
Here is the 5-year contract to get your son back. You must become the morse messenger during World War II. Each day comes with new tasks to overcome and challenge your morse coding skill.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wish I could play this game but unfortunately I can't because there's no FPS limiter in this game. Why does the FPS limiter matter? Well with an average FPS of 2500 FPS your GPU will heat up really badly, like really badly with about 86°C or 186,8°F and even higher! And well because this stuff can actually damage your PC I won't play the game until this problem has been fixed.
Comes as no surprise that the game reminds you of Papers Please, the game's story mode is short as you can see by my playtime, but it was a decent experience and can get a little challenging, doesn't quite have the replayability of Papers Please with different endings, it does have endless mode if that appeals to you, I'd recommend waiting for it on sale to get moneys worth. Overall 7/10.
An okay game. Reminiscent of Papers Please, but a rather short story (which has some uncomfortable topics). I enjoy it for the educational aspects of learning some of the Morse alphabet, but I would not say it's a must-buy.
Highly suggest you learn the CW (Morse) alphabet, before playing. Once you know that (at whatever speed or skill), play this, and it's great practice. Story-line is SUPER dark, so be prepared. It will not pull any punches, and you will experience very problematic language, and situations. I would say it's mild compared to the reality and the history of actual events, but none the less may be jarring for some.
I don't really Like the all or nothing Review of Steam, cause while I do like the story, and also think it is a great way to learn about morse code and practice it. I also find it somewhat unresponsive and struggle using the spacebar to properly input dots vs dashes. They keep the gameplay loop interesting and genuinely stressful (in a good way). But in the end despite tapping my space bar for a very short period of time, it still registers as a Dash not a dot and that ends up being extremely frustrating. It's a good game if you have an interest in Morse Code or WWII, but short for the base price- so waiting till its on sale might be a good option. But its not for everyone, definetly not for most.
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This is a cool little game, but its about an hour of playtime for a simple (though stressful) little game if you're only going to play the story mode, the price is a bit too high for me, even on certain sales If you want to play the endless mode and maybe new game plus, then i think its a bit more fair Still, i would say that as a whole the game feels like a demo/concept, a few QoL features and more polish would probably remove this feeling The game itself is fun though, i say get it on a big sale
Very interesting concept surrounding the use of morse code. Things I hope to see: 1. Maybe the option to rebind keys for QoL 2. A revamped story where your actions can impact the direction of the story similar to Papers, Please. (Like does the player want to remain loyal to their country etc) Regardless cool concept from the devs :)
Its fun, but very short and not really worth the price
ORIGINAL WITH IMAGES: https://www.neonlightsmedia.com/blog/encoded-war-review [b] Alrightio lets go and review Morse Code Ple- Oh I mean encoded war, excuse me. All jokes aside tho, this game is like a lovechild of world war 2 and papers please (Weird sentence to say, but oh well here we are) But is it as entertaining as papers please? Let’s go find out! [/b] [h1].-.. . - .-..-. ... / . -. - . .-.[/h1] The game's aesthetic greets you as soon as you start playing; the graphics aren't revolutionary, but they do help you understand the game's setting and the time period it takes place in. I do, however, have to quickly express my annoyance with one aspect of the game. WHY THE HELL DO WE HAVE A SETTINGS MENU WITH LITERALLY TWO BUTTONS? I know there aren't many graphics or keybinds that can be changed, but the settings menu currently feels more like a filler than a menu, which is sadly far too common in indie games. [h1].- ... - .... . - .. -.-.[/h1] But enough about the settings; let's return to the aesthetics. As I said, the overall aesthetics of the game accomplish what needs to be done; they immerse you, feel well thought out, and are complemented by some really nice sound design; in other words, they are exactly what you would expect from a game of this type. [h1]--. .- -- . .--. .-.. .- -.--[/h1] The gameplay is enjoyable, and even though it clearly draws inspiration from Papers Please, it manages to stand on its own quite well. Rather than feeling like an exact replica of Papers Please, it's more like a best friend who received some help with their homework. Additionally, there is a good variety of messages that you will encounter, as well as a good variety of words that you must fill in. The difficulty also scales quite well, so discussing that will be the next point. [h1]-.. .. ..-. ..-. .. -.-. ..- .-.. - -.-- .-.-.-[/h1] You will fail a few times throughout the game, especially in the later levels, but at no point will you get completely frustrated to death or decide to give up. Endless mode also poses a nice challenge and will simply overwhelm you at later stages, which is of course expected. The difficulty never feels too unforgiving or too easy either (apart from at the absolute start of the game). [h1]. -. --. .-. .. ... ....[/h1] Yes, I didn't accidentally spell the title incorrectly; this game is the epitome of ENGRISH. My god, the English in the game is frequently a complete disaster. It is obvious that the developer's native tongue isn't English, which is totally fine because mine isn't either so I understand the struggles. But please , this is a callout to ALL INDIE DEVS, before you release your game, especially for money on steam, get someone to double-check all the translations for you, because it quite frankly absolutely murders the story, which, talking about that, is very forgetable. [h1]- .... . / ... - --- .-. -.--[/h1] The story is the most unmemorable mess you can imagine, really, this game is for the gameplay, not for the story, it tries to tell a story, but it just ends up being unmemorable and really not that interesting to read trough ,especially because of all the translation mistakes which just butcher it further, it’s however not like it really negatively impacts the gameplay in any way, as the “story” in the gameplay notes is a lot better than in the “cutscenes”. [h1]-.-. --- -. -.-. .-.. ..- ... .. --- -.[/h1] Apart from the translation errors and the slightly iffy story, the game is really quite enjoyable, and for the price, I'd recommend it to all fans of paper please, provided that you don’t care too much about the plot in this sort of game. 7.2 out of 10. [i]We at NLM received a key for this game for free, this however didn’t impact our review in any way.[/i]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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