
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
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About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 128 reviews with recorded playtime.
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, however the first boss should be the 3rd boss, the 3rd boss should be 2nd and 2nd boss should be 1st. I don't understand why they decided to make the 1st boss the hardest, the other bosses are literally just left lick to win.
This game is seriously underrated, and I will try to explain why: - it is very well polished on all levels, from sound to UI, VFX are very clean and readable and user friendly; - action combat is very good, it gets you in a flow and although not there, it is close to the best in the genre (among those I've played) - Hades - 55 hours in, 90% of which coop, we didn't have a single significant technical issue And now the unique elements: - characters are really unique, not just as numbers or different ways to do the same, but they are played in hugely different manner, which deserves a lot of respect; Playing with Melusine, Geppetto and Aladdin feels like playing three different games; a lot of creativity went into that and balance is also good enough - it is multiplayer; I can't recall other action roguelike with that quality and pace to provide a meaningful multiplayer; we can at least say they are not many games like this - map control running against time; it gives a whole new perspective on things, a strategy layer and requires adaptiveness, especially in multiplayer, where the possibilities are much more (not just what and when, but splits and rejoining) Frankly, if this is the type of game you want, I cannot see how you can give a negative review and it is very clear what it will provide, so I wouldn't expect many misguided souls to end up playing it more than 2H. Find friends to play, give it a try, if you don't want to have very hard time, stay away from Nightmare difficulty.
so much fun. Its like Hades but co op which makes it so much funnier imo. You can "finish" the game on easy move pretty early on, but u get to defeat more bosses the harder the difficulty, which makes the grind that much more rewarding.
The developers' idea of a challenge is to turn everything into bullet sponges. I like tough encounters, but not when every single one is a slog.
What can I say. The game is nice and colorful. But it’s not fun. Fighting feels slow, clunky, and boring. Your characters feel weak, enemies are sponges. I wasn’t interested in the world-building
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Ravenswatch is a fantastic roguelite, and in my opinion, it truly shines in co-op. I spent most of my time playing with friends, and this is where the game really comes alive. Building a team, combining different heroes, adapting your playstyle, and coordinating your abilities creates a lot of memorable moments. Every run feels like a new adventure, especially when everyone starts mastering their character and understanding how to work together. The combat system is one of the strongest aspects of the game. It is fast, responsive, and surprisingly deep, with each hero having a unique identity and gameplay style. You can’t just spam abilities and hope for the best: positioning, timing, and teamwork really matter. I also love the concept of reimagining famous tales and legends into a darker fantasy universe. The art direction, atmosphere, and soundtrack give the game a very strong identity, while the roguelite structure encourages experimentation and replayability. Of course, like many games in the genre, the experience depends heavily on enjoying repeated runs and learning through failure. But every new attempt feels like an opportunity to improve, discover new builds, and push further. If you enjoy roguelites and have friends to play with, Ravenswatch is an easy recommendation. It’s one of those games where a simple "one more run" quickly turns into several hours of fun. A great co-op experience and another excellent title from Passtech Games.
Fun game, have and will play again.
Tight gameplay, good co-op, a well defined loop, plays the right amount of time
Ok, the game has a lot of good features going for it. The characters are great, the power fantasies given through each of them is absolutely fantastic, the personality of each of them is well written and the overall experience is quite fun if you choose to look past a great deal of things the devs just want you to sort of "deal with". It can be clearly seen that the developers put a lot of heart into the project. And even though I recommend the game I have some issues with it that make the game unnecessarily stressful, and annoying and take some level of player expression out of it, and, in my opinion takes a lot out of the experience: First the game doesn't let you play as several copies of the same character. I understand that the narrative doesn't support it, but being so focused on quick gameplays the story aspects kind of swing past you, even on the lowest of difficulties. So if you and your friends have that sweet DLC and you want to play as the same character, well tough luck, you're gonna have to play turns. And if you're solo queueing, it can get even more annoying to be sort of competing for a character in a game where there isn't any type of competition. Second, the hourglass.. That darned thing. Yes I understand the devs want to make the game fast-paced, and setting a night and day cycle is great for the gameplay, but having to run around the map without getting too much of a chance of enjoying the combat, or having the time to plan different strategies, or just standing around to calmly think about your next step makes the whole game feel like you're in a constant rush every single time. So if you want to calmly enjoy the side quests there's no chance to do it and earn goodies and levels for your characters... You're just more likely skipping everything you see in favour of just min-maxing your stats and abilities to get the most bang for your buck and running to the finish line as quickly as you can. And maybe AFTER you leveled up your character you can try slower runs through modifiers that don't let you earn experience. Third, solo queueing is a very complicated experience to enjoy, but playing with others is sort of a must if you wish to earn the most amount of powerups and in-game resources. My issue doesn't lie with the multiplayer aspect in itself, but instead with the lack of management tools one gets while playing with a full team of unknown people that muted their mics and audio, but still get the chance to drag to wherever they want, if they get there before you, all while spamming a single signal in the map, which is the only non vocal tool given to the players. There is no chat, there is no emotes, and no way to stop someone from starting a "story" bossfight right as you were getting a chest item, which would result in some frustration and you losing a possible item choice that could benefit your gameplay. And since the regular game mode is not really recommended to play solo (although it is absolutely possible). The multiplayer aspect is highly recommended to be played alongside people you know, or have a voice chat to communicate through. And last, but certainly not least, the roguelike mechanics. For a roguelike game as Ravenswatch tries to be, the biomes themselves feel extremely limited. Making the whole sidequesting mechanic part of the different "biomes" you get to experience inside the main biomes themselves. But then again they can feel immensely limited by the fast pace of a run if there's a player leading the charge and going to different places than you want to be. And that paired with the players that just seem to be speedrunning when they play with you makes the linear sequence of biomes feel even shorter than it already is. If possible, I'd try to give players more options of "worlds" to explore, as well as more time to explore them without punishing them too hard for trying to savour the experience at their own pace. Overall, the game experience is fun, I loved the Merlin character DLC. He feels amazing to play as. But I find myself just leaving the game for months after a couple of successful runs due to all these issues. Even though my comments might seem mostly negative, I must say that I have enjoyed the experience so far, but would need some more improvements to it to make me want to keep playing for longer sessions without feeling so tired afterwards. If you read this review to the end I thank you so much for your time. If you're curious about buying the game and supporting the franchise, please do give it a chance. The game is a lot of fun, but just needs some improvements.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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