
Momento is a cozy room decorator with a twist: the choices you make play out over the course of a lifetime! Decorate your room, choose which items are important to you, and discover how the objects you choose will alter the course of the story, in a winding ode to the power of everyday things.
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Momento is a cozy room decorator with a twist: the objects you choose will alter the course of the story! Decorate your room, choose which items are important to you, and discover how these choices play out over the course of a lifetime.

Begin in childhood, picking out toys that represent your dreams for the future. Follow those dreams into adulthood, exploring wildly different settings and themes. Uncover stories of heartbreak, wonder and love, and learn the significance behind the sentimental treasures that follow you throughout. Pay close attention - some objects may be more than they seem at first glance.
Click your way through a delightfully tactile world, switching on lights, leafing through books, petting adorable animals, and more! Collect items and furniture in story mode to play with in the endless creative mode. At the end of it all you return to the very beginning, to discover new endings, fresh twists in the path, and explore an evolving story of love and loss.
Embark on a journey where the objects you choose to keep influence the life you lead.
Decorative freedom: There’s no right or wrong way to arrange your space!
Choices matter: Watch small decisions ripple over a lifetime!
Explore freely: Search every nook and cranny of the level. There’s surprises behind every corner!
Creative mode: Unlock items and furniture to decorate your own room in creative mode!
Easter eggs: Solve puzzles to uncover special rewards.
Gorgeous vibes: Immerse yourself in relaxing scenery and lovely music!
Momento is the result of a collaboration between Jasmine Phillips (Art Lead), Jessica Lyon (Narrative Lead), and Julian Beiboer (Technical Lead), three developers based across two micro studios – Fat Alien Cat & Nomo Studio – in Brisbane, Australia. Together, they’re working to navigate the worlds of indie game development and parenthood.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you loved Unpacking and might've wished Unpacking was longer, THIS GAME WILL SIMULTANEOUSLY CURE THAT ITCH BUT MAKE YOU SAD WHILE DOING SO! Momento has a lot of nice qualities that I noticed Unpacking doesn't have. The fact you can chose the routes Sam goes down is so fun, and then seeing that there's puzzles in each room, some based on your choices and some that aren't, gives you more incentive to play the game over and over again. It also doesn't block you from opening any cabinets or doors when items are in front of it! You also aren't limited to where you decide you want to put something. You can place items wherever you want, so long as it fits on the surface. In Unpacking, that's a setting you had to enable if you wanted to put an item in a room it doesn't "belong" in. I've been waiting so long for another game like this, and I'm so happy to have it even if I am so sad that I'm nearly finished with it now. I hope the devs consider adding more to it or even doing another game similar because I would 100% indulge and share it with everyone! Update: I finished the game and bawled my eyes out. This hurts so beautifully. Don't worry Tyler, we will fill you in <3
Very cute and cozy game especially if you like games like unpacking! Only thing is i really dont think its worth $30. Bit steep for a game you can finish in an hour or two :((
completed the entire game in four days... incredible and heartwrenching at times.
Beautiful game, beautiful art, beautiful story, made me cry, 10/10 would recommend
GOOD GAME GOOD GAME MAKE CRY WRITER DESERVE BAFTA ARTIST DESERVE BAFTA CAN"T WAIT FOR NEXT GAME.
