
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游玩体验过于疲惫了,卡牌设计完全是败笔
I ate a rat, it was raw, however very tasty. update: I am very ill.
タワーディフェンスとSlay the Spire的なデッキ構築の組み合わせ楽しいです。 ターン制ではなく持ち時間の中でデッキをグルグル回すゲームである関係でプレイ感はターン制のものとはだいぶ異なります。忙しいです。 ターン制と違ってデッキの構成をきちんと考えれば一周ごとの「引き」で大きな影響はありません。デッキのテーマ(時間制限後にいなくなってしまう傭兵カードのあるパターンでは、その傭兵の雇用時間を長くする戦術にするのか、真逆に傭兵を解雇する際の良い副作用を頼りにするのか)が指導者毎にいくらかありえるので、それをきちんと見極めれば、デッキに組み込むカードの差分は有るのですが、30ターン範囲ではある程度勝利は安定しそうです。 逆に、1プレイずつ巧みな判断を要するバラエティに富んだゲームでは実はなくて、指導者毎の価値の戦略を1〜2つ見いだせれば良いゲームです。アセンション20個はSlay the Spireと同じなのですが、10くらいまでやった感じではそこまで1アセンション毎の大差が感じられません。その意味ではちょっと冗漫かも。 価格を考えると指導者全員を通じてプレイして40時間も楽しめれば十分だし、そういうところで評価するべきゲームと思います。1000時間とかやるとあくび出る可能性高いですね
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game,great art style ,vibrant art and all in all a great game would recommend to people who like slay the spire and did not get enough of the game, the game is simple but versatile and i see myself playing this hours on end overall 9/10 game imo
Come on make a dlc, this game is awesome and i want some new stuff ;)
wave 15 difficulty 0, elite enemies can spawn inside your settlement, none of your rear flank archers will attack, shoots down your castle in ten seconds
An unpolished mess. Figuring out the different play-styles and available cards is entertaining enough. But every loss feels disapointing. There isnt nearly enough progression inbetween games. You just get 3 new predetermined cards for the deck you are playing if you win, and you get enough xp to get the same reward if you just lose 2 games. If your first line of defence on either side falls, then you are almost absolutely guaranteed to lose that game. There are only 3 "maps" which in reality is just 3 different strength/numbers ratio of the enemies. I could go on, but who even reads these...
肉鴿塔防卡牌遊戲.即時制,一邊蓋一邊被扁 難度算高,比起許多卡牌來說,這遊戲的資源管理又更重要(連抽牌出牌動畫通通都是成本) 是好玩的,但打磨稍嫌不足,例如選目標敵人時,所有敵人疊在一起每次都選錯 還有要是你攻擊單位多,所有攻擊音效會疊加對玩家耳膜造成傷害(玩海盜幾乎聾了) 推薦給喜歡有挑戰性分秒刺激的肉鴿愛好者
提一些优化的建议: 1.请在暂停的时候加上可以查看各个卡片以及建筑等这类的信息否则你告诉我暂停是干什么用的 2.建筑卡牌拖上去的时候就算没有位置也显示一下建筑的大小不然不知道空出多大地方给这个建筑... 3.牌的类型希望标注的能更明显一点,刚开始都不知道如何区分
虽然两年没更新了,但我依然喜欢这个游戏,如果能消除木桩和景物重叠的bug就好了,每次打到最边界总是发现木桩不能扩张。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 48% | $39.99 | |
| $3.2M | 5.7K | 96% | $19.99 | |
| $3.2M | 17.9K | 83% | $10.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 3.5K | 85% | $29.99 | |
| $3.2M | 9.1K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.5K | 76% | $19.99 | |
| $485.1K | 684 | 69% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.5M | 191.7K | 97% | $6.24 | |
| $12.2M | 23.3K | 92% | $19.99 |