
Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Be sure to join the Ready or Not Discord server to keep up with the latest updates, find recruits for your squad, and have a good time!
The Digital Deluxe Edition includes the base game and the first three DLCs 3. Get immediate access to Home Invasion, Dark Waters and Boiling Point.
Home Invasion: Following a Category 5 Hurricane, home invasion occurrences are widespread. Lead your team through three new missions and get access to three new weapons, six new pieces of gear, and seven color variants for pants/shirts.
Dark Waters: Command your squad through three new missions off the coast of Los Sueǹos to apprehend international criminals, stop terrorists and infiltrate an abandoned island resort. Dark Waters also includes 5 new weapons and two new gear sets.
Boiling Point: The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government.
Official Soundtrack: Are you Ready? The haunting, gritty noir of Ready or Not's soundtrack, composed by Zack Bower, is now available! All tracks available as MP3.
Lead a team of highly-trained SWAT officers through unpredictable high-risk missions against ruthless criminals to prevent the city from spiraling into disorder. Equip real-world weapons and gear to tackle missions inspired by current events against Los Sueňos’ ruthless criminal element.
Every decision, from squad selection to tactical breach and engagement is the difference between life and death.
Are you ready?
FEATURES
Take Command
Ready or Not delivers an immersive SWAT experience. Equip your team with authentic weapons and gear, deploy into high-stakes, real-world inspired missions to secure locations concealing unknown criminal threats and potential civilians. Every mission demands tactical precision and situational awareness. Bullets from known and concealed threats react realistically with the environment, passing through walls, furniture and bodies. Cover your six, clear your corners, apprehend the threats and rescue the innocent.
The Weight of the Badge
Shoulder the weight of being a SWAT commander entrusted with confronting Los Sueňos’ criminal corruption and stopping it from overwhelming the city’s citizens. Every tactical decision matters, every outcome is yours to bear. Your choices in the field dictate mission success, the survival of your squad and the safety of hostages. Squadmate and hostage deaths take a profound psychological toll on surviving team members, affecting their performance or ending their careers altogether.
True Tactical Gameplay
Ready or Not is a true tactical shooter. Every mission is a high-stakes, life-or-death operation. Strategically forge your squad of elite SWAT officers, equip them with the right weapons and gear for the mission, position your team to tactically breach criminal strongholds and quickly identify and neutralize threats in tense, life threatening scenarios. Follow the rules of engagement, communicate with your team, and execute flawlessly - failure is for the unprepared.
Your Mission is the Story
Ready or Not confronts you with a raw, unflinching mirror of real-world crime, exposing the horrors of human trafficking, drug running, illegal arms dealing, militant extremism and terrorism through interwoven storylines that span multiple missions. Grapple with moral dilemmas as you’re forced to balance your duty to exercise constraint in the face of Los Sueňos' most vile criminals.
Cross-Comradery
Team up with friends to stem the tide of crime infesting the city. Enhanced with crossplay, Ready or Not supports up to five players in a co-operative tactical experience on all platforms. Communicate effectively to increase your tactical precision, watch your squad’s back and successfully complete your mission.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 346.5Kreviews | 79% | #38 | $253.5M |
| $49.99 | 33.6Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3346 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра заставила меня презирать людей с религией ислам и постоянно думать что у них под курткой пояс смертника, из за этого я действую на перед стреляю им в колени чтоб не смогли побежать на меня и взорватся.
Ready or Not - прийшов рятувати заручників, пішов рятувати нерви Історія розробки тут дуже нетипова: троє молодих хлопців з Австралії і Нової Зеландії познайомились онлайн граючи в DayZ, і вирішили зробити власну гру про спецназ. Натхненням для концепції послужила реальна трагедія, захоплення заручників у Сіднеї у 2014 році. Гра одразу задумувалась не як розвага, а як "цифровий досвід", спроба відтворити жах реальних ситуацій максимально правдиво. Цензура при виході на консолі викликала хвилю критики, але по факту на PC все знімається модами без проблем. Непоганий напівреалістичний тактичний шутер про спецназ з непоганими місіями, деталями, наповненістю локацій і атмосферою. Приємно що не треба гріндити, можна одразу зосередитись на геймплеї. Платина - окрема розмова. Пройти все на ранг S і на харді це той ще челендж з урахуванням що у ботів з аімом все дуже добре. Навіть дуже. Dark Souls нервово курить осторонь у порівнянні платин. В цілому файний проект - як основна гра так і доповнення. Рекомендую.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253M | 297.8K | 82% | $39.99 | |
| $247M | 682.7K | 96% | $19.99 | |
| $246.8M | 488.4K | 95% | $29.99 | |
| $262.4M | 893.7K | 99% | $14.99 | |
| $244.5M | 418.8K | 97% | $24.99 | |
| $236.3M | 320.3K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 536 | 89% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6.4M | 15.2K | 79% | $15.99 | |
| $1.4M | 4.9K | 76% | $9.99 | |
| $3.3M | 9.3K | 79% | $14.99 |
Every market we collect.