I love this game so friggen much. 10/10 follow up to hit that unpacking itch. Except you have a TON more freedom on where you're allowed to put things... and the CREATIVE MODE?! HOLY MOLY I SPENT TOO LONG IN THERE MAKING THE WITCHY SHOP OF MY DREAMS LOL
This is not a game to be "completed", it's a game to be played. That sounds silly, I know, but, there are a lot of games were the goal is to finish. This one, much like Unpacking, is a game to play, experience, ponder on. It can be "completed" quickly if all you care about is finishing the puzzles and unlocking all the endings, but I think that does a disservice to the game itself. And no, I'm not telling you how to play the game, I'm just explaining if you're coming into this game wanting to JUST solve all the puzzles, get all the achievements and move on, you probably won't really enjoy it. With that said, if you're curious about what this game is all about, though I'll try and keep spoilers down, read on. Please forgive the comparisons to Unpacking, I'm going somewhere with this. And to be clear, I am NOT in any way saying "oh it's exactly like Unpacking" or "this is a rip-off." I'm not saying any of that at all, I'm just using it as a point of comparison. Cool? Cool. Unpacking tells the story of someone as they grow up, starting with their own room as a kid, going through college, jobs, relationships and the different places they've lived. It is a linear story, where you can pick up on different things with follow up playthroughs. What items you have is always static and, for the most part, all items have a place, or at least, a specific set of places they can be. Momento is the story of someone going through their life, but, it's not quite so linear. You chose the things that matter to you as you go through this person's life, and that, changes the path of this person. There are six different endings and they way to get them is fascinating. Biggest suggestion, don't look at any guides for your first 3 playthroughs, go through each of the "starter" toys and see where you end up. I love we can put things just about anywhere, including the trash. I was thrilled that I could decide 'this item doesn't feel like it fits this time' so I can set it in the trash and not be penalized. We've been given a wall to see the items that can be chosen and where that leads so you can eventually get all the endings but I didn't look at that until I'd gone through three full times. It's a good way to go back and finish some puzzles and also see how to get paths you've not unlocked yet. Now, some items seem to come up, even if you've not made certain decisions [spoiler] like with the googly eyed plant. I made a point of not choosing it, yet it popped up later. [/spoiler] and I feel that's to connect the different timelines to one another. You may be going through and handling things different ways, but you're still the same person. A lot of things were inferred in Unpacking, here, you get a bit more direct information (names of people, relationships to one another, etc.). I'm not saying one way is better than the other, for both games, what is given, or not, makes total sense. I waited until I'd unlocked all the endings before leaving my review so I really understood what was going on. And while I don't have a complete picture, I look forward to finishing the various puzzles I've not yet done and reading the various lore threads that have been started in the Steam discussions. I, genuinely, adore this game. It can be a lot, trying to piece things together, just hang in there and it'll start making more sense. Read the notes, READ THE PHONE MESSAGES, something I'd not fully done on my first few playthroughs. We also now have a creative mode, where can build, decorate and place objects as we please. It has completely empty rooms as well as the rooms from the game itself with the basic furniture from the chapter. This has been a welcome addition now that I've gone through all the endings and puzzles. Take your time, explore what this character is going through in their life. Enjoy the freedom to put items where you feel fit and just, enjoy the story. On a purely technical level, the game ran completely fine, though I didn't use the hot keys for allowing objects to 'snap' or not.
A lot of games have tried to mimic Unpacking over the past few years, but Momento is the only one that's come close because it's the only one whose devs recognised that what made Unpacking special was not the mechanics or the cute art, but the story. Momento isn't QUITE as sophisticated, with a lot more notes and text that tell rather than show, but the story it tells regardless of which path you follow is about grief. Any 'cosy' or 'wholesome' game brave enough to tackle the bad, sad, or unpleasant parts of being a human is one that deserves at the very least a positive review from this gamer.
Kurz gesagt: Ich liebe es. Neben dem ganzen Stress in vielen Spielen geht es hier wirklich ruhig zu. Die Musik etc. ist einfach super angenehm. Ich liebe es, dass man jeden Level neu spielen kann und immer etwas Neues entdeckt. Stand jetzt wird es nicht langweilig. Das einzige was ich an der Beta besser fand als jetzt ist tatsächlich, dass es in der Beta kein Bilderrahmen war in dem man dekoriert hat, sondern der Raum selbst. Ich persönlich finde es schöner, wenn man im Raum spielt, statt im Bilderrahmen.
お片付けゲームです。いくつかのステージがあり、ステージ内で選択した内容により次のステージが決まります。 最初は漠然と遊んでいましたが、何周かした後にこれが誰の物語で、人生上で何があって、何を目指しているのかを理解した瞬間とりこになり、夢中で周回しました。 ゲームとしての片づけやパズルが面白いのは勿論ですが、家族や友人から届く手紙やメッセージ、書類、大人になるにつれて変わる趣味や住処から何が起きているのか、どういう人間に育っていっているのかを考えるのがとても楽しいです。 全てのエンディングを見るには周回が必須ですが、チャプターセレクトもあるので(これは全エンディング見終わった後で解除かもしれません…)、一度のプレイで全パズルを制覇する等はあまり意識せず、最初は気負わずに自分の気の向くままに進めるのがいいと思います。 楽しい物語を有難うございました。いいゲームでした。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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