
Relive the pioneering spirit of the Golden Age of Steam by establishing your own railroad empire across 19th century North America. Bring settlements together, produce and trade goods and develop new technologies to stay ahead of the competition. Want more? RAILROAD CORPORATION 2 Out Now!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
About
EXTRA, EXTRA! READ ALL ABOUT IT - RAILROAD CORPORATION 2 IS OUT NOW!
Relive the pioneering spirit of the Golden Age of Steam by establishing your own railroad empire across 19th century North America. Bring settlements together, produce and trade goods and develop new technologies to stay ahead of the competition.

Embark on your dream career and earn your fortune in the New World. Work to fulfill contracts and complete missions based on historic rail networks across the United States. Lay down tracks, dig tunnels and raise bridges to connect settlements big and small, old and new. Strategy and forward planning are essential to make the best deals – so you’ll need to be across every aspect of your organisation. Control and combine resources, establish new industries and even lobby politicians to change the law of the land.

Establish a profitable Railroad Corporation in the Golden Age of Steam
Construct a vast transportation network and trade goods with towns and cities
Engage in political lobbying and research new technologies
Acquire your own buildings and real-estate
Expand your operations with new departments, recruit employees and manage business loans
Buy, control and maintain historically accurate locomotives and rolling stock
Blast, dig and tunnel across the beautiful frontier landscapes of 19th Century America
Strategize and work to defeat AI opponents
Play with, or against, your friends in co-op & competitive online multiplayer modes!
Fully focus on growing the corporation and expanding your train network in Sandbox Mode
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Normally I write long reviews but here I won't. This game makes watching paint dry more fun than playing a train simulator. It's basic, boring, fairly ugly and could best be described as pedestrian and terribly mediocre.
⠀⠀⣀⡠⠤⠀⠐⠒⠒⡲⠶⠄⠠⣄⠀⠀⠀⠀⢀⣀ ⠀⠾⢿⠤⠀⠉⢉⣩⠏⣉⠓⠒⣳⠊⠀⠀⠀⠰⡏⠋⡇ ⠀⠀⢹⣿⠉⠀⠉⢹⢀⡄⠀⣀⣿⡔⢢⡸⠉⣢⡏⠉⣇⣀⣀⣀ ⠀⠀⢸⠙⠟⠉⠉⠉⢲⠠⠊⡩⠋⠳⠞⠳⠶⠞⠲⠤⠷⠁⡌⡔⣱⡀ ⠀⢀⡸⢜⣛⡛⠶⡰⣻⠆⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⢃⠀⡄⡇⠇⡸ ⢠⢫⠊⠀⠀⠀⠁⢎⢺⠬⠄⣑⣄⣀⣀⣀⣀⣀⣀⣀⣈⣆⣱⣐⢾⣅ ⠆⡅⠀⠸⠁⡱⠀⢈⢸⣠⡧⠶⢦⡀⣠⠴⠶⣄⢀⡤⠶⢤⣇⣿⣶⣿⣧⡀ ⠘⣜⢄⡀⠀⠀⡀⢎⠌⢿⡁⠦⠄⣿⣇⠰⠄⢸⣿⠐⠶⢈⡿⢻⣿⣿⣻⡟ ⠀⠈⠑⠨⠭⠥⠒⠁⠀⠈⠛⠶⠞⠁⠙⠳⠶⠋⠈⠳⠶⠟⠁⠀⠉⠑⠚⠃
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Italian, Spanish - Spain, Simplified Chinese, Ukrainian
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Track laying: ouch Train dispatching: ouch Train management: ouch And so on
absolutely terrible for crashing and closing game - waste your time for it to crash and close and loose all you've done since last save - so poor and undeveloped
The track tool is so buggy. Like 1fps buggy. It’s a game about trains. There are two things that should work 100% of the time. The trains, and the things you put trains on.
TLDR: Play Railway Empire instead. This game has so many realistic-yet-frustrating elements that the difficulty goes far beyond "challenging" and ends up at "enraging." For one thing, EVERYthing costs money -- maintenance, refueling, even just picking up cargo. It's way too easy to end up in a financial hole that you can't get out of, because you can't make any money without spending a LOT of money. Also, engines aren't tied to specific routes, and don't spawn at the starting points of new routes. Instead, every engine spawns at your home city. And when you cancel a route, the engine remains, forcing you to manually sell it or find some other use for it. All this leads to congestion, confusion, and wasted time and effort. I appreciate the attempt to do something different with a railroad sim, but this game's just unique in a bad way.
