
Dungeon Core is a roguelite top-down shooter where you get to explore the sewers and beyond to ultimately reach an old underground research facility. Old nuclear waste has caused dangerous mutations in creatures due to a failed experiment. You set out to destroy the abandoned nuclear core.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[table][th] Review by [url=https://store.steampowered.com/curator/34633003-Gaming-Masterpieces/] Gaming Masterpieces [/url] - The greatest games of all time on Steam. [/th][/table] Is this game a masterpiece? No, not yet. It is not finished yet, and I guess it doesn't contain enough content. What is here is really good, though. You get a(nother) roguelike twin-stick shooter. Take your gun, aim, shoot, dash, loot. Go to the next (randomly generated) room, do the same. Until you die. Use the few coins you may keep after death to buy permaupgrades to make your future runs easier. No idea why this is so addicting, but it somehow is. The levels contain a little shop and a boss, but not much more (apart from enemies and loot). You play a liquidator and enter a derelict and radioactively contaminated underground facility to purge it of its mutated inhabitants. Your final goal is to destroy the core. The game is still in Early Access, but the core gameplay is already very polished and all levels are implemented. Apart from fixing bugs the devs plan to add a few more enemies and items. Gamepad support works fine, as well as 21:9 screen resolutions. One of the first things I did was reconfiguring my gamepad, the default config felt a bit strange. The utility to do so is easy to use, this is not always a given with indie titles. [u][b] Conclusion:[/b][/u] Beautiful little action roguelike in Early Access.
I just got done last month with Undermine (80 plus hours) loved it, was looking for something new. This showed up in my feed some how and it looked interesting. Roguelite - Top Down Shooter, let's check this out. Super fun combat twin stick style for your weapons with a nice feel. Roguelite grind which early on can be a little hard til you get the permanent upgrades going. The more upgrades the easier things start getting. Balance and some bug fixes need to be addressed but for EA got a gem here that just needs a little polish. Edit: Getting really addicted to this game, new enemies,cool boss,new items, for EA it's really got the core mechanics down.Going to sound like a broken record here but I swear the dev/s must be related to the Undermine devs, I mean this in the best possible way, the game is it's own game for sure,but it does so many things right like Undermine. Check back soon just got to do one more run, this one is going to be THE one.
Decent rogue-lite with a solid foundation when it comes to gameplay and visual clarity, that being said, it takes good ideas from other games and adds nothing unique to the formula, which is fine unless you like me and looking for more innovation in the genre. I would like to see more active abilities, perhaps in a form of sub-weapons with a cooldown, right now you are limited to alternating between 2 weapons. It does not have a ton of content, but the difficulty of the last section will keep you grinding for stats. There are many temporary and permanent upgrades, granted most of them are passive or have a passive effect that triggers under certain condition, which again, is not an active ability that I can use. So far the weapons are not very exciting, while you can get the generic arsenal from pistols to lasers, I am yet to find anything that really stands out. When you die you keep a portion of your money which can be used in the hub to unlock permanent upgrades like health, damage and even improved stage layout - so even if you struggle, the character will get stronger over time. I wouldn't say it's too easy, once you get to the second zone the enemies can get very spammy and I often find myself running out of health, although I think the difficulty is just right, it's challenging but not unfair. The enemies have telegraphed attacks and you can also stagger them in the process, so when I die it's usually because I was not paying attention. In general, the visuals in the game are very intuitive, it's not too populated with particle effects which makes it easy to spot the hitboxes. [h1] Pros: [/h1] + polished visuals and telegraphed enemy attacks + enjoyable gameplay, fair difficulty + some progression, in the hub and even improving the store + achievements [h1] Feedback: [/h1] [u] General Feedback [/u] - you should allow the player to skip the tutorial. If you get stunned, I think you should be immune to the follow-up stun for 0.5 seconds so enemies don't chain stun you. I don't like the reload animation as it's not clear when it will be over, why not just indicate the bar going from start to finish. When the game counts rewards upon death, it seems like you can stop it in the middle and you will get fewer points. Also, I am not a huge fan of the stun on the dash as it gets me in trouble more often than getting me out of it, maybe it should slow you down a little instead. [u] I would like to see some active sub-weapons [/u] - using 2 basic attacks is not very exciting, the game should get more complex over time, maybe you can have 1 slot for active sub-weapons with different effects on the cooldown. [u] 2 weapons only, but why? [/u] - I really do not like that you can only hold 2 weapons at a time and also you can't shoot both of them, maybe some weapons could be 2 handed and others could be dual-wielded, but you would have to compensate in terms of balance and make 2 handed weapons stronger. At the very least, maybe you could have another slot for 2 weapons so you could press a button and switch between 2 load-outs. [b] Overall Thoughts: [/b] Even though it's a good start for an early access rogue-lite that has no obvious problems, I feel like the developer is playing it very safe, not taking any risk with unique ideas, and honestly, this genre is so oversaturated with games that play exactly the same, I want to see more gimmicks that make each game unique. The core gameplay is fine, I am enjoying it, but at the same time, I want to see more than just shooting one of 2 weapons. Additionally, the game could use more 'risk vs reward' elements, right now I can only think of one mechanic that kind of does it. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
So i managed to beat the game after 3 weeks from buying it... I must say that it wasn't long at all but very difficult, took me 3 weeks to arrive at 2nd boss and beat him, from there it went quite quick. Once you are powered up game's not that difficult anymore and is very enjoyable. For the price you get a decent game, not that long, but quite fun to learn.
