
Rebel Fury is a digital implementation of the wargame published by GMT Games and designed by Mark Herman.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Rebel Fury is a solo or two-person turn-based strategy wargame based on the Rebel Fury boardgame created by the legendary game designer Mark Herman and published by GMT Games. The game includes six historical battles: Fredericksburg, Chancellorsville, Chickamauga, Chattanooga, the Battle of the Wilderness and Spotsylvania.
Players can battle human opponents online or play against the game's AI. There is a special solitaire-only scenario with a simplified AI for learning the game.
Rebel Fury features gameplay based on the historical wargaming boardgames of the 70's and 80's. Players maneuver markers that represent their units on a hexagonal map that mimics the gameboard and cardboard counters of traditional boardgames. Turns are completed in an "I go, you go" style, wherein players alternate their turns with their opponent until one player passes. Once that happens, a random number of unopposed actions are given to their opponent. Pass too early and you risk giving your opponent the opportunity to maneuver completely around your forces. Combat is resolved through die rolls modified by terrain, battle line factors, and the use of artillery support. Attackers benefit from supporting units. Defenders benefit from being in defensible terrain.

Rebel Fury is Volume 1 of The Civil War Heritage Series published by GMT Games.

Each side has an historically accurate order of battle that encourages the player to attempt to outdo the generals of history. Each battle has a unique set of victory conditions that mirror the strategic goals of history.
This design features a new system of Civil War combat akin to the old SPI Blue and Gray Quads. Each game in Rebel Fury is quick-set-up, quick-playing, and deeply interactive. The density of counters in each scenario is low, allowing you to see and experience the big picture of the battle.
Rebel Fury places you, the player, in the role of the Army Commander (Lee, Burnside, Hooker, Bragg, Rosecrans, Grant). You maneuver your army to find the enemy’s flanks, concentrate your forces for an attack, and determine where to commit your artillery assets.
Units are portrayed at the Infantry/Cavalry division level. The Civil War Heritage series game system features a new Zone of Influence/Zone of Control mechanic that controls unit formation (March/Battle) based on their proximity to your opponent. As your units close with the enemy, your forces naturally break into battle formation, where they then maneuver the last distance to engage. Unlike most hex and counter wargames, this system allows you total freedom to move units in any order multiple times, unleashing the full range of historical tactics in a simple and clean format.
Combat features a differential combat system with few but significant factors that capture the key features of Civil War division level combat. Units are rated for quality, artillery support, supporting units, and terrain. The game features artillery duels with the occasional Exploding Caisson result. The Civil War Heritage series combat system accurately depicts the ability of units to launch multiple waves of attacks on the same position, capturing the back-and-forth nature of many famous combat duels.
Each battle features special units and situations, such as Wilder’s Brigade of mounted infantry (Chickamauga) plus other famous units and personages.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A simple but clever game system. And the computer version plays very well. This is great deal for just $9.99. Hats off to the developer for a great port of a board game to computer.
10/10
Crashes too easily
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
love it. have the board games.
Réellement un plaisir de pouvoir jouer à ce genre de wargames old school avec des pions sur steam. J'apprécie notamment de pouvoir jouer les deux côtés comme lorsque je sors un wargames et que je le joue en solitaire chez moi. Petit bémol : l'IA, pas extraordinaire, je préfère vraiment jouer les deux protagonistes. J'ajouterai une mention spéciale concernant l'implémentation des règles ce qui rend l'apprentissage bien plus facile. Un grand merci aux développeurs qui offrent la possibilité de jouer à ces vieux jeux de plateau sur steam.
Good adaption of the board game. Play is quick and easy to pick up. A kreigspeil style. Good value for money if you like this style of wargaming.
Amazing map, great Civil War game overall.
# Summary I'm very happy this exists, and the price is great. I'm really enjoying playing it. I'll be buying whatever new games are put out in this system. It's fun to play this after playing Take Command: 2nd Manassas as it's the same scale as the larger battles in that game but much quicker to play, with no micromanagement of brigades and artillery. --- # The PC-game implementation ## The UI The UI is a little janky/unaesthetic and there are some spelling mistakes but the actual game works very well, I haven't seen any bugs and the UI is very helpful for understanding what you need to do next. I love that the full game manual is available from within the game and that there's a "?" for each phase that brings up the relevant rules for that phase. It would be nice if the scenarios that required you to trace a path between two points had a button that would highlight the possible paths that could be taken to satisfy that objective. For example, Chickamauga. It would be better if the briefing for each scenario included the historical context, maybe in a separate section or at the bottom. I've been playing with no idea what the bigger picture is. ## The AI IME weak AI is the biggest problem in wargames. Playing the Chancellorsville scenario as the Confederates I found that the Union did not make use of many of its divisions (the ones that arrived from off-map and several of the Union divisions that start on the other side of the river from Fredericksburg). So it seems like playing against the AI may be a helpful way to get familiar with the game mechanics, but you'll want to play against a human to get the full experience that the game has to offer. And the AI might be better when on the defense, I'll have to see. But if I had to pick any single thing for the developer to work on, it would be the AI. ## Custom/random scenarios I like that you have the ability to somewhat modify the scenarios. It would be nice if there was a full scenario-editor or random-battle generator like the ones in Combat Mission or Take Command: 2nd Manassas. --- # The core game mechanics It's interesting that you don't need to worry about LOS of your artillery (especially the Union's "Heavy Artillery Concentration"), which is a big consideration in Take Command: 2nd Manassas, especially when fighting through woods. Like, you can use artillery support when advancing through the woods, that seems unrealistic but maybe not such a big deal when trying to keep the rules simple. --- # Scale "Map hexes are half a mile per hex. Units are primarily Divisions (large counters) with large Divisions represented by multiple counters. Detachments are typically brigade or regimental formations (small counters). Each game turn is half a day, making every two turns one day of historical time." ChatGPT says divisions were typically 6,000-12,000 men, brigades were 1500-3000 men, regiments were 400-600 men. So it seems like each division counter is around 6,000 men and each detachment counter is around 2000 men. A half mile is 880 yards, canister is ideally used at <200 yards and max range is up to 400 yards, so each hex is like 4 times the canister ideal range or 2x the max range. Smoothbore cannons have a range of 1200-1600 yards so Confederate artillery would have a range of 1.5-2 hexes.
Nice mid-complexity boardgame port.
Easy to learn, fun to play
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| RimWorld | $176.7M | 243.3K | 98% | $34.99 |
| Don't Starve Together | $164.7M | 539.6K | 95% | $14.99 |
| Satisfactory | $164.4M | 275.9K | 97% | $27.99 |
| Hell Let Loose | $51.5M | 148.7K | 82% | $17.49 |
Related
| Jane Angel: Templar Mystery | $11.1K | 78 | 49% | $7.99 |
| Zork: Grand Inquisitor | $11.1K | 110 | 97% | $5.99 |
| Sun City - Episode 1 | $11.1K | 65 | 66% | $8.99 |
| Firmament Wars | $11.1K | 53 | 68% | $7.99 |
| Hashihime of the Old Book Town append fullscreen | $11.1K | 76 | 96% | $8.99 |
| Space Live - Advent of the Net Idols | $11.1K | 66 | 82% | $9.99 |