
The roguelike where you play as the enemies. Take control of your foes, turn them against each other in fast-paced combat, and leap to a new host before your current body breaks down.
Modeled estimate, not a reported figure. How we estimate →
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About
RAM is a top-down roguelike shooter with a defining twist: you don’t have a body. You play as a rogue AI, jumping between enemy robots to survive. Turn your enemies into your weapons and fight your way through a post-apocalyptic world run by quirky robots.
Every enemy is a potential host. Switch control at a moment’s notice between unique enemy types, each with a distinct moveset and playstyle, and their own arsenal of upgrades to unlock.
Digital pets. Student projects. Sentient memes. Within a year, they were all that remained of intelligent life. After ten, it was just the strong ones. And in 2120… one of them made you. How much longer until there’s nothing left at all?
Traverse the ruins of the human world across multiple procedurally-generated levels, and contend with the eccentric mechanical societies that have risen to inhabit them.
RAM expands the style systems seen in games like Devil May Cry and Ultrakill by making style points in-run currency. Master combat techniques and execute trickshots to earn a diverse array of upgrades that modify how each host robot functions, then pit your accumulated strength against dangerous bosses with their own unique swap-related mechanics.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还算好玩,但它远远可以更好玩, 很基础的一点就是没有闪避键,基本硬抗敌人的弹幕,或者一步步走过去躲自子弹, 另外就是必须选强化,而且强化敌人,这个反直觉的设定,加上局外强化很一般就导致了……玩起来不爽。
I think the game is very good overall but it has an issue where hight is not conveyed well and i can't tell if an object is tall or is suspended in mid air and it messes up my gameplay. for example, when i got to the first boss, there were enemies on pillar but i couldn't tell it was supposed to be a pillar at first, causing me to shoot at where the visual of the enemy is instead and dealing no damage. i had an opposite version of this problem once where there was a barrier that i thought was supposed to block the bullet but it went right through and it hit me because it was actually supposed to be a gap and i couldn't tell.
if underrated was a game
hz
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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