
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Мышиные звуки счастья"
Short version: If you like deckbuilding rouglites you should like this game. I really like the variety of ways the game can play out. From the leaders you choose, the cards you get, the buildings you build (from the cards), each game feels fresh. Addressing some negative review comments: Not enough synergies--HAHAHA *wheeze* HAHAHA These kinds of comments are probably from STS players who are used to grabbing one super card and building their entire strategy around it. There are a few of those but not as many in Ratropolis. However, it isn't just a deckbuilder. There are buildings and leaders to consider. There are 6 leaders (maybe 8), each with their own decks and two genders for each leader, which changes their abilities. So there are 12 different sets of abilities for you to build your deck around and different buildings you can use to add to those synergies. Further, each region has different boon cards that will work better with some leaders. So, across 12 leaders and 3 regions, you have 36 different ability and boon combos to synergize with different potential decks. Also, you unlock more/better cards as you play with each leader. I've seen the comment that there are only 2-3 viable strategies...maybe for each leader?? Ability to win based on APM--this almost made me not buy the game, and it is just not true I find myself waiting for card draw timers more often than paying to rush it and get more actions in. The game starts slow and ends fast. But APM really isn't something to worry about. Buildings are refreshing on a 2-minute timer or so, and you only need to activate a few of them (maybe 4-5, depending on how many you build) so they're not vying for your attention. There is no troop micro unless you are falling back from a wall during a tough fight (1 click). I really just don't see the APM argument at all, except in MAYBE the last two waves where you're blowing through your money to cycle your deck. Can't ever get good cards in hand--it's a deck-building game....remove cards. Some buildings do this every activation, chests that allow this, and events that do this. It's a core part of deckbuilding rouglites. Buy new cards, and delete base deck cards as you progress. Brutal difficulty spike--the end game is tough; think of it like the heart in STS It's not as bad as the heart, but consider the last few waves (26-30) the end game. You're building up your troops and abilities to fight a big nasty fight at the end. Also, it is a rougleite. Expect to lose before you win. I clocked my first W on my 4th game but got a bit lucky with a good card early and a synergy I had with the regional boon. Would you bash Hades if you didn't win within the first five runs? Git-gud game that's too punishing--I see you, but it's not that bad It's easier than STS, which is probably the most similar game to compare it to. After your first game or two, it's generally easy to make it to the endgame. Is the endgame hard? Yes. That is the genre. IS it brutally punishing and impossible? Definitely not. It is essentially a stat check on your deck and existing troops. Did you build well enough to defend the final waves or not? If not, no amount of APM or residual gold will save you. I think that's why people feel it is punishing. They feel like they should be able to overcome 25 rounds of bad prep with good moves. That's not how deckbuilders work. If you didn't prep for the end-game, thin your deck out, and have troops/abilities that can carry you, you are going to watch the cute little rats burn (RIP). Honestly, it's no different from any other deckbuilding rouglite I've played in that respect. All-in-all the gameplay should feel familiar with some fresh elements and a LOT of different ways to play. Definitely worth picking up if you are on the fence!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
low hours playtime negative review
card defence game It's rats, i'm a skaven main, ofcorse its awesome. GLHF.
да
Эта игра точно стоит вашего сыра - 10 из 10
Хорошая игра с приятной графикой
盗版玩了上百个小时,正版打折立马入。 非常可爱精致的小游戏,但实在太隐秘了,我玩了他们的第二部作品鼠托邦200个小时,才知道有这款游戏。 卡牌肉鸽塔防还有rts,缝的不亦乐乎,可惜不同角色不同卡牌强度差异较大。有些卡不想拿,因为完全无法发挥上限;有些卡不想拿,因为一拿就可以毕业了。最强难度比的就是逆天数值,很多卡都只能不屑一顾,要是再平衡一下,这游戏就更出色了
实时操作占比90%以上的策略、双向塔防肉鸽,卡组构筑+背包管理+模拟经营,使用不同的领主及其技能击败来犯的变异生物 优点:主角技能多样化,卡牌数量多,Build流派多 缺点:后期难度极高,建筑、部队、手牌等等要素需要在短时间进行决策,非常累。双向塔防的设定不知道是不是为了双人,对于单人来说略困难
Es un juego con mucha rejugabilidad, y sumamente divertido. Lo recomiendo, vale lo barato que esta. Su sencillez, lo vuelve facil de aprender a jugar. Es de alta dificultad al principio pero una vez le entiendes, superas el gran reto.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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