
Become The Prophet in a world of the future without the future! Lead your Cult in this cyberpunk RTS in the fight against evil corporations and heretics. Choose your creed, convert citizens, create an army and take over the city!
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About
Welcome to Re-Legion – a cyberpunk RTS that lets you Become the Prophet. Lead your Cult to victory and destroy those who oppose you.
Build your army of followers by converting neutral citizens or your enemies to join your cause
Use faith to wreak havoc on your enemies and upgrade your cult
Control the city by hacking important buildings
Dive into a mature story with a profound background and plenty of moral choices
Create your belief system with Dogmas
Choose to follow the story of Elion in Campaign mode, or skirmish with AI cults in the Holy Wars skirmish mode
Follow Elion’s journey from a lone prophet to the most powerful advocate for religion in the city. Introducing a new alternative to the usual economic and resource management used in RTS games, Re-Legion allows players to convert ordinary non-believing citizens into loyal followers. Initiated cultists then expand the cult’s possibilities by obtaining CryptoCredits to enable upgrades, by praying to increase their faith and gain special abilities, hack buildings and ad-boards to expand and control territories, and convert other citizens or fight enemy units and non-believers.
Holy Wars is a skirmish mode that’s a fine addition to Re-Legion’s story campaign.
Fight AI cults for domination of the city and its Citizens’ souls. Choose a map and the creed of the Cult you wish to control. Each creed gives a different set of skills and dogmas, providing diverse ways of annihilating your enemies.
You can also choose the difficulty level and strategy the AI will adopt, making every playthrough different and exciting.
Create your cult, build your army of faithful followers, take over the city and destroy the enemy Sanctuary to finally prove that you are the one true Prophet!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[b]KAMGUSTA's mini Review[/b] I have mixed feelings about this game, but each one is negative. It reminds me of Bullfrog's Syndicate, with some RTS elements added in. But it is not near as good as Syndicate (a 1993 game...), and the overall experience is b(l)a(n)d, with a messy UI and an unpolished and repetitive gameplay. Also, it's too pinky for my taste. Was pink color used in the '90' Syndicate games? Not by any chance. Think about it. [b]Recommended buy price 5$ Score 5/10[/b]
Sehr Exquisit XD Gesehen, getestet für gut befunden.
💋
Интересная игра в жанре кибер-панка. Так как меня привлекают игры в таких жанрах, оставляю положительный отзыв. Но имею притензии. Не совсем понятна система битвы и моих подчененных. 1 робот может положить 10 моих людей, из-за чего игра становится очень сложной.
Re-Legion is an ambitious and unconventional real-time strategy game that attempts to rethink the foundations of the genre by replacing traditional industry, economy, and base-building with ideology, belief, and conversion. Developed by Ice Code Games and published by Fulqrum Publishing, the game is set in a bleak cyberpunk future where corporate dominance has hollowed out society, leaving spiritual emptiness in its wake. Into this vacuum steps the player, assuming the role of Elion, a self-proclaimed prophet whose power does not come from factories or firepower, but from the ability to inspire faith and turn belief into control. At the heart of Re-Legion’s design is its most distinctive mechanic: followers are your primary resource. Instead of harvesting materials, you convert civilians into worshippers, and their faith becomes the fuel that drives your expansion. These followers pray to generate belief points, which are then used to unlock upgrades, abilities, and more advanced units. This system creates a constant tension between expanding your influence, maintaining devotion, and protecting your followers from rival cults or hostile forces. The act of spreading faith becomes both an economic and military exercise, tying the game’s narrative themes directly into its mechanics in a way that feels conceptually cohesive and thematically bold. The campaign places strong emphasis on storytelling and moral framing, chronicling Elion’s rise from obscurity to power across a city fractured by competing ideologies. Through a series of story-driven missions, players are introduced to rival cult leaders, corporate enemies, and philosophical conflicts that challenge the nature of belief itself. Central to this progression is the dogma system, which allows players to define the core principles of their cult. These dogmas affect gameplay in tangible ways, shaping