run.
I played this game more than 20 years ago (that much I remember), but I didn't remember much - not how long I played it or if I finished it (I think back then I didn't). Just that you couldn't destroy as much as in the first game of this franchise and that I didn't like it as much. I recently (yesterday) started playing the game again and finished today (admittedly: with cheats). The game is a mess. In most parts of the game, enemies keep respawning again and again, which artificially raises the difficulty and forces you to constantly move on. On the other side the objectives and the direction to go are so poorly telegraphed even though the game feels much more linear than the previous game. The shooting and running is so monotonous and, as you can barely destroy any surroundings anymore, some tactical aspects are just missing. The story? Feels very chaotic and poorly told. You, the hero of the story, are a soldier of the evil dictator and only turn on him, because he turns on you. Very heroic. You mustn’t shoot civilians (that mostly seem to be collaborators without guns in my point of view…) or your karma goes down (no idea how it was measured). I killed quite a lot of them (because I couldn’t care less and also disliked them) but still got the “you are the good guy” ending (I was the hero and became the military advisor). Supposedly there are 4 endings, I have no idea how hard you have to try to kill civilians to get a worse ending… The graphics look less appealing to my eye than in Red Faction I. The cherry on top: you can’t really save where you want anymore. You can save/will have to start at the last checkpoint. Want to skip at least the irritating dialogue/cut scene that started at the checkpoint? Tough look, I didn’t see how that was possible. And no imagine dying 3, 4,… maybe 10 times, hearing again and again the same poorly scripted cut scene and try the same 5-10 minute segment again… Who thought that was a great idea? My guess is: the game development was rushed. That is how it feels. Similar to Blood 2 (which is better in my opinion – and that says something). Bottom line: If you think about buying this game as a standalone game, just don’t. If it is part of a bundle, just ignore it, the story (the little there is) has no importance at all for the third Red Faction game.
[h1]Red Faction II — ★☆☆☆☆[/h1] [b]RF II[/b] оказалась одной из тех игр, которые лучше сохранились в воспоминаниях, чем в реальности. Перепройдя её в 2026 году, я искренне удивился тому, насколько иначе она воспринимается спустя годы. Возможно, дело в моральном и техническом устаревании, но сегодня игра выглядит крайне посредственно даже по меркам своего времени. 🔹Одной из ключевых особенностей [i]RF II[/i] является разрушаемость окружения, однако этот элемент используется настолько редко, что быстро перестаёт восприниматься как важная часть игрового процесса. За всё прохождение я лишь несколько раз столкнулся с ситуациями, где разрушение объектов действительно имело какое-либо значение. 🔹Сюжет также не смог удержать моё внимание. История развивается предсказуемо, персонажи пытаются казаться интересными и проработанными, но на деле выглядят довольно поверхностно и не вызывают особого интереса. В результате происходящее на экране довольно быстро начинает восприниматься как череда однообразных перестрелок без заметного развития. 🔸Впрочем, есть и положительный момент: игра проходится достаточно быстро. Кампания не успевает сильно утомить, а финальный босс хотя бы пытается предложить игроку какой-то вызов на фоне остальной игры. После перепрохождения мне сложно рекомендовать [i]RF II[/i] тем, кто не испытывает к ней ностальгии. Сегодня игра может представлять интерес разве что для тех, кто хочет познакомиться со старыми шутерами начала 2000-х. Лично для меня она осталась довольно посредственной попыткой повторить популярные идеи своего времени, не предложив ничего по-настоящему запоминающегося, кроме частичной разрушаемости окружения. [hr] [b]RF II[/b] turned out to be one of those games that are better preserved in memories than in reality. Having replayed it in 2026, I was genuinely surprised at how differently it feels after all these years. Perhaps it’s due to moral and technical obsolescence, but today the game looks extremely mediocre even by the standards of its time. 🔹One of the key features of [i]RF II[/i] is environmental destructibility, yet this element is used so rarely that it quickly stops feeling like an important part of the gameplay. Throughout the entire playthrough, I only encountered a few situations where destroying objects actually mattered. 🔹The story also failed to hold my attention. The plot develops predictably, the characters try to seem interesting and well-developed, but in reality come across as fairly shallow and fail to evoke much interest. As a result, what happens on screen quickly starts to feel like a series of monotonous shootouts with little noticeable progression. 🔸That said, there is a positive aspect: the game is fairly short. The campaign doesn’t have time to become too tiresome, and the final boss at least tries to offer the player some challenge compared to the rest of the game. After replaying it, I find it hard to recommend [i]RF II[/i] to anyone who doesn’t feel nostalgic about it. Today, the game might only be of interest to those who want to get acquainted with old shooters from the early 2000s. Personally, it remains a rather mediocre attempt to replicate the popular ideas of its time, offering nothing truly memorable except for partial environmental destructibility.
It's not non-functional or unforgivably bad or anything, but it's just identical to other similar FPS games that released around the same time (like Project Snowblind). Unless you're playing for the (forgettable and uninteresting) story, I would just stick to Red Faction 1, which is a lot more novel and fun if you ask me. Not bad, just forgettable and not worth really paying attention to, sitting through, or paying for imo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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