
A deceptively demanding experience of a humble recycling plant worker. Shred, crush, and sort your way through a menial job while trying to keep track of the ever convoluted company policy. Clock in, recycle, get paid, repeat.
Modeled estimate, not a reported figure. How we estimate →
About
Shred. Crush. Wash
Recyclic is a (not so) cozy game about sorting hand-drawn pieces of garbage.
Try to keep on top of your living costs as company policy, government regulation, and personal requests quickly pile up.
Cut. Label. Test
Improve your workflow and upgrade your company issued equipment to make your job slightly less tedious. Pocket any valuables that end up on the line.
Peel. Separate. Sort
Fulfill special requests, a friendly favor, or something more profitable. Bring life and color to an otherwise bleak world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
really relaxing, wish there was an option to toggle hold/click when dragging items tho
Simple play loop. Easy to understand graphics. Pleasing repetitive actions. Changing rule set is well-communicated through immediate feedback when you make a mistake.
even the first step is complicated XD its fun
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 30 reviews with recorded playtime.
I really loved this; it scratched my strange need for a game with Papers Please-esque everchanging rules. Fun story objectives, varied tools, and endearing art style.
Really enjoyable and ultimately an addictive game. The hand drawn art made it feel personal and the storyline was surprisingly interesting. I hope my in-game mum is proud of me.
Really enjoyable little game! The main mechanic of sorting items is challenging enough to hold interest but not so difficult to be stressful, and I actually found it quite meditative to go through the work days. The art style fits the bleak tone very well, and I loved the little details like having to remove food packaging before you eat it, or the avocado having a pit stuck in one half that needs to be thrown away. Little touches that made the 'in-between' moments feel a bit more alive. I did experience a few bugs but the Dev is very attentive and fixed them within hours of me pointing them out! Honestly an absolute steal for the price if you enjoy this kind of game.
This is a hidden gem that should not be hidden at all. It keeps going and going, you get better at it and even automate tasks. But upgrades are not instant, as the pacing of the game also acts as a story-telling element, inviting you to notice the world around you. Gets you hooked. Also worth noting: getting support and patches.
Good for the price and has decent variety for how narrow the gameplay is, but I wish there was more to use your money/points for. I ended the game with ~$400 and 40+ points since there's nothing to spend them on once you're maxed out on upgrades. Food slowly gets more expensive, but unless you want to live off avocados there's never really anything to worry about, and no incentive to sell any of the letter writers out unless you just hate them for some reason. Some of the hitboxes are iffy, especially for the note on the fridge and carrots/cucumbers, but it was never bad enough to miss something. The endings felt rather lackluster, none of them are more than a picture and a short summary. Overall I give it a 7/10 since I enjoyed the core gameplay, but there are a lot of things that could improve.
Good for people who like moderately challenging, monotonous style games like Papers, Please or Not Tonight. So far the repetition has been broken up pretty well by the increased requirements every couple levels. It is just a little janky at times -- you can line up an item with the correct box, but maybe something to do with the hitboxes, you can still easily "miss," as if you put it over the wrong box. It can be a little awkward to pick up items and interact with tools, as well. Overall, not game breaking, just something to navigate. Agreed with others who have mentioned wrist/hand strain though. I can only play a couple levels at a time or in short bursts before my wrist starts feeling tense and strained. Not sure why this particular game is so strenuous, but something to think about.
I think it's really fun. I got addicted pretty quickly. There is a few little bugs but nothing major. I wish this had achievements because it's definitely a game I would 100%.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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