
A hospitalized Boy comes to terms with his own story by traveling with his Mom to a beautiful fantasy world; ultimately helping his fellow patients find closure by walking a mile in their shoes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Korean, Simplified Chinese, German, Hungarian, Turkish, Vietnamese, Ukrainian, Russian, French +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A simple, bitter-sweet game. It has a series of touching stories.
Reminded me alot of Omori and To The Moon, if i rank those three games Rakuen would be third, but still, it is a nicely paced (even though there are secions which could be shorter) emotional story. Recommendation to play this gem, especially so if you love Omori and/or To The Moon
É inacreditável que um jogo indie de quase 10 anos supera 90% dos AAA atuais em todas as categorias.
乐园 一款解密/剧情为主的rpg,整体基调是温馨治愈的童话故事,小甜品 主要剧情是男孩生病住院,妈妈给了他一本童话书可以穿越进童话世界,童话世界的角色和现实医院的角色有一定的对应关系,男孩和妈妈来回穿越这两个世界帮助他人顺便实现自己愿望的故事。 整体分为几段,从不同角度讲了几个关于爱情、亲情、友情的童话小故事。温斯顿与嘉玛讲的是不被认可的异国情侣的坚持;托尼与克里斯蒂娜讲的是因为误会产生隔阂又重归于好的父女亲情;喜三郎与和子讲的是因为疾病忘记对方的老夫妻;苏与普奇讲的是孤独的小女孩和流浪狗之间相互救赎;以及整体故事的暗线,小男孩的父亲因公殉职自己也身患重病和妈妈相互扶持的主线,因为篇幅问题讲的都不深 故事整体都比较温馨,但是很明显剧情安排的不合理,前面两章内容很丰富,铺垫和文字细节描写也很多,后面明显感觉加速了很多,和子那一章就有点端倪,对老夫妻的描写感觉还没有天空芽的剧情多……苏那一章感觉更是过分,基本上纯看剧情动画,没怎么铺垫就结束了,一开始我对苏的剧情非常期待,她的那些小石头也和童话书里的内容有一定对应,本来以为会有更进一步的展开,结果好像只是两个内心敏感的小孩子之间的共鸣……剧情安排详略不当,而且讲的也不够深入,明明每个故事感觉都可以深挖很多内容,但可能由于篇幅问题,讲的都很浅,浮于表面,其实可以把序章那一大段解密挪过来一点; 说到解密可以顺便谈一下,这个游戏的解密还是挺有意思的,也不是很难,用灯光来代指四季的那一步甚至还有点精妙,是有想法的。不过还是那个比重分配问题,大多数谜题都集中在序章洞窟找森空之神,以及托尼老家的部分,非常的不均衡,到后面几章解密基本消失了; 此外提一嘴,每一章结束的森空之歌都非常好听!不同的风格但旋律都很好,并且和剧情结合的很棒,果然音乐是无国界的,传达的情绪非常到位。 最后再聊一下游戏体验和设计的部分,这部分做的非常粗糙,体验并不好;序章里妈妈第一次拿出来《乐园》讲故事的时候,应该是有bug吧?没有点但是文本和语音自己在动,而且进行的很快,不注意的话都看不清说了啥;此外游戏里经常要求来来回回跑,从A到B然后再到A,但是移动速度又很慢,非常的拖节奏;而且是我没找到的原因吗?我从头到尾都没找到游戏设置的部分,没法调节移动速度,没法调节音量大小和画面大小是否全屏等,也不知道按键对应关系,顺带一提这个游戏F12是暂停,没法截图,导致全程没有一张画面……这个方面可以说非常简陋了 ====== ====== ====== ====== ====== 整体来说是一个还不错的剧情游戏,温馨且治愈,篇幅也不长,推荐闲暇之余尝试一下
I really loved this game, it was very emotionally rich and the characters are really well and thoughfully written. I definitly recommed <3
Its a terrible day for rain...
Finished the game, sweet story, good music, first chapter is nice, others are ok
La premisa es sencilla: una puerta mágica te lleva al mundo de tu libro favorito y, junto a tu mamá, emprendes un viaje para pedirle un deseo al Guardián del Bosque. En el camino ayudas a los demás pacientes del hospital y descubres que cada uno carga con una historia más profunda de lo que parece. Es una aventura encantadora... y un sendero pavimentado con lágrimas. Estoy bastante seguro de que vas a llorar. No es una amenaza. Es una observación. Ya lo había jugado antes, así que sabía exactamente qué hacer para convertirme en un héroe con capa de toalla. Y aun así me volvió a pegar igual de fuerte. De hecho, el juego es tan bueno que dejé de lado mis diferencias irreconciliables con el motor que utiliza. No tengo palabras para describir mi odio hacia RPG Maker, pero Rakuen logró lo imposible: hacer que me olvidara de eso por completo. No necesita grandes gráficos ni sistemas complejos. Solo necesita contar una historia. Y vaya si lo hace bien. Uno de los juegos más bonitos y emotivos de la historia.
I actually pirated this game before (sorry developer team) and finished it with tears in my eyes because of the ending. Suddenly this game came back to mind so i bought it to support the dev hehe~ I just wanna say tht this game is sooo beautiful with the simple way of its story tellingg. The moment i heard the music, i just felt the nostalgia again aahh i miss the feeling ;-; i wish they make more games like this. 100000/100 ⭐
Emotionally rich, sweet, and sad game. With great music and very pretty visuals, it made me feel a lot of feelings. There is a lot less gameplay than story here, so if you prefer story heavy games this is the place to be.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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