
Raft™ throws you and your friends into an epic oceanic adventure! Alone or together, players battle to survive a perilous voyage across a vast sea! Gather debris, scavenge reefs and build your own floating home, but be wary of the man-eating sharks!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 378.8Kreviews | 93% | — | $169.8M |
| $24.99 | 6.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es una maravilla de juego para bolivia (Ruggued te quiero en mi cama)
MEGA FAJNA GRA DO CHILU POLECAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #48, worst PL #93 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 43/day in the week to Sep 1 → 69.57/day in the week after.
Of the 4 markets with a position on both sides, 2 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish*languages with full audio support
| $24.99 |
| 1.4Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有意思
Starts really good, get's worse and worse over time. So, Raft. I bought this game expecting a survival game where you drift with your Raft in an endless ocean, having to survive and hope to find land one day. And that's exactly how it starts. You spawn in on your little Raft, that is only 2x2 in size. You need to hook in resources and start building basic necessities, like purifying water, cooking meat and weapons to defend against the shark. Every island you come across is a godsend that gives you a lot of necessary resources. The shark during that time is your worst enemy, as he not only eats your Raft, but also you, when you jump into the water to find important resources. Besides the occasional island, the entire gameplay focuses around your Raft and the water. As soon as you get the Radar, all of this changes. Now, instead of just following the wind, you want to reach certain islands. First you can do that with a sail, but later you need a motor for that. And from this point forward, your Raft changes from the center of gameplay, to a mobile base, that brings you from island to island and let's you process resources. At first this is fun, because the islands are a nice change of pace and allow you to find resources without much work and you find audiologs of previous inhabitants that came by. You also need to solve several puzzles to make your way through the island and reach the endpoint, at which you will find the coordinates for the next island. And then you get on your Raft and go to the next island, which takes about 10 minutes. And then you are back on land. And this pattern just keeps repeating for the rest of the game. Your Raft becomes less and less important. The problem with the islands is, that fundamentally they also change very little. The look changes, the enemies change, the puzzles change, the previous inhabitants are different, but the overall experience is the same. After half of the story is done, the islands also start to provide you with plenty of materials so you don't have to gather resources between islands. On the one hand a good choice to make the game less tedious, on the other, exploring islands is now your only task. And this is a problem, because the mechanics of the game are not focused around that. Your movement options are always pretty limited, which doesn't matter on a flat raft, but on an island I feel slow. Puzzles are never hard, they always require a few parts and simple solutions. On some islands you need to bring drinks and food, on others you find plenty of barbecued vegetables and sometimes drinks. You have plenty to explore on the islands, but nothing to interesting to find. Each island has blueprints for new upgrades, but you cannot miss them as they are tied to advancing on the island. The upgrades for the Raft also become less valuable over time. In the sense that at first, with new upgrades come new abilities. Especially important are motors, a rudder, and later controls for the motors and an automated anchor. But after a while all you get are upgrades to things you already have. Better weapon to scale with the enemies, armor to scale with their damage. A way to recharge batteries, and then a better way to recharge batteries. An even bigger storage chest and so on. After half the game, you have gotten most of the real qualitative upgrades and only get better versions of the things you already have. And the endgame resource of Titanium is hard to get, either land on islands to run around with a metal detector to find stashes or trash resources into cubes to trade them on certain islands in shops to get titanium ore. And you need titantium for all the higher upgrades. But since the basic upgrades worked fine, I just kept using them. After half the game, it felt more like a chore to finish the rest of the game. Explore ever bigger islands with more stuff to do to get the stuff you need. Hop on your Raft and drive 15 minutes to the next island. Over time the shark became completely uninteresting. He was not strong enough anymore to endanger me, just annoy me by destroying my Raft if I didn't whack him on the nose in time. You meet plenty of other enemies on the islands to fight. Which respawn a lot, which makes them annoying as hell. When you enter an island, bring atleast 3 weapons, because you will wear down 2 through fighting. The story itself starts out strong and mysterious. The world was flooded, you have nowhere to go. On the first story islands you only find bits and pieces of the story. People that were left behind at a radio tower. A Yacht that ran aground rocks. An island that was full of people but had to be abandoned due to illnesses and mad leaders that used trained animals to kill people. For all the bright colors and sometimes funny notes you find by the people that were on the islands, the story is dark. Especially Tangaroa, a floating city that was full of people and starved due to fights and mismanagement. Very dark...until it isn't anymore. The last island "Utopia" at first also seems empty, like any other island was before it. But then you come across a shack, supposedly filled with prisoners. The noise you hear, sounded to me like radio chatter. So maybe it was full or prisoners and maybe they were all dead and the only thing alive was a radio in the shack. This was reinforced as there were hyenas on the island, brought there by the antagonist that was build up in the notes. A powerhungry ex-soldier who recruited ever more animals on the islands and killed most people where he went. So why not here? Surprisingly, as you explore the island, you meet him there. He is the first actual person you see. And you "fight" him in arena battles. Rather you evade his explosives and stack boxes to reach him, upon which he runs away. But you kill plenty of his Hyenas. At the end, he surrenders and you get the key from him for the prisoner shack. You open it and...everyone is alive and well. They take the antagonist and lock him in a cage. Everyone thanks you for the rescue. The last island is now full of people and you can stack up on all sorts of food. But anyway that's the end of the story... Freaking Avatar: The last Airbender ending. The notes told you how people died of diseases and starvation and murder...and then the big-bad just falls over, everything is free and happy and you won. The best feeling for me at the end, was just knowing that the game was over. And I wanna add, I played this solo. This game is not balanced to be played solo. Atleast not at normal difficulty. There is a lot of micromanagement that you all have to do on your own. The fights with enemies don't seem to scale with the number of players. So at the halfway point of the game, when the enemies became more plentiful I used a savegame editor to change the difficulty of my world from "Normal" to "Easy". Mostly because when you die on normal, you can either have someone pick you up to bring you back and heal. Or choose tto respawn, which destroys 2/3 of your inventory. Not drop it, DESTROY IT!! Which meant that a few times I had to leave a story island and drive around on my Raft and get resources just to recover from death. On Easy, besides getting easier fights and being less hungry, you also can respawn without losing stuff. Which I absolutely recommend if you play solo. And yeah, this game is probably a lot more fun if you play it with friends. But like Josh Strife Hayes once said: "Even a 5-hour delay at the airport, is fun with friends. Because you are there WITH FRIENDS. Anything is fun with friends!" But as a solo game, I do not recommend it.
qw
es muy muy buenardo el juego pero soy bien manco
good
pls hlep me cant runss :(
spoko giera
시발 니가 사면 같이 할거라며 재밌다며 내가 14000원 주고 사니깐 한시간하고 롤하러 가자??? 진짜 나는 땅을 파면 돈이 나오냐? 내가 진짜 재밌는게임이라고 5천원만 내고 사면 같이 재밌게 할수있다고 하니깐 5천원은 못내면서 내가 1만4천원 내고 사니깐 롤하러 가자???? 진짜 너는 씨발 하
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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