
Read Only Memories: NEURODIVER is a story-rich adventure and the sequel to 2064: Read Only Memories. Explore the rich world with an intuitive point-and-click interface as you take on the role of a young psychic agent tasked with tracking down a mysterious antagonist hiding in people's memories.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I really enjoyed ROM:Neurodiver, even though it starts a bit weird, I found it very compelling and thoroughly enjoyable!! Luna Cruz de la Vega is a wonderfully pompous character, and I love her sincerity and kindness!! I highly suggest to anyone to give the game a shot!!
I'll start this review by saying this is the first and only story of this saga I'm familiar with as of now. I found this a really enjoyable experience as a stand alone; the art is really well made, the characters manage to convey their personality easily, the puzzles are not too obvious but also not too challenging and there are lots of cool concepts to this universe that make the story very immersive. overall a very good experience. definitely consider adding it to your library or wishlist
I’ll recommend it based on some decent writing more often than not, quality music, and gorgeous pixel graphics. The story didn't make much sense to me. I read it had a rough development, and the story seems a little all over. But if you can get it on sale like I did, it’s OK. Voice acting was consistently above average except for one character reusing the same voice actor and modulator set at a slightly diff pitch as if we wouldn’t notice and be bothered. It’s not the first game, it’s more streamlined and the “puzzles” are guesses and are more harmful to the product than just keeping it a Visual Novel.
I love it so much! This game more like visual novel (if u want to know and - 5-8 hours to walkthrough) I need the 3rd part!!!!!!!!!! PLS make games always with care love and soul like all this two!!! (AND u can make frame IN GAMES like in pc-98 visual novels - THEY ARE WILL BE SO COOL AND ATMOSPHERIC). I don't know why recommendations are mixed... I really like all two games - they are unique and atmospheric - it feels like 80-90s sega but if add frame like in pc-98 visual novels - it will be too good to be true! And i like this feature with voice acting! JUST WOW!!!! GOOD LUCK! 10/10 (^_^)
I am a huge fan of the original Read Only Memories game, so getting Neurodiver was a no-brainer. And I was not disappointed in this one either. I love the idea of going inside others' minds to sort out missing/corrupted memories. The fact that you do so with major characters from 2064 was a huge added bonus. The story started out a little slow, but once you start on the main case things ramp up and just who the mysterious esper you've been hunting is just a nice twist. The fact that Midboss is known for putting queer themes in their games you'll definitely find some rather subtle nods, especially with your relationship with your...bodyguard. I won't spoil that surprise, but I kept rooting for the two. Also, the titular neurodiver is just too cute. I highly recommend this one.
If you're like me and waited to purchase this game because the negative reviews gave you pause - Stop Waiting. This is one of the best Visual Novels I've seen in a long time in terms of voice acting, artwork, style, pacing. I found it incredibly enjoyable and I'm just kicking myself for waiting so long to experience it. If the original game was a series this is like a super-charged OVA, and you don't necessarily need to have played the original to enjoy it. Just approach it as a casual narrative rather than expecting something earth-shattering. Now I will comment on the ending that people have dunked on - Was it bad? Not necessarily, it was just poorly foreshadowed. Once you reach the ending it feels as if everything before it was about Luna's job and then suddenly things get very personal. There's a clue about it early on, but the build-up just doesn't fully support it. Or rather, the climax of it all will feel out of the blue but the rising action itself fit perfectly. Think of this one like a weekend VN. Buy it, binge it, and enjoy. I felt like a kid enjoying a brand new anime all over again, which brought me such joy and comfort. Love this for that!
