
A deceptively demanding experience of a humble recycling plant worker. Shred, crush, and sort your way through a menial job while trying to keep track of the ever convoluted company policy. Clock in, recycle, get paid, repeat.
Modeled estimate, not a reported figure. How we estimate →
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About
Shred. Crush. Wash
Recyclic is a (not so) cozy game about sorting hand-drawn pieces of garbage.
Try to keep on top of your living costs as company policy, government regulation, and personal requests quickly pile up.
Cut. Label. Test
Improve your workflow and upgrade your company issued equipment to make your job slightly less tedious. Pocket any valuables that end up on the line.
Peel. Separate. Sort
Fulfill special requests, a friendly favor, or something more profitable. Bring life and color to an otherwise bleak world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
[H1]Sorting trash has never felt this political. The bin knows your sins.[/H1] Sorting trash in a war-tinted world sounds boring on paper. In practice, it’s weirdly gripping. You spend your days deciding what gets washed, crushed, recycled, or smuggled home, while rules keep shifting, neighbors knock with favors, and your wallet lives and dies by food prices. It clearly sits in the [url=https://store.steampowered.com/app/239030/Papers_Please/]Papers, Please[/url] family tree, but with a conveyor belt, more hands-on actions, and a stronger focus on daily management rather than moral whiplash alone. The black-and-white art does a lot of heavy lifting here and fits the bleak tone perfectly, while the variety of items and tasks keeps your brain busy, at least early on. I really enjoyed juggling the economy side of things too: food prices fluctuate, diets exist, and money matters… at least in theory. NPCs are a highlight, bringing small stories and requests that slowly tangle your routine with personal choices. Even the main menu gets a gold star for creativity, letting you unlock options by literally tossing the right item into the bin. That said, repetition creeps in fast once you upgrade efficiently, especially if you tend to report NPCs. Events start spacing out, upgrades run dry, and suddenly you’re on autopilot. The lack of clear progression cues or milestones makes it hard to tell where the game is heading or how long it’s meant to last, which can either feel thematic or just aimless depending on your tolerance for grind. Some UI and comfort issues also pile up: no click-to-hold option for long sessions, no sound slider, no way to recheck tutorials if you misclick, and a few items and fridge notes that are annoyingly hard to select. There are also some small bugs and oddities, like the ability to pay twice for an upgrade without extra benefits, rewards appearing before letters explain them, or accidental lag when misusing tools. The economy itself can be cheesed a bit too. Food doesn’t seem to perish, rent doesn’t increase even after hours of gampelay, and it’s possible to stockpile your way into unexpected wealth, which clashes with the intended poverty vibe. Difficulty options or stricter balancing would go a long way. Still, beneath the rough edges is a genuinely engaging management loop with strong ideas, solid atmosphere, and a surprising amount of interaction for the price. If you liked Papers, Please and want something more mechanically busy, this one’s easy to recommend, polish and all. For even more Papers, Please vibes, check out [url=https://store.steampowered.com/app/2719640/Black_Border_2/?curator_clanid=45639970]Black Border II[/url], which has apparently been fixed and shares a similar dystopic atmosphere and price tag. [quote]For more reviews like this one, please check out [url=https://store.steampowered.com/curator/45639970-Ele%2527s-Little-Recommendation-Corner/][b]Ele's Little Recommendation Corner[/b][/url]![/quote] [quote]For reviews covering all types of indies, recent and old, don't hesitate to drop by [url=https://store.steampowered.com/curator/32732116-IndieGems/][b]IndieGems[/b][/url]![/quote]
I'm the developer and I think I did a pretty good job for my first game
Fun little time killer. Gets progressively more difficult as you go along. Adding more game mechanics/processes rather than just getting faster or more items. Definitely recommend.
It's a very quaint and charming game that has just the right amount of challenge and variation to keep you engaged. There's a lot of heart and soul in the hand-drawn designs, and the mechanics bug you in just the right way. For instance, the crusher sometimes takes a few tries to actually crush the can, keeping you observant and on your toes. If you're tired of overly complex MMOs, gacha games and all the triple A titles, this is perfect to enjoy and de-stress with! Small details of character stories you can genuinely ignore and never notice, but feel so rewarding if you do makes it well worth playing through
Very satisfying sorting game!
In brief: Really neat little game! Would recommend! The gameplay works in an intense shift style. The early stages can be a bit stressful, especially in the early stages when still learning the ropes. The game doesn't hold your hand too much when it comes to identifying objects - for some I had to recognise the material (e.g. plastic pipe = white, metal pipe = grey) as I went through which felt more realistic. Even as I got better, I still felt very pleased when I got a perfect score. Some of the rule changes (especially marking certain objects) help prevent it from becoming repetitive by throwing off your rhythm. Found it engaging in a way that really helped me switch off from life because I had to focus in quick burst with pauses between. I found the approach to worldbuilding and aesthetics very strong. The black and white is clearly reminiscent of Papers Please, which reflects some of the overall vibe. You get the sense of what is going on in the world not only from the newspaper headlines and your neighbours letters but also the rubbish you are sorting. Stuff like shredding passports or books just adds a real understated menace to the world. After initially saving letters even after the related mission ended because I felt bad, I eventually found myself just shredding and sorting like all the other rubbish to keep my job performance high. Nice way for the gameplay to mesh with the storyline organically. I can definitely see further development if the creator wishes - either in regard to the background plot or the game play. To give an example, once I maxed out my stats I wasn't quite sure what to with my restoration points. Also while the game autosaved the to the last point so I was able to try out different endings, it would be nice to be able to specifically save at certain points to return to. (Though maybe I'm just missing something). Eitherway I plan to keep on playing for now. Got to try and get more X to X and see if that changes anything...
Crazy good indie game ! very fun to play :)
I have only played about 25 mins so far but from what I have played it is an enjoyable gameplay loop...I apparently suck at identifying certain items but I guess that comes with the territory. For the price I say get it if it intrigues you at all.
Unique hand-drawn style and charming Papers Please-inspired gameplay loop. Definitely worth a play!
I really like this game. It has that nostalgic Papers, Please feeling, but it's something else entirely. Heartily recommended.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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