
Metal Fatigue is a real-time strategy game taking the genre to new heights - literally. Build and customize your massive Combots to dominate the three battlefield levels simultaneously - from orbit, to the surface, and even underground!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2025 and this game has mechanics in it I've never seen in any other game. Pre-building your initial base for the mission for example. This gives you more control over the kind of strategy you will be using each map. Not to mention that every mission has combat occuring on 3 different maps simultaneously with certain units and weapons able to traverse each one. Coming up with combinations of combots is just fun. Highly recommend this game to anyone that enjoys RTS, this one is now among my favorites.
I remember playing the demo when it was included in a CD bundled with an issue of PC GAMER in 2001 (I think), then took me a few years to play the full game because I could never find a physical copy down here. It´s a shame a bigger studio didn't make this way back when. The concept is interesting and the three tier maps were an interesting addition to the RTS genre. Bipedal anime looking Mechas on top of it made this game unique, plus the concept of stealing tech from your opponents made an over all cool way of implementing it. If only a bigger studio had been involved and had made a much more polished product it could've potentially spawned a franchise in its own right, in my opinion. I recommend it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Outstandingly fun RTS from the year 2000 that works well thanks to Nightdive Studios' work. Besides the very inventive and fun gameplay, I absolutely love the story, and I'll be focusing on that (in a non-spoiler way). The [b]story[/b] is utterly amazing. Besides Homeworld 1, this is the best-conceived story I've seen in an RTS. It's a coming-of-age story in a brutal war. It starts off, in the intro, as very puerile - as is appropriate for the 3 young, dumb hotshots who are the protagonists; but, if you follow the campaign, you'll see the story mature alongside the protagonists. The ending is a stroke of genius. I absolutely love it. I won't say anything specific, except that it reminds me of some of Larry Niven's stories. The [b]gameplay[/b] is very fun and inventive. Giant mechs fighting each other, supported by a full array of base buildings and vehicles - which are weaker, but still impactful. The maps have 3 layers - surface, where you can have buildings, mechs, vehicles and aircraft; underground, where only buildings and vehicles go, but mechs are too tall to fit; and orbit, where the build area is very limited, and aircraft reign. Resource generation also varies - underground has plentiful magma lakes you can harvest, the surface has smaller lava pools, but solar panels work, while the orbit has very strong solar power generation. The mechs are divided into torso, legs, right arm, left arm, and crew. The parts have some pretty wild abilities - from rockets and laser swords to large area cloaking devices and jetpacks. The three factions are very different, both in accessible parts and armour types. Capturing and researching enemy parts is a big part of the game; you can do wild things like shear a high-tech arm from an enemy with your laser sword, drop your own arm, grab and affix the sheared arm, and run back to base to research and mass-produce it. There are also superweapons, like the neutron bomb, which kills the crews of heavily-damaged mechs. So, you can have the crew of your own mech get out and capture an enemy mech whole-sale. In short, the gameplay is outrageously inventive, reactive, and fun. The controls are a bit aged in 2025, but not infuriatingly bad. I guess my biggest frustration is that the orbital building grid doesn't quite match the visual layout, leading to slight pixel-hunting. There are some [b]technical issues[/b]. While the game works fine out of the box, the movies don't play (I'm playing on Linux, Proton default settings). If you stumble on this issue, you can try to install the old Indeo codecs - or, simpler, manually play the .avi videos, VLC works. They're in the TBD directory: Opening and Finale are self-explanatory: the first and last videos in the story; after each campaign, in order, you have the XClosing, YClosing and ZClosing.avi vids. So: Opening, X, Y, Z, Finale. For making sure the game preserves resolution after Alt-Tabbing, I changed the following nGlide settings: [list] [*] Video backend: Vulkan worked for me, but choose whatever works [*] Screen resolution: actual monitor resolution, like 1920x1080 [*] Aspect ratio: Preserve Original (so you don't get a stretched screen) [/list] So, [b]in conclusion[/b], it works pretty well despite some slight technical issues, the gameplay is a bit awkward but more than makes up for it in sheer creativity and fun, and I am in love with the story, especially how it progresses and ends.
This one scratches a few different itches for me. Modular Mecha Stealing Parts of enemy Mechs Decimating enemy Crews that try to escape. Only issue is in the campaign which is how your "Hero" Units are always meant to kinda carry you, but if they die, you lose the mission. This results in them being backline Home Defense since you're more easily able to repair them there and keep them going, sending out 'Newby' Pilots who you don't mind losing as you'll likely to do what I did and dump all your points into your Heroes.
[h1][b][i] Nostalgia is a Hell of a Drug [/i][/b][/h1] [h3] TLDR; [/h3] Metal Fatigue is a unique RTS involving 3 factions battling it out in 3 spaces, namely: Air, Land and [strike] Sea [/strike] Underground! You build Combots part by part, Slap on a Crew in that bad boy and let it loose! Build up your base, land and air vehicles, then send in your army to combat your foes from the other factions! Every faction has their unique perks and features as well! [Neuropa being my personal favourite] That being said.. allow me to list out some Cons of the now Digital copy which I had the physical CD for and used it to play a whole lot on my old CRT monitor back in the good ol' days: 1) Obviously, it was not programmed to run on the latest Operating Systems nor any monitors 1080p and above. So there will be a whole bunch of compatibility issues, alongside graphical issues and a lot of troubleshooting to find what graphic settings work best for your monitor resolution with the least amount of pixels. 2) Unit pathing is downright abysmal. 3) In-game UI is not adjustable, meaning your build list, icons and unit information at the bottom left are all fixed sizes. As for the pros.. Well.. It's insanely fun once you've troubleshooted the graphical options and hop right in! So what are you waiting for? Get your ass in there and build up that army, soldier!
Its a classic, very basic by todays standards. but if you like giant Mechas than you should enjoy this.
Big robots, classic game from my childhood, heck yea!
One of the best RTS games ever made. If this game was made today with modern graphics and some new tech it would make a fortune.
Metal Fatigue looks and seems really cool, with the customizable mechs. But it is a bit of a chore to play. I did spend 60 hours finishing the campaigns, and enjoyed it somewhat. I have nostalgia for the game when I was a kid, so that's still worth something. But overall I don't think the game respects time. Units move slow, pathing is pretty bad, and it gets obnoxious quickly.
op
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