TLDR: The gameplay is fun, but the campaign is frustrating and the game is clunky. Only for train sim fans. I haven’t played a ton of games like this, so maybe I’m being a little harsh, but I just can’t fully recommend it. The core gameplay is fun and I finished the main campaign. Biggest complaint: When you hit the main objective, the game kicks you out of the level instantly. Sometimes I've built a nice little train empire and just want to keep playing.. but NO. The final objectives aren’t clear, and goals constantly update and change, so you can't really plan for when the level is going to end. Freeplay doesn’t help much either, since all your tech tree progress disappears. You cannot just pick up where you left off in the campaign, which makes it feel like the game punishes you for wanting to have fun. I understand wanting to have challenges, but don't force them on everyone. There is also a bug where going past the max track length makes the game stutter like it is about to crash. This happens a lot since you're frequently adding track, and the game does not stop you from drawing past max length. Seems like an obvious fix by just limiting how much you can draw, but oh well. Tiny map changes also feel tedious. One town wants wheat, then suddenly does not, and your train just sits there staring into the void. Notifications do not help. They all look and sound the same, whether it is demand changing, research completing or your train exploding, so it is very hard to tell what is going on.
My first train-theme business management game. Let's start off with some negative: - The achievements was bugged during my first run and didn't pop after the initial Tutorial achievement.. a problem that has been noted by people, but thankfully, once I reset my game, it finally register my progress. - Another negative is that the main campaign is split into 2 Chapters of 6 missions each, 12 in total. I managed to max out the research type of trains "skill" tree during Chapter One. So when entering Chapter 2, all of my progress reset to zero is very a kick to the heart. The meh: - The property auction war gameplay in Chapter 2 felt tacked on and serve barely any meaning. I could be missing something but I don't see it's fun for it to pop up randomly breaking the gameplay flow. Now the positives! The resources management, the railroad roadmap building, and the transportation of the resources to build even more resources. Those are the highlight of the game and the essential part of the gameplay. The game nailed it perfectly. And that's all the game needed to be honest. This one positive outweight the others (which are more of a nitpick than anything) cause they done it so well. Either way, I enjoy my time with Railroad Corporation!
Отличная экономическая стратегия железных дорог. Простая но глубокая геймплейная механика, практически прямой наследник Sid Meier's Railroad. Если хотите провести вечерок другой за неторопливым игровым процессом, то попробоваться однозначно стоит.
You know, I have had this game in my Steam library for about 2 years, and played it only once when I first bought it. At first, I thought it was mediocre. BUT... Boy was I wrong! I was bored this weekend, and thought I would give this game a serious go. And wow! I have to say I am impressed. I'm a big fan of train games... from the old Transport Tycoon to the new Transport Fever series and so many others in between. But RC beats them all for its powerful simplicity. What I mean by "powerful simplicity" is that the devs made everything so simple, it is just amazing. And yet, despite such simplicity, it has powerful background mechanics, from research, to station improvements, to character development (you have a character you can develop in skills and experience and knowledge), to corporate accounting. In RC, you're not just running trains and moving cargo, you're managing a transportation company. You can buy land and industries as well. By simplicity, of course, I mean it's super easy to do what you want to do. Track building is super simple. Setting cargo types is also super simple. And setting the direction of the track is the easiest I have ever seen! You don't need to fiddle around with switches, lights, and stops when controling the trains. You set the direction of a track simply by clicking on it until the green arrows point in the direction you want for that track. Simple. Easy. Wow! Installing track switches is super easy too. Just put your mouse on the spot on the track where you want the trains to exit. Your pointer will turn into a green dot. When you left click, you can already see the new track segment extending from that point as you move your mouse around. Then click on the spot where you want the switch to end. Also, to allow more trains to use the same track, make sure to build the track in short segments. When you lay down track, every time you click the mouse you create a new segment of track. A new semaphore is automatically inserted on the track every time you click your mouse. So if you build a long track with 2 clicks of the mouse, you get 2 segments of track with 2 semaphores. Here, only 2 trains can run at the same time, one in front of the other. But if you build the track with 6 clicks of the mouse, you get 6 segments of track with 6 semaphores. In this case, 6 trains can use the track, one after the other. Trains will not enter the next segment unless it is completely vacant of trains. So the more segments you have, the more trains will use that track at the same time. You can see the semaphores if you zoom in close. Or, if zommed out, you will see yellow dots where the semaphores are when you are in track building mode. Another thing I find really handy is how the products that a town produces and needs are displayed right by the town's name. When you hover your mouse over the product icons, you see the price, and the time it takes for the town to consume or produce one unit of that product. So you can determine how many railcars you need of each cargo type to ensure you deliver enough to keep the town growing. It is such a convenient feedback to help us run our trains more efficiently. It's like the devs sat down and said, "Let's make a train game that is super easy to play, and yet super powerful to keep the player engaged... like forever!" And they pulled it off just fine. Devs, I'm sorry it took me this long to play the game and write a review. But you guys and gals deserve a round of applause. You really showed the other guys that a challenging train game does not have to be hard to play. You kept the challenge and the power, and made it super easy to play. Well done!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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