
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enjoyed Ratropolis a lot
能不能来个暂停键?
Never ever I have played a game that made me feel miserable. Thanks to ratropolis for being the first game I've felt miserable while playing. Game has incredible balance issues, losing round doesn't teach you anything and the gameplay is slow. It sucks ass.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this little game. It's got a deliciously bizarre flavor. It's replayable. It's difficult. It's fun. The RNG can be absolutely brutal stomping you immediately. Needless to say I got hooked on it. If you like tower defense games, if you like card drawing economy games, it's pretty worthwhile. I've gotten a ton of entertainment out of it.
At first I thought I wouldn't be too into this, I played a couple of times and was like "okay fine", but lately I've been really getting into it. I love the challenge, and even though I get frustrated at some point, I just keep trying. The gameplay is challenging in the perfect way. But I love the art style most of all. The rats look adorable. And like... I just want to know more. I want to understand the world and everything. I don't think there is much to know about the lore, but I just want to know more than what the intro tells me. I love it. It's ruining my life. 5/5
喜欢这款游戏的画风
Редкая ситуация когда пожалел, что проиграл больше чем можно для рефанда По странице в магазине показалось, что прикольная стратегия на карточках ещё и с милыми мышками По факту - уродливый, медленный и плохо работающий таймкиллер Анимации - хуже чем на мобилках Глобальный визуальный стиль - ну ок, до момента когда появляются враги - они выглядят просто плохо Глобальная прогрессия - медленная и не интересная Баланс - добрый вечер Каких-то билдов или интеерсных стратегий я не нашел, что может быть моей личной проблемой понимаю что это недорогая маленькая инди, но учитывая количество игр в этом жанре, я бы выбрал почти что угодно кроме ратрополис а жаль
Ratropolis [code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Ratropolis is a real time autobattler tower defense roguelike deckbuilder hybrid, aka Rats with guns and swords. It's been some time since release, so how does Ratropolis withstand the test of time? Quite well actually. Despite games of similar genre being released in the meantime, none quite do with Ratropolis does - a light version of a tower defense, city building and card game. I say light, because none of these systems taken by themselves are particularly deep. Deckbuilding, for example, is meaningful but with not many combos with decks being typically fairly small. Tower defense is essentially just making sure you make sufficient number of troops on each side. And citibuilding is just about squeezing as many buildings as you can in a limited area. That said, the systems work well together to offer meaningful decisions and the real time aspect adds a new layer of challenge. I will say that if you prefer turn-based games, you shouldn't be turned off by Ratropolis' real time aspect. While you can't issue commands during a pause, the game doesn't typically punish slower reactions and I rarely felt overwhelmed as the game gives you enough time to prepare for each wave (at lower difficulties at least) Thankfully, the units and buildings attack automatically but the player can time spells at the right moment to sway the battle. There is a fair amount of versatility with different factions (each having their own set of cards), leaders (2 variations per faction), zones (3 zones with different enemy types) and 20 difficulty levels. After fighting off 29 waves, the last wave contains a big boss after which the run is won and new cards are unlocked. Unfortunately, new cards are unlocked at snail's pace which is shame because the biggest issue with the game is repetitiveness. It doesn't seem there is much variety when replaying the same faction with the same leader as you repeat the same strategies This would be my biggest gripe with the game, but thankfully with different leaders and 6 factions, it will be some time until you have to replay a faction. [h1][b]The positive[/b] [/h1] + Combination of different systems work well together. + Decent deckbuilding opportunities + Good variety of factions and leaders, each with their own gamestyle. [h1][b]The neutral[/b][/h1] * Issuing commands under pause would have been a useful feature to have for players that prefer to stop and think, but thankfully the game is not overwhelming. [h1][b]The negative[/b][/h1] - A bit repetitive when replaying the same factions [h1][b]Conclusion:[/b] [/h1] Great genre hybrd where the deckbuilding remains meaningful, despite limited combos. It has a good variety of leaders and factions and the real time aspect isn't overbearing. Recommended. [code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE REVIEWS ABOUT CARD GAMES, CHECK OUT OUR CURATOR PAGE: [b]CARD GAME KING [/b][/url] or [url=https://twitter.com/TheCardGameKing][b]TWITTER[/b][/url][/code]
新手有些手忙腳亂,隨著遊玩開放更多強力的卡牌和職業~ 喜歡卡牌+即時策略可以試試!
Fun deckbuilder, good variety in gameplay and skills/cards. The art design is pretty meh for the enemies, this looks like a 2005 flash game which is my biggest gripe, enemy designs are pretty borins and limited. That and the game is translated extremely poorly, even the achievements have poor translations. Overall a fun game but the small details make it feel pretty janky as far as art design and editing.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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