
Rearview Mirror is a narrative videogame in which most of the events take place inside a car. From a first-person perspective, the player interacts with the passengers through the rearview mirror.
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Rearview Mirror is a narrative videogame that takes place inside a car. A journey through the mean streets of a corrupt, hostile and dangerous world.
Rearview Mirror is about redemption and second chances. Can someone who took bad decisions repair the harm he caused? Can he change his path? Leaving the past behind depends on us. But if you can’t escape then it becomes a prison, and everything has its price.
Salvatore Marino, the protagonist of Rearview Mirror, lost everything because he remained true to his notions of honor and loyalty. Now that he has a second chance, can he escape his former life? Will he try to win back what he lost? What will he do when everything he always wanted is finally within reach? Will he succumb to temptation?
An opportunity: to rebuild his life.
Two options: to fall into temptation or to do the right thing.
Three dangers: his past, his passengers, and temptation.
Salvatore Marino became embroiled in the criminal underworld as a young man and ended up in jail when he refused to betray his comrades. He’s served his time and now he’s middle-aged. His time in prison has destroyed his relationship with his wife and his daughter. Now he has left behind the world of crime and wants to build an honest life, in the hope of repairing his relationship with them. But nobody wants to hire an ex-con. The only job offer he has comes from his former associates, but he doesn’t want to get mixed up in any more shady goings on. They promise him it’s straightforward. All he has to do is drive the car, pick people up, take them from one place to the next… he’s just the driver. Desperate and without any alternative, Salvatore accepts, but he soon realizes that the passengers on the back seat are involved in dirty business and he isn’t going to find it easy to stay clean. A mysterious woman will try to tempt him to convert his road trip into a descent into the underworld.
Activity funded by the Ministry of Culture and Sport of Spain. Funded by the European Union – NextGenerationEU
BETA FEATURE: English translation is provided by professional human translators. Voiceovers are AI-generated.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Spanish - Spain*, Catalan*, English**languages with full audio support
Reviews
[h1]El retrovisor[/h1] El retrovisor es un juego narrativo de toma de decisiones en el que encarnaremos a Salvatore Marino (Sal para los amigos), un exconvicto que acaba de salir de la cárcel. Su propósito es huir de su pasado y llevar una vida normal, pero entre las pocas opciones que tiene solo le queda trabajar como [strike]taxista[/strike] conductor de su antiguo jefe (dejándole claro que no quiere volver a pringarse en historias delictivas). El juego se resume en llevar a gente variopinta y conversar con ellas. En cada uno de estos encuentros ocurrirán situaciones en las que tendremos que tomar una serie de decisiones que derivarán en uno de los cuatro finales disponibles. En cuanto a la narrativa, aunque en un principio las situaciones son bastante cliché, con momentos calcados a juegos como Mafia o GTA III o Vice City, también cuenta con diálogos mordaces que en más de una ocasión me han sacado una sonrisa. Uno de los puntos fuertes que acompaña a estos diálogos es el doblaje en español. Para mí, las voces son notables y los actores están muy metidos en el papel de cada personaje. Además de conversar, tendremos que conducir. Para ello, únicamente tendremos que activar el intermitente en el momento oportuno para poder girar. Si fallas al final del recorrido te despiden consiguiendo uno de los finales (aquí hay un bug gordo y es que se reinicia la partida a cero y en mi caso tenia ya 2 finales hecho y me borró uno de ellos) Otro de las partes desaprovechadas es que no nos influye son los gestos o el lenguaje no verbal que vemos de nuestros pasajeros desde el retrovisor para la toma de decisiones, por