I've followed Dungeon Core on Itch.io for months, and I've put in over 20-plus hours there. if it tells you anything, I'm willing to start over from scratch to support this game on Steam. Although it sticks close to the roguelite formula, Dungeon Core offers a delightful experience with tight gameplay and some excellent artwork. If you're into Nuclear Throne, Blazing Beaks, and Enter the Gungeon, it scratches that particular itch.
Enter the Gungeon на минималках. Можно легко заметить как с последнего были взяты раскладка карты (комнаты, соединенные коридорами, ящики, кувшины), целиком скопированы поведение и атакующие паттерны некоторых мобов, сундуки в отдельных комнатах и т.п. Короче все в этой игре кричит, что она хочет быть как ее эталон Оружелье. Только вот делает она все хуже и ничего нового не привносит: нет той самой ламповости, милого юмора и изумительного арта, а геймплей наскучивает уже через пол часа. Может я мало поиграл, может недалеко прошел, но ее хочется выключить. Я смотрю и мне просто видится бутафорская подделка под оригинал.
Not sure where to start but this game needs a lot of more content and overall polish. Basically I have finished this game after 5hours, its pretty fast as for rogue like with very grindy permament upgrades. Things that are not ok: - hitboxes for laser weapons. I just hate to shoot through the enemy with big charged laser to see that my hit was not registered. - weapon recoil: Yes it should be there, but not for bow, six shooter (or any other slow shooting gun) where you need to aim perfectly. It just makes them horrible. - upgrade system: You collect 'money' for shooting things, you can spend them in the shop on every level (for keys, weapons, heal, etc) however you need this money to do permament upgrades after you die (also you will get only about 40% money after you die, don't remember how much was it on the start as you can upgrade it to lose less). For me it was just collecting money and not buying things in the shop so I can do permament upgrades first which makes game boring and unnecessary grindy. - upgrade system again: upgrades are boring, only 1 character, no specialization, you basically put all your money to earn more money and lose less money. Wonderful desing - just a few guns: Not sure how many guys are there but I think I have spotted about 10 different gunys, where half of them just suck. Also you can upgrade a weapon for weapon parts so you just wait for one gun you like, upgrade it and forget about all you find as you won't get better quality than the one you just upgraded. Things that are ok: Really not sure what to write here... I think I am too frustrated to see any pros as I was collecting all permament upgrades to get more money per run and the game just finished. I wasn't even upgrading damage or more health.
No one reads reviews. So im gonna tell u that im gaee
This game could have been fantastic. Unfortunately it has been abandoned. Do not buy! Very unfinished infinite early access game. You'll notice a lot of these reviews are a year older than mine. Back before the game was abandoned. It had a lot of promise but alas, the devs have moved on.
Dungeon Core is an ation-roguelite twin stick shooters heavily inspired by Enter the Gungeon but with permanents upgrades and nowhere near the variety of items/guns and lack of gameplay tightness. The game is fun with decent combat and is very difficult. The small numbers of items/Guns are unfortunatly not that exciting if you've been spoiled by Gungeon and Binding of Isaac. Additionaly, unlike Enter the Gungeon, this game gets much easier as you advance. The most frustrating part however that makes me unable to recommend this game is the extreme lack of clarity. There are too many "colorful" monsters and bullets. Some bosses have the same color bullets as yours as it's impossible to dodge anything when you have bouncing bullets.
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