
A territory-control roguelike deck builder where the side with more tiles at round’s end deals damage. Seize ground, place structures, shield your core, and unlock builds with card shapes, factions, and relics
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tell your opponents who rules the land!
Card damage is no longer just numbers—it’s based on range, and at the end of each round, the difference in territory points determines the damage dealt.
Strategy isn’t just in your hand—you’ll need to deploy buildings, set traps, and control the battlefield!
Deploy on your territory!
What’s a board without pieces? Place a Twin Rune on any territory to let your attack cards resolve twice, or plant a self-destructing Explosive Rune in enemy territory.
Of course, your enemies won’t just sit back—while attacking, don’t forget to protect your core deployments!
100+ powerful relics!
Four distinct classes, each with five unique storylines and additional cards/relics to unlock.
Every card can be upgraded!
Hundreds of cards and relics are yours to choose from, letting you create endless strategy combinations.
Explore rich battlefield events and puzzles, with each adventure full of surprises.
Multiple paths and random encounters ensure unpredictable challenges.
Clever card and relic synergies let you dominate the battlefield even amidst chaos.
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CONS got to a fight that makes it where you literally cant target anything, and isnt fully explained as to why. but a few things arent fully explained properly half the game is in another language and isnt translated. which happens with about 5 events and 2 cards out of the small time i have gotten to play There have been some visual bugs but they aren't too bad overall. Some of the cards and upgrades seem vague but trial and error helps? PROS the characters are well done in an artstyle i can appreciate. The concept is unique and actually a pretty fun concept that really throws roguelike cardbuilding into a new light with the tile capturing mechanics. mechanics are somewhat easy to learn but have a massive curve for those wanting to master. them with larger combos and strategies. The devs seem to actually care about feedback and putting up more updates. Music fits the vibes and provides a nice ambience Could be an absolutely fun unique game but needs some more work for me to recommend it to someone
This game has a few issues that prevent it from being something I can wholeheartedly recommend. The first is the english translation, which is incomplete, inconsistent, and sometimes flat out wrong. Different cards with the same effects are translated differently, which can be pretty frustrating, and there are lots of places where the english translation is missing completely. As an aside, I have the volume turned down to 0, but there's one event on the map that plays volume anywhere, oddly enough. The other main issue is balance - most encounters are pretty cut and dry - either you can outpace the enemy's damage, or you can't. Since each turn you either DEAL or TAKE damage, on fights where you lose, it feels like you can't do anything about it. There's also gimmicks to certain fights that can completely shut you down and prevent you from acting. One fight shoots every center targeted tile, which can destroy any