Latest in each market: best RU #15, worst JP #91 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 127.57/day in the week to Sep 9 → 149/day in the week after.
Of the 7 markets with a position on both sides, 7 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 137.86/day in the week to Sep 8 → 147/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 122.67/day in the week to Aug 4 → 184.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Simplified Chinese, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Turkish, Russian*languages with full audio support
| $49.99 |
| 10.1Kratings |
| 82% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shot some innocent civilians Reloaded Then shot a couple more Emptied my inventory of rounds for primary, secondary and grenades and all tactical gear Went home and played this game Best game!
Ready or Not is the closest thing we've gotten to a true successor to SWAT 4. In my opinion, it scratches that tactical itch that forces you to slow down and actually think before kicking in every door. Every mission feels tense because one bad decision can completely change how things play out. That being said, the game definitely has its frustrations. The AI can feel unfair at times, and I completely understand why so many players complain about it. I also think chasing the "S" rank by using only non-lethal weapons is a strange design choice, especially when you're responding to an active shooter who is trying to kill people. Thankfully, the modding community has done an incredible job fixing a lot of these issues. I highly recommend installing a few AI and gameplay mods because they make the experience far less frustrating without taking away what makes the game fun. Overall, I absolutely recommend Ready or Not, but only if you're willing to mod it a little. Once you smooth out some of the rough edges, the game really comes into its own and becomes one of the best tactical shooters I've played in years.
Ready or Not — это игра, где ты заходишь в квартиру с уверенностью спецназовца, а выходишь с пониманием, что тебе порвали очко. Особенно весело, когда мирный NPC внезапно достаёт телефон и в следующем кадре видишь в табе -200 "убит гражданский" Напарники тоже отдельная история. Ты говоришь: «Не стреляйте без необходимости». А твой тиммейт через секунду превращает дверь, подозреваемого и половину мебели в решето. Игра отлично учит главному правилу спецназа: если тебе кажется, что комната безопасна — значит, ты ещё не проверил шкаф. 10/10 убитых гражданских
Enemy AI have 360° vision, almost never miss shots, know your exact location for several seconds after seeing you so will shoot you through several walls even with no vision, have reaction times that are literally faster than humanly possible (look it up), strafe extremely quickly, and can instantly detect you through gaps so small that you won't even recognise that there's another human being on the other side of it. This means that combat becomes a slog of enemies seeing you for a tenth of a second and sprinting to another room while mag-dumping you with 100% accuracy. VOID is supposedly aware of this but the AI has been like this for years with marginal changes. In contrast, your supposedly heavily trained (and implied to be a brainwashed super soldier) SWAT officer moves at the speed of a snail that took 300mg of melatonin, sways their gun like their arms are made of wet spaghetti even when walking as slowly as possible, still holds most of their body out when taking cover unless you use the Free Lean mechanic (which is so sensitive that you'll end up leaning most of your body out anyway), cannot penetrate most objects even with AP ammo, and is so inept when handling recoil from a pistol that the gun will literally point directly upwards. No, this is not a skill issue, your camera does not move so you cannot counter the recoil. In conclusion your guy will miss most of his shots if he's moving at all or firing in quick succession while every enemy in a five mile radius perfectly hits him through several walls even with their backs turned to him. You can try to pull yourself back into cover but he won't get far and your enemies are much faster runners than you could possibly imagine. Oh, and your AI teammates were dropped on their heads when they were babies. It might as well be lore.
Bought the game a while back and really enjoyed it. Even made a couple of really great youtube videos with it. Then....game got censored. That was my job as an editor! I didn't want to play a censored shooting game, if I did I'd play Roblox. The AI was always bad, but honestly it seems like after the censorship update it got worse too. Devs absolutely RUINED a good thing. If I could ask for a refund, I would. I'm really getting tired of early access games starting off really great, and then turning into absolute slop with updates. Come on devs, do better!
copious amounts of ai generated images throughout multiple levels with 0 acknowledgement of it anywhere by void, including the steam page itself, breaking the disclosure policy
구하러 왔잖아, 시민 새ㄲㅣ들아. 말 좀 들어
VOID我操你妈,更新完mod又他妈炸了,而且你更新了个什么鸡巴玩意?有空整这种烂活不如多他妈更新几个DLC,警员到现在都和他妈逼残废一样只能小碎步走,对面ai和他妈超雄一样比donk还他妈吓人,你这破鸡巴产能都他妈逼用在什么逼地方了,我他妈模组炸光,浪费他妈逼一整个大好周末重新弄,我直接就在你爸坟前把你妈操得肠子都飞出来,再把你妈逼里面的白粥倒你嘴里,最后给你全家斩首示众 ,把你全家头系在电风扇上转cos人头气球
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.