lo que la mayor parte del tiempo tendremos la cámara centrada en el GPS para poder girar en el momento adecuado. Gráficamente, el juego combina viñetas de estilo cómic con otras en la parte interior del coche, en la que podemos ver a los personajes a través del retrovisor. Las ilustraciones me parecen muy bien realizadas y las escenas tipo cómic están muy bien animadas, logrando dar esos momentos de emoción en algunas situaciones. Es cierto que la parte dentro del coche se vuelve algo más monótona, pero no llega a resultar fea. Se echan en falta logros (que te digan que final has hecho) o compatibilidad con Steam Cloud para poder guardar las partidas en la nube. Finalmente el juego tiene es un árbol decisiones para volver a repetir eses escenas y una grafica que te muestra como de buenas o malas han sido a los largo de la historia pudiendo ver los diferentes epílogos. [u][b]Conclusión:[/b][/u] El Retrovisor es un juego centrado en la toma de decisiones a través de conversaciones mientras ejercemos de conductor. Con un buen apartado artístico y doblaje español, es una opción recomendable para quienes buscan una experiencia narrativa de pocas horas. [u][b]Pros:[/b][/u] ✅ Genial apartado artístico. ✅ Buen doblaje en español. ✅ Buenos diálogos. [u][b]Contras:[/b][/u] ❌ Algunas situaciones muy de cliché. ❌ Un final te borra el progreso anterior. ❌ Sin logros ni SteamCloud. ❌ Precio elevado para la duración del juego. [h2]Nota: [b]7,5/10[/b][/h2] [u][h2][url=steampowered.com/curator/45277685]🎮🌵Más reseñas en mi mentor🌵🎮[/url][/h2][/u]
Decision-based game with many interesting characters and story, but don't expect much outside of reading. You follow the story of Sal, a man who was recently released from prison and is now looking for work. He hopes to avoid illegal activities in the future, but his only option is Chuck, who is not quite clean. Chuck offers him the keys to a car and instructs him to pick up anyone he tells you. Sadly, your pal works for the mob so you will meet a variety of characters. The game is broken into three acts. While the first and third act have three jobs, the second one has six. The opening of each act is presented in comic book style, with fresh panels appearing as you hit the button. Sometimes you need to choose between two or more options, but the difference is just in panels and text. While the game offers an English translation, which is very good, the voices are only accessible in Spanish and Catalan. This is a good decision because it gives the game identity. The voices are equally good. The rest of the game takes place behind a wheel, but you do not actually drive. All you can do is pick up the phone to answer Chuck's call and speak with the passenger. Each job begins with touching the phone to accept the work and then touching it again to proceed to the place. You pick up the passenger and then click the phone again to set the destination. This is where the game’s main feature comes in: listening to passengers. The conversation follows a predetermined direction, so you do not have much option. You can choose one of the choices or remain silent throughout the trip. After completing a job, you usually receive another call from Chuck in which you can learn more by asking a few questions or simply move on to the next assignment. Some decisions during the game will have an impact on your morality, which makes some decisions inaccessible in subsequent acts. Most jobs are pretty uneventful, but some might get you involved in a chase. Again, there is no driving required; you simply choose one of the possible actions. All decisions eventually result in one of the four endings. The main menu displays your current progress and morality, with green indicating good decisions and red indicating evil. Each job can be replayed for a different outcome and path, but you’ll also erase your progress. The only criticism is that you have to click on bubbles to move the story forward. Since they appear on different parts of the screen, you need to constantly move the mouse around. This should be handled differently or with an option to click anywhere on the screen.