deployment builds, and the succubus fight changes the cost of your cards in addition to other gimmicks, which more or less prevents you from playing any given strategy. This would be workable if you could view fights from the map, so you could avoid your counters, but you can't. I think this game has a lot of potential, and is almost where it needs to be, but I'm looking forward to seeing the problems get addressed to make this a more functional experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian, Japanese, Traditional Chinese, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法是真的好,bug是真的多,玩了9小时遇到4个bug,现在10分满分最多5分。如果没有bug的话给个8、9分吧
not recommended as is, currently still not fully translated and random frame rate drops that shouldn't happen
[h1]“涩”系战姬,涩涩像素版斯普拉遁!——《色系战记》体验[/h1] 不知道品目前的小伙伴们有没有玩过老任的《斯普拉遁》,那样靠燃料涂地的动作类游戏着实是让以前的我好一阵子沉迷,但如果我说一款卡牌游戏也可以靠“比谁地盘大”来战斗,你会怎么想?《色系战记》就是这么一款脑洞大开的作品,它把肉鸽卡牌构筑与“涂色占地”机制缝合在了一起,让你可以在9x9的棋盘上通过扩张领土来压制对手。游戏在玩法上很新颖,本篇就通过我的个人体验带各位小伙伴走进这个涩版斯普拉遁。 [h2]游戏玩法[/h2] 《色系战记》的战斗逻辑和传统卡牌肉鸽完全不同,它不像《杀戮尖塔》那样靠卡牌数值直接决定胜负,而是把胜负交给了棋盘上的“领土面积”,在一个9x9棋盘上通过卡牌来占领领地,依靠双方领地数值之间的差额进行伤害计算,血量最先归零的则判定为失败,举个例子目前我有100领土值,而我的对手有50领土值,那么本回合结束我对他的攻击就是100-50=50。 而占领领土就需要玩家用手里的卡牌在棋盘上涂色,或是消除对手的领土。每个回合玩家都会获得一些能量,打出卡牌会消耗能量,每回合打出所有牌或者用光所有能量后就可以点下一回合。但想要获胜光靠占领领土是不够的,所以游戏贴心的在你的回合将对手要做什么给显现出来,称之为“意图”,玩家需要有效防御这些意图的同时,瓦解地方的领土,再尽力占领更多的土地。用差额击败对手。 卡牌按功能分为攻击牌、塔罗牌(技能)和建筑牌。攻击牌直接占领格子,或是将对方的领土抹除,塔罗牌可以强化己方领地或涂色中立地块或是给予玩家一些BUFF,比如可以从弃牌堆中拿回来一张,我最喜欢的就是南十字星这张卡牌配合上从弃牌堆拿回卡牌的这张塔罗,每回合可以占领超多的领地。 最后建筑牌需要在己方或中立格子上生效,不过要小心建筑牌是会被对手的攻击摧毁的,比如能量塔可以让玩家每回合多获得一点能量,但是它会被对手的攻击所摧毁,所以玩家可以用带有保护格子的卡牌打出覆盖在能量塔所在的格子,使其可以免受一次攻击。 游戏对局中采用的是迷宫探索式肉鸽路线,每局你可以在一个完全可视的迷宫中选择战斗,神秘事件,商店或篝火强化等等,这些东西的分布是随机的,比如说本层地图的篝火实在一个敌人的身后,如果你想去这里就需要击败这个敌人才能过去。 但是如果你用不到篝火也可以选择直接绕路避开这场战斗,不过这对我这个收集癖玩家来说就不是可选项,而是必选项。每次胜利后都能获得新卡牌或遗物,逐步构筑自己的流派。目前正式版包含了八大职业派系,数百张卡牌和遗物,每个职业还有五个专属剧情与结局,重玩价值相当高,体量很大! [h2]游戏特色[/h2] 说到游戏的特色,我认为占地致伤这个设计一定是最大的特色,这也是《色系战记》最与众不同的地方。传统卡牌游戏比的是数值和combo,这里比的是“棋盘上的运营”。你需要像下围棋一样,预判敌方回合的意图并提前防范瓦解,又需要提前部署自己的领土。有时候一张低费小范围牌放在关键节点会比一张高费大范围牌放在边缘更管用。 其次上文漏介绍了一种卡牌,这是一种相当“不正经”的卡牌,我姑且称其为色欲牌。就拿色欲来说,当敌人血量低于一定比例后这类型的牌会解锁特殊选项,进入调情界面通过对话选择劝降敌人,白嫖奖励。这虽然是个收尾的辅助手段,但每次触发都让我忍不住笑出声,难怪说英雄难过美人关啊!不过这类型的卡除了色欲外还有很多其他的,效果也各不相同,这里我就不一一介绍啦。 最后就是被制作组偷偷藏起来的“御法者”形态,我只能说充钱真的能变强!如果你和我一样是从demo存档直接玩正式版话可能就会觉得角色有点少。但如果翻到支持者包内容时你会发现一个隐藏大佬——“御法者”形态。这个DLC角色的强度简直离谱,不仅初始卡牌和专属遗物的搭配极其完整,而且不管是暴力占地流,技能连击流还是召唤磨血流它都能轻松驾驭。最关键的是御法者的立绘也非常精致(se)!总是让我在选人界面就忍不住多看两眼,啥都不说了直接上图。 [h2]写在最后[/h2] 看到这本篇也差不多要结束了,我想说《色系战记》这款游戏用涂色占地这个想法给卡牌肉鸽类游戏注入了不一样的血液,它成功的卡牌游戏的将策略重心从牌组数值转移到了棋盘运营,每一次出牌都像在下一盘围棋。目前Demo还是可以免费体验的,存档也可以续玩正式版,感兴趣的小伙伴可以试试看demo再做决定要不要入手体验。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
好丸,好看,BGM很棒
"What a fun concept of Splatoon card battler game with big titty anime girls." This game was a clear winner of the session. The unique territory-control mechanic combined with deck building creates a genuinely fresh experience that stands out from typical roguelikes. I highly recommend this game for anyone looking for a well-polished and innovative strategy experience. [url=https://www.youtube.com/live/OcFvBWwI4CE?t=27m36s]Gameplay[/url]
还不错,不过这游戏血量就是要么不掉,一掉就是一直被压大多救不回来那种,总感觉有点怪怪的
墓碑角色太阴间,给的牌疫病还不带虚空,塞40+张玩个蛋
难度其实不低,刚开始玩死了好几次才过第一关。不过习惯了之后就好很多,总的来讲这游戏挺对我胃口的,主要还是得动脑子不能硬莽
Players by region
Where this game's players are, estimated from review languages.
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