Read Only Memories: NEURODIVER, developed by MidBoss, LLC and published by Chorus Worldwide Games, is a narrative-focused cyberpunk adventure that places storytelling, character interaction, and atmosphere at the center of its design. Set once again in the colorful and technologically advanced Neo-San Francisco, the game shifts away from a broad investigative structure and instead tells a more intimate, character-driven story. Players take on the role of ES88, known as Luna, a young Esper with the rare ability to dive into people’s memories with the help of a strange psychic creature. This premise provides the foundation for a story that explores identity, perception, and the fragile nature of memory. The gameplay follows a classic point-and-click adventure format, emphasizing dialogue, exploration, and environmental interaction. Players move through detailed locations, speaking with a diverse cast and gathering information that gradually pushes the story forward. Progression is largely linear, and the experience is structured to guide players through its narrative rather than challenge them with complex mechanics. This approach keeps the focus firmly on storytelling, but it also means that the game relies heavily on the strength of its writing and presentation to maintain engagement. The most distinctive mechanic is the memory-diving system, which allows players to enter the minds of characters whose memories have been altered or damaged. Within these sequences, players must identify inconsistencies and piece together fragments to restore the correct version of events. These sections introduce puzzle elements, but they are generally straightforward and serve more as narrative tools than as demanding challenges. While the concept is creative and fits well within the game’s themes, it does not reach a level of complexity that would satisfy players looking for deeper gameplay systems. Narratively, the game excels through its strong character writing and engaging dialogue. The story revolves around tracking down a mysterious figure who is manipulating memories, but the real focus lies in the interactions between characters and the emotional weight behind their experiences. Luna’s perspective as a relatively inexperienced but empathetic protagonist adds a personal dimension to the investigation, and her relationships with others help drive the story forward. The game balances humor, warmth, and introspection, creating a tone that feels both lively and reflective. Visually, the game embraces a retro-inspired pixel art style that is enhanced with modern detail and animation. The environments are vibrant and full of personality, capturing the essence of a futuristic city while maintaining clarity and readability. Character portraits and expressions add depth to conversations, making interactions feel more dynamic despite the largely static presentation. The audio design further strengthens the experience, with voice acting that brings characters to life and a soundtrack that complements both the energetic and quieter moments of the story. Despite its strengths, the game does have some limitations that become apparent over time. Its relatively short length means that the story concludes quickly, which can leave certain narrative threads feeling underdeveloped. The simplicity of the puzzle mechanics may also reduce the sense of engagement for players who prefer more challenging gameplay. Additionally, the linear progression and occasional lack of clear interaction cues can disrupt the flow, particularly when players are unsure of how to advance. Even with these drawbacks, Read Only Memories: NEURODIVER succeeds in delivering a focused and memorable experience that prioritizes atmosphere and character over mechanical depth. It captures the spirit of classic adventure games while presenting a modern story that explores relevant themes within a stylized cyberpunk setting. The combination of engaging writing, distinctive visuals, and a cohesive tone makes it a compelling title for those who value narrative-driven experiences. Overall, Read Only Memories: NEURODIVER is a well-crafted adventure that stands out through its personality and storytelling. While it may not offer extensive gameplay complexity or length, it leaves a lasting impression through its characters and thematic exploration. Rating: 7/10
Decepcionante. Teve muitos personagens repetidos do primeiro jogo, mas nada das coisas que fizeram o 2064 ser excelente: história intrigante, minigames, mais interações com os objetos, personagens interessantes... Queria muito ter gostado desse mas não foi dessa vez.
期待了多年的续作以这种质量发行,我真的是想打不推荐的,不过在看了设定稿和制作流程图示之后,感觉可能是midboss在制作游戏的过程中遇到了什么困难导致了游戏最终只能以这种缩水的形式放出,所以这个推荐更像是一种期待后续作品能回归前作质量的鼓励。 本作的内容量可能都没有前作2064的一半,无论是图像,场景交互,文本,ui,音乐等方面,都感觉是缺了点什么的感觉。 在游戏内容已经大幅削减的情况下也还是有很多文本没能se化,相当可惜 游戏剧情是很不连贯的,前4章和第5章中间像是错过了很多东西,第5章的发展也是非常跳脱,看得一头雾水 大多数场景bgm都不会给人留下什么印象,少数几首还可以也是从前作或是先行预告时期沿用下来的 结论,如果你是对赛博朋克题材的视觉小说感兴趣的话,强烈推荐去玩va11或是2064(需要一定的英语阅读能力,前作无中文) 如果你是系列世界观的粉丝,因为本作的流程只有4-6小时,所以推荐在打折的时候游玩 [spoiler] dana在本作当中也有登场,不过只是在相片里,以回忆的形式出现,不能交互,而且内容很少;意外的是lady love dies也在本作中出现了,不过只有1句无配音文本,其实还是挺希望彩蛋能以更好的形式出现的 [/spoiler]
omg story is boring and it def lost me, but style is wonderful. very pleasing color choices, nice looking characters and well its point and click so of course simple controls.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Epiphany City | $56.5K | 289 | 90% | $9.99 |
| The Matriarch | $56.5K | 860 | 75% | $4.99 |
| We Gotta Go | $56.4K | 314 | 62% | $6.99 |
| Arthas - The Game | $56.4K | 606 | 78% | $4.99 |
| Isles of Adalar | $56.5K | 151 | 46% | $19.99 |
| Warrior of Lust | $56.4K | 183 | 83% | $11.99 |