
Join the rebellion against the evil corporation Blackveil in this action-packed roguelite for 1-3 players. Select your MOBA-like champion, collect RPG-style loot and infiltrate Blackveil’s massive factory. Wreak havoc, and smuggle out loot to get INSANELY powerful!
Modeled estimate, not a reported figure. How we estimate →
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About
Raiders of Blackveil is a Top-Down, pulse-pounding Multiplayer Roguelite ARPG with MOBA inspired characters, and a couple of extraction elements.
You will be:
Beating up bad guys
Looting everything you see while trying to bring it back home safely
Creating Unique and Overpowered builds through a deep Class Perk System
Pushing Higher Difficulties for better Loot
Hanging out at your home base “The Liberator"
Selling, Buying and Upgrading things by using the services of the, mostly competent,
Rebel crew members
Select from a range of MOBA-inspired Rebels, each with unique abilities, playstyles, and personalities.
Destroy everything you see by discovering powerful combinations across Rebel abilities and Class Perks.
Gather your friends, join the rebellion, and form the ultimate team to fight against Blackveil.

Every new Raid you create new and unique builds by combining over 300 perks from
8 different classes.
Choose between Mage, Assassin, Priest, Guardian, Monk, Druid, Warrior, and Warlock.
Each Class have its own unique effects and mechanics.
Unlock class synergies through overpowered Duo Perks to make your build come alive.

Loot is everywhere. Farm Equipment to bolster your Rebels to give yourself a head start on your future Raids.
Bandages, Keys, Currencies and valuable Souvenirs can be found across all Raids.
Sell it, Use it, or Stash it back home at The Liberator.

We are in it for the long haul! We are working like crazy to bring you the best game we can - and we need your feedback to do it.
Balance issues, Suggestions, Feature Ideas - we wanna hear it all.
Join us on Discord and in Early Access to help us shape Raiders of Blackveil as we grow!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is meant to be played over and over. If you like dungeon crawlers, leveling up and tons of perks to add to your attacks, you'll love it. There's not much or any story. The classes are really just different attacks the characters do. It's really just about leveling up and getting new perks
besides the art wich is nice, and the heroes that are kinda fun and unique , game really sucks, LOTS AND LOTS of bugs, maps wont load, terrain stuck ,rewards not spawning ,grindy as hell, quite hard at the beginning till u gather some items and that takes an unnecesarry long time, dodge delay, poorly designed bosses and their mechanics , feels somehow unrewarding ,you need a ton of resources for everything, glitches in like 4-5 runs out of 10.....etc. If u really wanna try it, wait untill u get it at a BIG off, to be somehow worth it...like 10 bucks or so and maybe if u can convince 1 or 2 more guys to play it cause it might be funnier co-op
卡的批爆,什么钩子优化?
Its a good game but i don't really know why the game don't have some kind of aim assist for controller like many game does ,it's aim really hard with controller pls fix
Pretty fun, try it out
초반의 재미를 깎아먹는 아쉬운 후반부 구조와 밸런스 초반의 성장하는 재미는 훌륭하지만, 플레이 타임이 길어질수록 게임의 구조적인 문제점들이 뚜렷하게 드러납니다. 현재 시점에서 느끼는 주요 문제점은 다음과 같습니다. 1. 답답한 진행 템포와 맵 디자인 늘어지는 몬스터 스폰: 다음 스테이지로 넘어가기 위해 맵의 모든 몬스터를 처치해야 하는 구조입니다. 하지만 몬스터가 한 번에 스폰되지 않고 여러 웨이브로 나뉘어 등장하다 보니 전투의 템포가 끊기고 루즈해집니다. 의미 없는 기믹과 불필요하게 넓은 맵: '고기 공장' 스테이지 이후부터 등장하는 오브젝트 파괴나 감시를 피하는 기믹들은 게임의 재미를 더해주기보다는 흐름을 방해합니다. 맵 또한 실속 없이 넓기만 해서 피로감만 유발합니다. 2. 급격히 정체되는 성장 곡선 초반에는 새로운 클래스를 해금하고, 레시피와 스킬을 얻고 조합하며 캐릭터가 눈에 띄게 강해지는 재미가 있습니다. 하지만 플레이 타임이 2시간 정도를 넘어가면 이러한 성장 체감이 완전히 정체되어 게임을 계속할 원동력이 떨어집니다. 3. 직관적이지 못한 아이템 시스템과 파밍의 재미 부재 파편화된 옵션: 아이템 옵션이 너무 세세하게 쪼개져 있어 직관성이 떨어지며, 좋은 아이템을 획득했을 때의 쾌감이 부족합니다. 등급의 의미 퇴색: 전설 등급을 먹었다면 그에 걸맞은 고유 옵션이나 확실한 메리트가 있어야 합니다. 하지만 현재는 유효 옵션이 여러 줄 잘 붙은 희귀(파란색)나 영웅(보라색) 등급이 전설 등급보다 훨씬 강력한 경우가 많아 파밍의 동기를 잃게 만듭니다. 4. 획일화된 고점 달성 방식 (시너지의 부재) 다양한 아이템과 특성이 시너지를 일으켜 폭발적인 강함을 만들어내는 그림을 기대했지만 실상은 다릅니다. 결국 이 게임에서 가장 강해지는 방법은 '블랙 코인을 최대한 모아 이벤트(물음표) 방과 상점만 돌며 특성 가챠 및 구매로 레벨을 올리는 것'뿐입니다. 플레이어의 다양한 빌드 연구나 전략적 선택이 개입될 여지가 없고, 일차원적인 플레이 방식만 강제되는 점이 가장 아쉽습니다.
本来就难打,刷装备难刷,还使劲削弱perk,单机游戏关键是爽,平衡的目的是增加更多的流派,不是削弱强的流派去逼迫玩家玩弱流派
Игра активно дорабатывается. Теперь хорошо работает
WAT EEN GEWELDIG SPEL IS DIT!!!! De moeite waard om te spelen!
The game seems to be going in a good directions, I dont see any bugs and so far I've really enjoyed the new classes
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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