
Twenty-second century Earth. Five years after the rebellion on Mars. For the last 15 years, Sopot, the corrupt dictator, has oppressed the people of the Commonwealth. His relentless pursuit of unification with the neighboring United Republic has left the country soaked in unnecessary bloodshed and poverty.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Red Faction II — ★☆☆☆☆[/h1] [b]RF II[/b] оказалась одной из тех игр, которые лучше сохранились в воспоминаниях, чем в реальности. Перепройдя её в 2026 году, я искренне удивился тому, насколько иначе она воспринимается спустя годы. Возможно, дело в моральном и техническом устаревании, но сегодня игра выглядит крайне посредственно даже по меркам своего времени. 🔹Одной из ключевых особенностей [i]RF II[/i] является разрушаемость окружения, однако этот элемент используется настолько редко, что быстро перестаёт восприниматься как важная часть игрового процесса. За всё прохождение я лишь несколько раз столкнулся с ситуациями, где разрушение объектов действительно имело какое-либо значение. 🔹Сюжет также не смог удержать моё внимание. История развивается предсказуемо, персонажи пытаются казаться интересными и проработанными, но на деле выглядят довольно поверхностно и не вызывают особого интереса. В результате происходящее на экране довольно быстро начинает восприниматься как череда однообразных перестрелок без заметного развития. 🔸Впрочем, есть и положительный момент: игра проходится достаточно быстро. Кампания не успевает сильно утомить, а финальный босс хотя бы пытается предложить игроку какой-то вызов на фоне остальной игры. После перепрохождения мне сложно рекомендовать [i]RF II[/i] тем, кто не испытывает к ней ностальгии. Сегодня игра может представлять интерес разве что для тех, кто хочет познакомиться со старыми шутерами начала 2000-х. Лично для меня она осталась довольно посредственной попыткой повторить популярные идеи своего времени, не предложив ничего по-настоящему запоминающегося, кроме частичной разрушаемости окружения. [hr] [b]RF II[/b] turned out to be one of those games that are better preserved in memories than in reality. Having replayed it in 2026, I was genuinely surprised at how differently it feels after all these years. Perhaps it’s due to moral and technical obsolescence, but today the game looks extremely mediocre even by the standards of its time. 🔹One of the key features of [i]RF II[/i] is environmental destructibility, yet this element is used so rarely that it quickly stops feeling like an important part of the gameplay. Throughout the entire playthrough, I only encountered a few situations where destroying objects actually mattered. 🔹The story also failed to hold my attention. The plot develops predictably, the characters try to seem interesting and well-developed, but in reality come across as fairly shallow and fail to evoke much interest. As a result, what happens on screen quickly starts to feel like a series of monotonous shootouts with little noticeable progression. 🔸That said, there is a positive aspect: the game is fairly short. The campaign doesn’t have time to become too tiresome, and the final boss at least tries to offer the player some challenge compared to the rest of the game. After replaying it, I find it hard to recommend [i]RF II[/i] to anyone who doesn’t feel nostalgic about it. Today, the game might only be of interest to those who want to get acquainted with old shooters from the early 2000s. Personally, it remains a rather mediocre attempt to replicate the popular ideas of its time, offering nothing truly memorable except for partial environmental destructibility.
I would have never expected to give this game a thumbs up. I disliked the precessor and this game is supposed to be way worse and has "mixed" reviews. But i enjoyed it. This short game entertained me and feels exactly like fps story shooters from that time. Destructible environments actually matter in this game. I don't understand people ♥♥♥♥♥♥♥♥ about the final boss. He isn't unfair or hard. He is a bit boring tho. Just walk in circles and abuse the wall in the room. but ♥♥♥♥♥♥♥♥♥ is this game weird to get running. I genuinely almost gave up trying to get this game running which is a decision i have never done before. Starting the game just gave me a blackscreen and every post in the steam forum told me to download a patcher for the exe. But this patcher just made my game crash on launch when i started the new exe. The only thing that helped me was using the d3d8to9 Wrapper from PCGamingWiki. But its only supposed to fix "script timing errors in cutscenes" so i figured out by pure luck that this also fixes the black screen on launch. Be cautious when buying this game because there might be a chance you genuinely can't get it running.
mouse does not work
♥♥♥♥♥♥♥♥.
old game brings back the nostalgia
Good game, but lag from time to time and it is annoying
This is one the bad red faction games. If you want to put on a podcast and just run through it, it's fine, but it's not engaging enough to ever stand out in the pantheon of shooter history. That was the reception on release and that's the perception now - they made up for it with Guerilla of course. Go play that.
По сравнению с первой частью - ужас несусветный. Сюжет - единственный плюс игры. Интересно следить за развитием событий, участием команды в истории, сюжетными поворотами. Но, учитывая качество повествования и длительность игры, получается неплохая короткометражка, если бы не геймплей. Атмосфера не дотягивает до киберпанка, в сеттинге которого исполнена игра. Блеклость и неинтересность. Даже выделить что-то специфическое не получается. Геймплей - полный ужас. Стрельба отвратительная, прогрессия на уровнях отсутствует, враги представляют собой одних из самых тупейших болванчиков в стрелялках. В итоге: если хотите познакомиться с данной игрой, не советую. Сюжет посмотрите либо в текстовом варианте, либо в видео-формате. Сюжет - 2/5 Атмосфера - 1/5 Геймплей - 0/5
Game entirely misses the mark of what made the original great. Storyline is forgettable, honestly offensively cheesy and lame at times. Almost no destruction or geo-mod to speak of besides clearly marked set pieces. Guns are neat, but clunky. Enemies are dumb as hell and have trouble navigating their environment. Enemies infinitely respawn in several sections. Almost zero references or callbacks to the original besides magical "nano technology". Guerilla has issues, but is the proper sequel to Red Faction 1.
works like crap on a modern pc gets stuck in full screen on the incorrect monitor and keeps coming up black and white bars over the screen and cant change aspect ratio ect
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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