unit behavior, bonuses, and strategic focus. While this system offers meaningful customization, the narrative delivery can feel uneven, with strong thematic ideas sometimes undercut by stiff dialogue or abrupt pacing between missions. Combat in Re-Legion follows familiar RTS conventions but is intentionally smaller in scale. Armies are composed of converted followers who can be specialized into combat roles or support units, and engagements tend to emphasize positioning and ability usage rather than overwhelming numbers. However, this is also where the game’s limitations become most apparent. Pathfinding and unit AI can be inconsistent, occasionally leading to frustrating micromanagement rather than tactical satisfaction. Enemy behavior often lacks adaptability, reducing the strategic depth during prolonged encounters and making some missions feel more repetitive than intended. Visually, Re-Legion succeeds in establishing a strong cyberpunk atmosphere. Neon-lit streets, holographic billboards, and towering corporate structures create a cityscape that feels oppressive yet alluring. The contrast between sterile corporate architecture and the chaotic spread of cult influence reinforces the game’s core themes. The soundtrack complements this aesthetic with electronic and synth-heavy tracks that help immerse players in the dystopian setting. However, presentation quality is inconsistent, with some animations, voice performances, and interface elements feeling underdeveloped relative to the ambition of the world being portrayed. Beyond the main campaign, the Holy Wars skirmish mode provides additional replay value by allowing players to experiment with different cult configurations against AI opponents. This mode emphasizes gameplay systems over narrative, giving players more freedom to test strategies and dogma combinations. While it adds longevity, the absence of multiplayer limits the game’s appeal for RTS fans who thrive on competitive or cooperative play against human opponents. Re-Legion remains firmly a single-player experience, and its systems are clearly tuned with that focus in mind. Re-Legion’s reception reflects its experimental nature. Many players appreciate its originality, atmosphere, and willingness to explore unconventional ideas within the RTS genre, while others find its execution lacking polish and depth. The game’s strengths lie in its concept, world-building, and thematic integration, but technical issues and uneven gameplay refinement prevent it from fully realizing its potential. It is a game that invites curiosity and rewards players who are willing to engage with its ideas, even as it tests their patience at times. Ultimately, Re-Legion stands as a thought-provoking but flawed entry in the real-time strategy space. It dares to challenge genre norms by turning belief into power and ideology into currency, creating an experience that feels distinct from more traditional RTS titles. While it may not satisfy players seeking highly polished mechanics or competitive depth, it offers a unique strategic experiment that blends cyberpunk storytelling with faith-driven conquest. For players drawn to unconventional strategy concepts and atmospheric worlds, Re-Legion provides an experience that is as intriguing as it is imperfect. Rating: 6/10
Tedious.
The game is pretty good, all about developing your cult. Although you don't create your own cult in skirmish mode/Holy Wars where you only control the cult of the main character, Elion. There is no building structures like most RTS games do, you just convert people into followers. The only way to add buildings to your base is by capturing one. Each one had upgrades to make your units fight harder like the Purifier's blessed shot. But I wished there are upgrades that makes your units impervious to damage. Speaking of that, the fanatics unit always die easily. The campaign was okay until Mission 6, that mission is impossible to complete.
Я соответствую системным требованиям, но частота кадров составляет 1 в секунду, даже после того, как я снизил настройки графики до минимума. Я ставлю этой игре 1 звезду и два больших пальца вниз.
♥♥♥♥, I can't even count how many times i lost my mind playing this, it's not a game about a prophet, it's about the masochist you become by playing it... And I think I became one after finish this game, because even though you could whip yourself while going through it, I liked the concept of it and that was enough to get over the pain caused by the clunky mechanics and the average story I recommend it only to those whose faith is strong enough to bear this pain
Идея интересная, реализация так себе
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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