
A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 31 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ratropolis combines roguelite, deck building, and tower defense with real time strategy gameplay. Lead your small rat outpost to safety and defend your rat citizens from predators and monstrous creatures. Build the largest 'Ratropolis!' and etch your name into rat history!
Choose from over 500 cards of economy, building, military, and skill types to execute your strategic command. All leaders begin their journey with a deck of 8 basic cards. Building an efficient deck is key for protecting your rats from waves of rat-thirsty enemies. Add, remove and upgrade your cards to create a deck worthy of a true leader!
Defending your rats in the city will be a challenge. Get aid from advisers with talents in finance, defense, or leadership. They will provide you with better options when chaos arises. When the city falls your campaign will end, but with every end a new beginning is born. Unlock new cards to expand your options and make each defense a new experience.
Now lead Ratropolis to victory and save your Ratizens from destruction!
Unique Gameplay: Real-time deck building card game combined with roguelite and tower defense elements! Have you ever played anything like that before?
Very Addictive: Highly engaging and rapid gameplay that requires quick judgment and response
Replayability: Easy to play but difficult to master.
100+ Events: Random decision events give you a new experience every time you play
500+ Cards: Unlock new features and cards to become stronger after every game.
6 Possible Endings: Choose your own adventure!
6 Leaders! Each with their own play style and traits.
Lead Cute Rats, not Feral Cats!
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哎,虽然这款是个好游戏,但你们家新游鼠托邦数值太屎了,已经改差评了。
덱빋딩 좋아해서 이런 게임들 찍먹해봤는데, 일단 게임이 전반적으로 허접하고 레벨링 시스템도 난잡함. 적이 왼쪽 오른쪽 양쪽에서 오는데, 내가 지휘하는 부대들을 한번 뭉치면 일일히 나눠서 배치해야함. 스타크래프트 처럼 좌클릭으로 부대 선택같은건 꿈도 꾸지 말아야함. 카드들의 밸런스나 수치들도 정교하게 만들어진게 아니고 뭔가 난잡함. 이 카드가 왜 이런 성능을 가지는지 별 생각도 없이 만들어진 거 같음.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Japanese, French, Simplified Chinese, German, Russian, Traditional Chinese, Polish, Spanish - Spain, Portuguese - Brazil, Turkish +1 more
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game for Christmas in 2021 from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So i decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
For what the game is...its pretty ♥♥♥♥♥♥♥ great. Very in depth.
난이도 빡셈 생각보다 적이 갈수록 쌔서 초반 운영이 중요한듯 이런류의 디펜스게임중에선 재밌는 축에 속하는거 같음 4.0/5
It's much more difficult than one would think, but not in a good, entertaining way. Micromanaging is required but the game is not making it easy. There is pause, but you can't do anything (not even read the description of cards) when it is paused.
最大優點: 隨機性高耐玩 優點: 畫風可愛的即時卡牌塔防 遊戲的複雜度高職業多 肉鴿感強略有毒性 缺點: 要對牌組與機制有了解才能玩 有些牌亂丟浪費或有反效果 洗牌勝率較高但手忙腳亂靠運氣 暫停時也不能檢視卡牌與士兵 UI較差士兵難控制 城牆倒只能撤退 難度與平衡差 打牌沒有策略 塔防容易一波倒 即時戰略沒有操作性 拿到特定強牌遊戲會輕鬆很多 能接受玩法的話遊戲性還不錯 算及格的小品 推薦打折再購入
A fun hybrid game of deck building, city management, and tower defense. It's weird playing a real-time deck builder, but it does a good job of really making you focus on what you need right then, not what you need in a perfect ideal state. The leaders and decks play very different from each other, and understanding the winning loop for each is a challenge. I've only won a few games, and have only scratched the surface of what it takes to get good at this game. I like it, but even if I put it down right now, I definitely got my money's worth.
The game concept is nice, and it feels bad to not recommend it knowing how much content it has, and how polished it is. Unfortunately, for me the game is not very enjoyable due to a few important parts, that I honestly have no idea why aren't they better. It seems that the developers wanted very simple controls, so that the player could focus only on playing the cards. This is not a bad thing by itself, but it becomes so when the design behind what you cannot control is poor. I just can't stand seeing ranged units in front of walls, so that if you don't send back each individually, they simply die extremely easily. Or being unable to deploy units in any way to defend your castle once the wall has been destroyed etc. It seems little, but when you spend a long time in a run, and you lose all the progress because the game is not well done, and you cannot control things yourself to avoid it, it becomes frustrating and unfair. I also believe the balancing leaves very much to be desired. Its unreasonable to be able to win the first run with the basic leader, with basically no idea of what to expect, nor how things work, but lose so many with new unlocked characters. They simply have some dependencies that if the run doesn't get running, gives you no chance at all. This leads me to my last point. The rng. I should say that it doesn't always have a big role, but it is again, with certain characters that have extremely tight dependencies with some resources, such as population, that the game may simply not allow you to play at all. In my opinion, the player does not have enough resources to consistently get into the game, even if adapting its playstyle. This often happens with run-type games, but this one specially is severely damaged by it. In others, you feel weak and it is not very satisfying, but it only means that you'll need to try harder, but it still depends on you. In this game, precisely because you have so little control on the low level control, it feels that you are completely unable to play, only that you slowly suffocate until you eventually lose. It's just that the amount of options the game gives you are not enough to prevent this. You have just a few chances to get useful cards, and if you don't, you'll likely never recoverd.
游玩体验过于疲惫了,卡牌设计完全是败笔
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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