
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
答辩并不总以答辩的形式出现。 游戏底子还行,差不多算个中评,属于“食之无味,弃之可惜”的那种,不过有些地方实在让我受不了,所以给差评了。 1.角色强度差距很大。商人破产流前期就能快速成型,然后乱杀;而建筑师但凡前几次没出好卡,就直接离凉凉不远。 2.作者本人从不玩游戏,所以做出不少抽象的操作方式:(1)游戏里有暂停,但暂停后玩家只能移动视角,而无法进行任何其他操作,不能出牌,不能抽牌、不能看牌信息,不能看建筑信息,我都不知道这个暂停的意义是什么(2)明明是个即时制游戏,本来就是在和敌人抢时间搞发展,它却非要给抽卡加一个无法跳过的动画,尤其是遇到那种明明可以救场,却被抽卡动画耽搁了的情况,我真就好奇作者脑子里装了什么(3)出卡时的判定容易卡住,比如爆兵的时候,出了一张卡后,鼠标必须移动一下才能出第二张卡,不然就会显示无法使用。 不是哥们,我一轮拿了5张加技能伤害的牌,结果整轮都没遇到过能够造成伤害的技能牌???你要不要看看你这概率做的什么东西?
Не могу рекомендовать, первый час норм, потом совсем скучно:(
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tried it out briefly, unfortunately not my type of deck builder. I'm not very good at improvising in a real-time attack type of way, and it's especially difficult in the tutorial stage when you're still learning card effects in the beginner deck and enemies are knocking down your gate regardless. I can definitely see how challenging this game can become by having to make the best of your deck rng and improvising on the spot where you can. If you're the type of person that enjoys that kind of gameplay, you may thrive here. Unfortunately I myself need time to consider each action, my thunker upstairs is a lil slow.
全角色20难度通关了, 给差评的原因主要是高难度玩的太恶心了 目前男巫胜率80% 女巫也有20% 将军商人应该有不到20% 建筑师科学家航海这种纯粹看脸来牌的,胜率也就10%不到 重点讲一下航海家,航海家能拿所有职业牌, 通关套路也随着郁金香的削弱变成了造船拿人口牌,拿到炮击和炮兵稳赢 然而问题来了: 先说开局,给你海贼,放着放着就发现恶名刷起来了,费用越来越高,没经济牌,等死,90%玩航海都是死在前5波 好不容易应付过前几波,你想做任务,拿到任务牌,没那张任务牌加卡牌储量的建筑,任务又迟迟做不完,死于卡手 10波boss箱子没炮兵和炮击,15波左右就要被怪海淹没 再吐槽一下这个开船,船卡本身要占一张牌的位置,自身还有库存,而且没升级过的开船只能拿其他职业的普通卡,没什么卵用,举个例子拿个科学家的机器老鼠,要被一把的废铁卡死,拿将军的弓兵,没兵营没军校,成长贼慢,好不容易成长起来属性还不如本职业的牌,拿个巫师的灵魂牌,发现没灵魂建筑没卵用。你拿了建筑师的建筑牌,没有弹药兵加成,伤害根本起不来,拿商人的雇佣兵,没果子和酒店加钟,一会儿就跑了。而且价格还死贵
The Devs of this game don't give a ♥♥♥♥ about their player base reviews. Case in point as stated in SO MANY negative reviews FIX YOUR DAMN balancing issues. Fix the enemy attacking speed. 5 basic lizard men should not have so much attack speed and health that they can kill over 40 mice and break down a level 2 wall while being shot at by 4 level 2 towers buffed for attack speed by 2 cards. Also fix the cost of cards, yes I understand upgrading a card will increase all aspects of said card including cost but not 3x the original cost. There really needs to be a way to augment your deck before starting a game. With fixed number of each type you HAVE TO have in your deck but you get to pick them. And to anyone here that says this game has a learning curve... ♥♥♥♥ YOU. You have to have the luck of the gods to get the cards you need, when you need them to stage 50. I left this game for 8 months hoping that the Devs would fix their balancing issues with their mobs and they did NOT. DO NOT waste your money on this game. You have to have the gods and RNG on your side to get the cards you need at the moment you need them, the mobs attack to often and to fast, they have to mush health and attack speed. There is no balance.
Выпустили сырой и доделывать не стали. При повышении сложности некоторые персонажи не играбельны, не учитывая еще того, что половина построек, юнитов и скилов тут просто бесполезные и если не вытащил на рандоме нужную карту можешь смело рестартить и так раз за разом. Ламповой игра кажется только на первых уровнях, пока у тебя не открыты все карты профессий и нет осознания, что баланс тут отсутствует.
o(≧口≦)o太难了吧!!12个小时了我甚至连第一关都过不去!!!本天才少女永不认输!!!肯定不是我的问题!!!
The game has been exceptionally fun, but with the original nerfs that I read about, 100% the game is hell. It is really addicting to play but you will find that the game isn't super optimized for post wave 30. Due to the sudden jumps in scaling you will fight enemies that will suddenly destroy your builds if you aren't active enough. Once you max out your leaders the game becomes a good bit easier so give it some time, even if you got the game later like me.
这是一款模拟经营类肉鸽游戏。它有着浓郁的《杀戮尖塔》色彩,甚至都有一个成就是收集“铁甲战士”“静默猎手”和“故障机器人”——这不仅说明它学习了《杀戮尖塔》,还说明学的是“观者”发布之前的版本。但是仔细来看,又和《杀戮尖塔》有着本质上的不同。它有着非常完善的经济和建筑系统。在此基础上,卡牌被分为四个类别:经济类,主要负责赚钱,从而为商店、事件、重抽和每一张牌提供费用;建筑类,分为防御类建筑和功能类建筑,防御类就是打伤害的,而功能类则是增加抽牌数、提供经济支持、提供增益效果等;随从类,类似《植物大战僵尸》中的植物,虽说可以走来走去,但是如果不是为了“凯旋门”之类的特殊效果,基本是没有空闲时间给那些部队做微操;技术类,相当于《杀戮尖塔》里面的卡牌,提供法术攻击等效果。另外,这并不是一款回合制游戏,而是一款即时战略游戏,前期卡牌不多,建筑数量有限,也就罢了。后期有很多地方需要操作,有有些操作,比如农场,单纯就是收菜,实在没有什么互动性,有一种关闭弹窗广告的既视感。
Несмотря на детскую стилистику, тут очень красивая рисовка и очень серьёзный геймплей без смехуёчков. Игра глубокая и разнообразная, на математический порядок глубже пустого Kingdom, чьи базовые идеи Ratropolis заимствует. Стоит отметить, что сложно даже на обычной сложности, но это постепенно решается мета-прогрессией в виде прокачки героев (их, к слову, аж 12, каждый с уникальнми активным и пассивным навыком) между забегами. Локации всего 3, но они кардинально отличаются по всем параметрам, в отличие от, опять-таки, примтивного Кингдома. Игра стоит своих денег даже по фулл прайсу, а за те полтора доллара, что она вечно продаётся на распродажах, так и вовсе стыдно не взять!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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