
RAIN Project is a Touhou fangame re-imagined as a platforming boss-bash! After a ritual gone wrong, the newbie shrine maiden Sanae awakes in a world of fantasy. With only the storms to guide her, Sanae sets off to scale a towering mountain in search of answers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sin duda un fangame de Touhou recomendado. La ambientación, su estilo grafico, jugabilidad simple pero en unas partes si te pone a prueba, la música relajante y la dificultad que te encuentras en cada boss, hace que sea un buen juego por el precio que tiene.
A thoroughly difficult, well built, game. It's got a lot of heart, and doesn't require a ton of experience with touhou. I've just reached Tenshi, after having my ass kicked by aya for a solid few months - only to figure out the only reward at the end of it was just that she'd fly me to the hotsprings i've already visited. Don't get me wrong - i ADORE this game. it's something i'd like to see a lot more people play - but it's not flawless. If you can handle a difficult game with some iffy rewards, then this is the game for you. Because trust me, rewarding the player is the only thing this doesn't do perfectly.
Итак!!!! Кому игруха подойдёт!!!! Ответ - фанам Тохо иже любителям по этой вселенной!!! Игруха сложная с наскоком не получится пройти !!! На счёт управления на моём геймпаде Logitech А310 левый стик отвечает за перемещения здесь всё просто, за удары нажатия на верх правого стика (тот что обычно отвечает за камеру), но вот здесь и проблема так как сменить раскладку разрабы не не допустили в меню!!!! И для не фанатов Тохоты могли бы завезти уровни сложности (да - это не канон в тохоте). Лупцевать босса по несколько 10-ков раз пока глаз и руки не сойдутся в унисон - это не каждый смогёт!!! Но последние игры touhou Luna Nights, The Disaperring of Gensokyo на боссах тоже были подорвись ваш пукан!!!!Лично я впадаю в Дзэн при битвах с боссами - ни ненависти ни злости не чувствуешь!!!! Так что кому брать или не брать решайте сами!!! Я лично взял и нежалею!!! По вселенной Тохо очень мало игр с хорошим саундтреком чтобы цепляло что-то в душе а здесь это завезли!!!!
一个以早苗初入幻想乡的故事为题材的作品。 主要特点: ①有东方衍生作品的普遍特点:优秀的BGM; ②画面是像素控的福音,但立绘太瞎眼了hhhh; ③简单粗暴的战斗系统,没有花里胡哨到处乱飞的连招可以用,但这也使得战斗更看重玩家的操作了,一些符卡的收取还是有一些难度的,需要在被虐中找到击破的方法,符卡的设计很符合各位角色的性格特点(游玩体验我想抱怨的就只有神奈子的超长战斗BOSS战中途没得记录点这一很让人头疼的设置了); ④剧情方面以早苗进入幻想乡后寻找她服侍的两位神明:八坂神奈子和洩矢诹访子为主线,路上遇到各种幻想乡的其他角色丰富剧情。值得一提的是作品讲述的故事跟《秘封活动记录-祝》中有一些出入,早苗是在两位神明的反对下强行跟着进入幻想乡的(就很皮),不过坚强倔强而又在某些方面缺乏常识的性格正是苗爷这一角色的魅力所在啊。
For all intense and purposes, I love RAIN Project. Was one of the first few touhou games on steam period. ( Someone correct me if I'm wrong, I feel like it was one of the first batch. ) For what it is? Pretty solid, controls feel a tad bit strange, but then again, I normally don't do well with platformers. Music is uniquely it's own calming back drop as you play the game. Also love how the game is a backstory for Sanae, If you love the lore of touhou and / or just touhou in general, this isn't too bad of a buy. B U T My one and only complaint, as you can see from other reviews, is the last boss. If you like difficulty, then have at it. But out of 300 attempts I'd say I got to, let's call it part two of the fight about maybe 20 ~ 30 times. Still dying of course. To any of you who beat it, congratz, ya earned it.
I love Sanae
갑자기 환상향에 고릴라가 바나나 던지는 거 보고 나도 겜 던지고 끔
连续两天持续不断的奋斗,只是为了让一个孤独的人回家。 BGM是真的好听,怪是真的难杀。 14个小时的时间,4个小时花在了文文,8个小时花在了神奈子,一度被打到想开挂,但还是靠自己通关了。 看到三人在顶峰团聚的那一刻,回到神社,BGM响起,内心升起了一丝自豪感。 从一开始的连神奈子1符都打不过,到现在的30秒进入追击战,在努力中享受进步真是痛并快乐着啊。 愿天下所有孤独的人都能找到属于自己心灵的家。 ------------- 20小时全成就达成撒花,Rain Project。 是时候去回温一下祈风了~风神录真棒~
Sanae
The developers of that game deserve more attention. Well done. While by any means that's not a major game, it's solid enough in gameplay and have just the right feeling of balancing multiple elements, like storying telling and visual/audio presentation. It'll be lying to say the game's pixel art is stunning or music breath-taking. And the gameplay cannot win an award at some indie event. But, there's too many cases when other developers had much better game mechanic designers, artist and composers, yet just failed to make a game that gives a "complete" feeling. This game, as the opposite case, managed it. That's a unique, precious talent, reminding me of famous Japanese doujin titles, like Touhou itself. Keep up the good work. And find you some good artists! On steam, fine graphic is best marketing! You know, like Touhou Night Festival. Besides, the free roam part feels lackluster. It's neither fun enough to make the game gameplay-oriented, nor presentative enough to blend into boss fights.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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