HOLY ♥♥♥♥, STAY AWAY. DO NOT BUY THIS GAME. (TLDR: This is a VISUAL NOVEL that does not disclose it includes PERMADEATH that erases your save file (virtually unheard of in this genre). Even worse, permadeath can EASILY be triggered by a pointless & repetitive QTE that interrupts you continuously throughout the story. And while that story is reasonably entertaining, it's also pretty forgettable, and nowhere near good enough to justify putting up with everything wrong with this game.) This game had some serious issues when it was released into Early Access that prevented me from recommending it. Now that the game's been finished, and the devs responded to my original review claiming they had fixed the issues I talked about, I thought I'd give it another try. Boy, was that a mistake. Not only did they not fix most of the UI & accessibility issues, they added a whole new level of ♥♥♥♥♥♥♥ the player over. This is a visual novel. You play it for the story; hell, calling it "playing" is a stretch, it's mostly reading. But for some reason, the devs thought it would be a good idea to add in some pointless busywork you have to do WHILE reading to constantly interrupt you, distract you, and generally get in the way of being able to enjoy the story. And, because they clearly hate their players, they put this annoying distraction on the arrow keys. So you have to click through dialog with the mouse, which most people will do with their right hand, and at the SAME TIME, hit the correct arrow key on your keyboard when prompted... which you would also normally do with your right hand. But you can't have your right hand in two places at once, so either you're quickly moving your right hand back and forth, or awkwardly stretching your left arm across and bending your wrist at an unhealthy angle. Either way, it's uncomfortable and the constant interruptions make it hard to get into the story. To add insult to injury, if you miss a few of the pointless arrow prompts, whether due to the awkward key bindings or because you were busy trying to ACTUALLY READ THE VISUAL NOVEL YOU PAID FOR, it's game over with PERMADEATH. That's right, PERMADEATH in a ♥♥♥♥♥♥♥ visual novel, due to what is essentially an annoying & repetitive QTE that has no other affect on the game. There's no restoring from a previous save or restarting the chapter... The chance to finish reading your story is just ripped away from you with absolutely no recourse, making all the hours you've invested into it a complete and utter waste of your time. You have to go back and re-read the story you literally JUST read over from the very beginning. And the story was decent... But not good enough to re-read a couple hours later and not be bored AF. WHAT. THE. ACTUAL. ♥♥♥♥. were these people THINKING? I don't think I've ever encountered a visual novel that is so actively hostile to the player experience. It's like the devs are going out of their way to prevent you from enjoying what they've created. I should have refunded this instead of waiting out Early Access just because I thought there was potential. Not only have they not improved the game, they've made it so much worse than it started. I am honestly so pissed I spent money on this. What an absolute ♥♥♥♥♥♥♥ waste. ORIGINAL REVIEW Seems like this story has potential, but I can't recommend purchasing it in its current state. First, the overall user experience is really rough to the point of being incomplete, with even basic fundamentals like a settings menu missing. That means there's no way to adjust the music volume, text speed, controls, or anything else. While those were only an annoyance for me in this case, if you have accessibility needs relating to these features, this game is probably unplayable. I also found the use and placement of choices awkward. 9 times out of 10, there are no choices, just a "continue" button that you have to hit after every line of dialog to the point that it starts to become a rhythm on autopilot. But when there are choices, they appear in the same place and look exactly the same as the "continue" button. Because of this poor UI design, I know there were a few choices that I didn't realize were there until I had already clicked... some choice. While none of the choices seemed to make much difference that I could tell, I sure hope none of them turn out to be important later. On a similar note, the "interactive" comics generally contain one decision you have to make, and in the second comic this required making a choice by clicking on one of two comic panels. The problem here is these panels did nothing to communicate what you were actually choosing, so the one I clicked turned out to be totally opposite to what I intended. Having unclear choices is bad enough, but the issue is compounded when the developer chooses to omit any sort of rollback or save slots option, making it impossible for the player to fix any mistakes caused by the poor UI design. Second, the game defaulted to an unknown language when it first started. Not a big deal, I was able to spot the English button easily enough, but I've never seen that happen before on any other game. I don't know if other games are able to detect this from the player's Steam profile or if games just default to English because Steam is an English-oriented platform, but either way there must be some best practice the developers failed to follow. Additionally, there are some confusing word and formatting choices made (like referring to what appears to be a grown woman as a "young girl," and using double quotes for the protagonist's thoughts, but not for spoken dialog) that give me the impression this story may not have originally been English. Finally, I understand this game is being sold at a discounted rate because it's only the first 3 episodes of a planned 12. So when I loaded in and saw three columns of missions to unlock, I figured each column must be an episode. Each mission only takes a few minutes to play through, but with three whole episodes made up of 3 or more missions each, I figured that would be a decent amount of starter content. It would at least give me something to do for the evening. But no. Each mission is what they consider an episode. Those 3 columns aren't episodes, they're "acts" of the whole series. Only the first 3 missions that make up Act 1 are live right now (plus a couple brief comics that bookend the actual game play), so there are only 40-ish minutes of game play. Is $4 a reasonable price for that little game play? That's not a great value, especially when the game play is this rough. This game is in Early Access, but the description gives the impression it's finished through the first 3 episodes. It doesn't feel finished, unless these people have just never made a game before. I'm holding out hope that they'll fix some of these glaring issues alongside the promised content updates, but for the time being, given the roughness and lack of content, I can't recommend this game, even at the discounted EA price.
