
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
веселый карточный рогалик, в котором много интересных механик, реиграбельность приятная. не пожалел о покупке, периодически возвращаюсь. хоть игра и чувствуется завершенной, жаль что давно не добавлялся контент.
Когда-нибудь я выфармлю всё.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 48% | $39.99 | |
| $3.2M | 12.8K | 75% | $9.99 | |
| $3.2M | 5.7K | 96% | $19.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 8.9K | 90% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.5K | 76% | $19.99 | |
| $485.1K | 684 | 69% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.5M | 191.7K | 97% | $6.24 | |
| $12.2M | 23.3K | 92% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゆったりした音楽や効果音が、聴いていて癒やされる。 ちょこまか動くネズミ達も、見ていて癒やされる。 [spoiler] Slay the Spireの主人公3人組 [/spoiler]も、たまに見かけて癒やされる。…観光旅行ですか? 難易度も程よく抑えめで、いい感じにまったりできるゆるい雰囲気のゲームです。
great game easy to understand with alot of different play styles between the characters.
Kurzer Disclaimer: Ich habe mich nicht mal eine Stunde mit dem Spiel befasst. Ratropolis versucht sich an einer coolen Spielidee. Die Grafik ist ansprechend und das Setting interessant. Die Kartendesigns sind wirklich toll und hübsch anzusehen. Beim Gameplay hat mich das Spiel leider schnell verloren. Die Truppensteuerung/Truppenmanagement ist anstrengend und die Events sind maximal durchschnitt. Die Kämpfe sind eigentlich okay, aber mangeln (für mich) an Tiefe und Feedback. An sich hatte ich auch das Gefühl, dass das Spiel generell nicht viel Tiefe zu bieten hat, weswegen ich auch nicht mehr Zeit in dieses Spiel investieren möchte. Negativ aufgefallen sind mir außerdem die basic-gehaltenden Animationen, was sehr schade ist, da die Grafik und das Setting eigentlich cool sind. Zusammenfassend lässt sich sagen, dass das Spiel eine cool Idee verfolgt und auch mit der Grafik überzeugt, aber mit dem Gameplay nicht überzeugt.
To me, this game is the perfect blend of base defense + on the fly deckbuilding, with a lot of room for variety and player expression. It does have a bit of a learning curve to get started, but for me it was well worth it
TL;DR I am only giving a positive review because I can refund. I am almost at the 2 hours mark, after 2 long runs. Pros: * Art is cute * You want to beat the game * It's a genuine attempt at a game, if imperfect. * It is genuinely fun and can capture your interest... for a few hours * I think there are few things to challenge you for a dozen hours if you really want your money worth (I see locked things but I haven't unlocked myself) Cons: * I got pretty much the same events and cards in the same order over on both runs. I don't think there's any diversity between runs. * The full price is steep at £15 for what you get. * The UI breaks every time I pause while hovering on a card. Cards get frozen and I have to click around repeatedly to try to unfreeze. * Trying to move units between walls is painful. You can't select units. There are some buttons that should do things but it's not usable. (Was it made for a tablet with touch control???) * Highest resolution available is only 1080p. I have a 4k display (thankfully the rendering worked well on 1080 full screen!) * Everything is basically happening on a timer, by design, the design does not lend itself to long strategic thinking or diverse runs. It's fine if you like something faster and more casual. Absolute Hell: * Cards are the bottom of the screen and the description is OUTSIDE of the screen, so you cannot read the description of any card in your hand (see screenshots for example). * IT IS SO IRRITATING. THE ASS***** WHO CAME UP WITH THIS DESIGN DESERVES A SPECIAL PLACE IN HELL! I hover each card to read its effects, and pause the game to read. Oh ♥♥♥♥, did I mention that pausing is breaking the UI? (I can appreciate that the developer wanted an inactive pause, you can't play cards while paused, but I don't think the UI remaining stuck/buggy is intentional) Overall: I can understand people who have reviews after only 2-3 hours, both positive and negative. There might genuinely not be more to see. I can understand people who have spent 20-50 hours. Maybe there is a bit to see if you unlock everything (is there really?) and try every starting map/character with a slightly different effect. Maybe I am just a grumpy old man. I don't like to destroy games where people have really put effort in making them. Gotta manage expectations. The game is good enough, for a short casual game. EDIT: upon refund, I realised I got on sale for £7, so maybe I will do another few hours to complete, or maybe not. EDIT 2: refunded. too mad a the UI.
eh very short game.
rodents
爽感没有,运营没有,UI糟糕,操作复杂,反正是糟糕的游戏。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.