
Nimbus is a unique combination of racing & puzzling. The player controls a craft with no means of directly propelling itself and needs to use whatever is scattered around the levels to acquire thrust and reach the goal. Traverse a world map with several distinct islands in order to recover your lost love.
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Nimbus is a unique combination of racing & puzzling. The player controls a craft with no means of directly propelling itself and needs to use whatever is scattered around the levels to acquire thrust and reach the goal. Traverse a world map with several distinct islands in order to recover your lost love. Light on story, but heavy on gameplay Nimbus offers several hours of increasingly harder challenges.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nimbus is a lot of fun and very pretty, and it's basically just as challenging as you want it to be. There are a lot of optional levels, you can configure how you want the checkpoints to work, and your time records don't unlock any content or anything so it doesn't matter if you don't care about trying to accomplish them. However... If you _are_ interested in time records, be aware that Nimbus has one enormous bug: it bases its records on how much time elapses in the real world between the beginning and the end of the level, rather than how many game ticks pass in that time. So depending on how powerful your computer is, falling through the same vertical space without pressing any keys may take you anywhere from 4 seconds to 30 or more. Lowering your resolution and turning off graphical effects can help with this on some of the levels, but these are not adjustments you should be forced to make to fix a gameplay issue.
Truly an amazing game. It is extremely fun and addicting. The game seems simple at first but with every added obstacle the ame become more and more complex. The satisfaction of completing a level you first thought impossible is amazing. I highly reccomend this game to anyone who enjoys this genre of games.
Its most likely the same broom named "Nimbus 2000" series used in quidditch from harry potter volume that gave developers the idea and also the name. Its more like a small broom, only not like broom but just a jetpack enabled cute thing that we need to land right through a racing track to proceed to next stage. As far as the game is concerned, seriously, this is one of the hardest one I played. Not only it is quite daunting and sometimes irritating to maneuver that jetpack, it immediately loses power after few seconds of flying across, you need to use environment like cannon, spring mats etc. to refuel the "Whatever nimbus thing we control in the game". Some levels are incredibly difficult and playing on the hard setting in the hope of reaching completion, that seriously requires some super gaming powers but those levels are next to impossible to get done. Another thing that adds to the game difficulty, Left arrow moves nimbus towards right, right arrow towards left, up arrow to down and down arrow to up, and you have to re-wire your brain to think and apply illogically just to get that satisfaction of moving across worlds. Otherwise, anyone could easily give up. Seriously, it requires some world-war 2 veteran war-fighter level skills for this game and don't dare to fall for its cuteness, its hard.
Colourful, accessible arcade action puzzle game where you manage thrust and inertia to steer your little spaceship thing through a gravity-shifting crazy golf obstacle course to the exit tile. Of course there are optional extra collectables along the way, alternate exits to alternate worlds, Super Mario World style, and enough new hazards and abilities to contend with that it kept my interest long before I ran out of new levels. Works really well as a casual pass-the-pad multiplayer game. It's a lot more forgiving than something like Super Hexagon. Nobody's going to be on for too long but nobody's getting an early bath after five seconds. Well... not often. Feels very much like a game you might find stuffed in a corner in a seaside arcade or find on an Amiga disk with half a Chinese label on it - you'll want to tell people about it, when you remember, but most of them will almost certainly never play it and you're not sure of the name or where you played it. Maybe you should stop smoking weed.
Nimbus is an ancient game from 2010. It's a whopping 13 years old at the time of this review. It's a 3D rendered low(ish) poly puzzle action game where you control a little rocket ship and must make your way to the "finish" zone to clear each puzzle level. The trick is, your floaty little ship has no propulsion, while you can turn around in little loops to slow down your descent, you won't be able to make it to the exit unless you use the various cannons and other environmental gimmicks to propel yourself. It's a simple and somewhat shallow premise for a game, but it does "work" in terms of "is this a game that can be played". Despite the age, some effort went into the game design such that the game has customisable controls and even 4K support, although video tweaking options are lacking. Regardless, meeting some of the basic minimum requirements for a PC game is unusual for indie/amateur developers, so this is an achievement. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. They're not completely bad due to some degree of overall polish on the game, and if there was more to the gameplay this might even get a pass for visuals. Very close to line on what's ok and what's not in 2023. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for, and in some ways that's a shame because the game would have had considerably more success on the consoles and mobile phones it's more suited to. Nimbus didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for bumping meat onto a bbq in world 2-4, trivial to get if you play the game for more than half an hour, but less than 29 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game... which goes back to my point about this simply being on the wrong platform. Nimbus is massively overpriced for a 13 year old console-esque game, at $10 USD, it's not worth it.
A unique and polished experience. Somewhat of a technical platformer, but can be as relaxed as you want it to be. Very high potential for score chasing and precision play for those who want that, and infinite retries and checkpoints for those who don't. Great level design with a focus on learning lines and occasional puzzles. Physics-based precision gameplay and a very simple yet intuitive and satisfying control scheme. Tons of levels and great music and visuals. A true indie classic.
You know, when I started the game up to be met with a tiny resolution, played the intro cutscene which is [spoiler]a cheeky reference to Ghosts n Goblins[/spoiler], and played the first level with these janky backwards controls and keyboard hints that don't care if you're using a controller, I thought I would hate this game pretty quickly, but it actually surprised me. I like it. The whole game is a level-based time trial where you're a projectile trying to fight against gravity to get to the goal. There are little trinkets to collect in some of the levels and the hub UI tells you when there is and isn't a coin in a level. And as confusing as the controls are starting out, they are at least consistent enough to get used to after a bit. All things considered, this game is way more polished than I expected it to be. Just...fix those keyboard hints, please. If I'm playing on a controller I don't want to be told to hit CTRL to retry or what have you.
I guess this is a bit of a puzzle racing type of game. You control a ship and you have to bounce off of panels or use cannons to shoot yourself up. Then you guide your ship across the levels while avoiding things like spikes and crashing down. It starts off pretty easy but it gets difficult quickly. I normally don't really play these type of games (not for long anyway) but I do enjoy them from time to time. So depending on what you're looking for you might enjoy it as well. [quote]If you enjoyed this review please consider following me: [url=https://store.steampowered.com/curator/41144728-markdj/]curator page[/url] [/quote]
Dated and bad controls
made in 2010 and 696969x better than fortnite
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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