EL RETROVISOR es una aventura narrativa con un buen argumento llena de intrigas, misterios y escenas emocionantes. Contar la historia en forma de cómic visual es un acierto pleno por parte de los desarrolladores, ya que es bonito y vistoso y permite crear una ambientación oscura perfecta. El camino a la redención del protagonista me ha parecido un viaje sincero y entretenido, con difíciles decisiones morales que han conseguido que empatice con su vida y que será difícil que consiga olvidar. Muy recomendable para los amantes del género. Leer completo en DeVuego: [url]https://www.devuego.es/blog/2025/01/28/analisis-de-el-retrovisor/[/url]
Great writing, fantastic atmosphere, cool music, and appealing art. This is how I like my narrative games! From the characters, to the decisions, the UI, and the general tone of the game. Even though this is only an Early Access, I'm already hooked into the story and want to know more about what happens to Sal, what the "organization" is really doing, and how my decisions are going to affect the narrative in later stages. If you enjoy decision-based narrative games (think of the VtM games Coteries of New York and Shadows of New York), you like the Noir aesthetic, are into thrillers and plot twists, or any combination thereof, I can't recommend this enough!
Some fresh air in the video games. It is good to discover little jewels with a different approach and an original an engaging story. Very attractive art, visual and sound effects, the perfect partner for an awesome idea and story that you are unable to leave. I was totally engaged and play the entire 'demo' end to end. Didn't expect to enjoy this hour of chill that much, wanting to know more and more about the story and the characters. Enhanced Noir Graphic novel reading, with decision taking enough to make you feel part of the story. Looking forward for more... or may be... looking backwards ^_^ I a més, tot un plaer poder jugar a un joc en català, amb un argot cuidat. Bona feina cuidant la nostra llengua.
Nunca he jugado a éste tipo de videojuegos pero como primero tengo que decir que atrapa muy rápido, la historia te deja con la intriga hasta el final. Es para jugarlo más veces porque durante la historia tienes muchas opciones a escojer y cambia la historia segun cuáles escoges. Me gusta cómo se ve el comic y cómo se mueve el juego. El doblaje de la narrativa se siente muy bien (l'he escoltada en català). llevo más de 4 horas y me parece que todavía tengo muchos finales por descubrir. Añado que juego en la steam deck y aún no ponga la compatibilidad me ha funcionado genial😁.
Narrativa potente y un apartado visual interesante para un relato que supone una refrescante variación del concepto «habitación cerrada». Es el tipo de videojuegos que más disfruto, de los que siguen conservando la esencia de las aventuras gráficas pero se atreven a incorporar conceptos y mecánicas que aportan algo más. La música es estupenda y está doblado a dos idiomas, algo poco habitual en juegos «indies». Una joyita para sibaritas.
Una historia que t'atrapa, gràfics i àudios que contribueixen molt a l'atmosfera del joc. Un passatger més i em poso a treballar...
Para cualquier persona que quiera jugar algún juego sencillo, narrativo y con pocos quehaceres más allá de tomar algunas decisiones y ver como se decanta la balanza hacia los distintos finales es una entrega más que interesante. Tiene una trama peculiar aunque muy a mi pesar pocas horas de juego. (3h de media sin contar diferentes finales) La trama tiene el sabor de Novela policiaca Noir con algunas notas de fantasía ( un Dark Fantasy) y lo han sabido cohesionar bastante bien. Es una buena primera pisada para futuras entregas que puedan surgir en el futuro. Algo que respeto muchísimo también, siendo catalán, es que este doblado en mi idioma.
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