
Raft™ throws you and your friends into an epic oceanic adventure! Alone or together, players battle to survive a perilous voyage across a vast sea! Gather debris, scavenge reefs and build your own floating home, but be wary of the man-eating sharks!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 820 reviews with recorded playtime.
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
прикольная игра почти каждое слово акула плот грызет или дайте похавать и у кого-нибудь есть пластик уже 60 дней а на плоту все места меньше и меньше ну зато уже скоро поплывем к пред последней сюжетке короче 11 кабанов из 10 птичек
Es una maravilla de juego para bolivia (Ruggued te quiero en mi cama)
MEGA FAJNA GRA DO CHILU POLECAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
有意思
Starts really good, get's worse and worse over time. So, Raft. I bought this game expecting a survival game where you drift with your Raft in an endless ocean, having to survive and hope to find land one day. And that's exactly how it starts. You spawn in on your little Raft, that is only 2x2 in size. You need to hook in resources and start building basic necessities, like purifying water, cooking meat and weapons to defend against the shark. Every island you come across is a godsend that gives you a lot of necessary resources. The shark during that time is your worst enemy, as he not only eats your Raft, but also you, when you jump into the water to find important resources. Besides the occasional island, the entire gameplay focuses around your Raft and the water. As soon as you get the Radar, all of this changes. Now, instead of just following the wind, you want to reach certain islands. First you can do that with a sail, but later you need a motor for that. And from this point forward, your Raft changes from the center of gameplay, to a mobile base, that brings you from island to island and let's you process resources. At first this is fun, because the islands are a nice change of pace and allow you to find resources without much work and you find audiologs of previous inhabitants that came by. You also need to solve several puzzles to make your way through the island and reach the endpoint, at which you will find the coordinates for the next island. And then you get on your Raft and go to the next island, which takes about 10 minutes. And then you are back on land. And this pattern just keeps repeating for the rest of the game. Your Raft becomes less and less important. The problem with the islands is, that fundamentally they also change very little. The look changes, the enemies change, the puzzles change, the previous inhabitants are different, but the overall experience is the same. After half of the story is done, the islands also start to provide you with plenty of materials so you don't have to gather resources between islands. On the one hand a good choice to make the game less tedious, on the other, exploring islands is now your only task. And this is a problem, because the mechanics of the game are not focused around that. Your movement options are always pretty limited, which doesn't matter on a flat raft, but on an island I feel slow. Puzzles are never hard, they always require a few parts and simple solutions. On some islands you need to bring drinks and food, on others you find plenty of barbecued vegetables and sometimes drinks. You have plenty to explore on the islands, but nothing to interesting to find. Each island has blueprints for new upgrades, but you cannot miss them as they are tied to advancing on the island. The upgrades for the Raft also become less valuable over time. In the sense that at first, with new upgrades come new abilities. Especially important are motors, a rudder, and later controls for the motors and an automated anchor. But after a while all you get are upgrades to things you already have. Better weapon to scale with the enemies, armor to scale with their damage. A way to recharge batteries, and then a better way to recharge batteries. An even bigger storage chest and so on. After half the game, you have gotten most of the real qualitative upgrades and only get better versions of the things you already have. And the endgame resource of Titanium is hard to get, either land on islands to run around with a metal detector to find stashes or trash resources into cubes to trade them on certain islands in shops to get titanium ore. And you need titantium for all the higher upgrades. But since the basic upgrades worked fine, I just kept using them. After half the game, it felt more like a chore to finish the rest of the game. Explore ever bigger islands with more stuff to do to get the stuff you need. Hop on your Raft and drive 15 minutes to the next island. Over time the shark became completely uninteresting. He was not strong enough anymore to endanger me, just annoy me by destroying my Raft if I didn't whack him on the nose in time. You meet plenty of other enemies on the islands to fight. Which respawn a lot, which makes them annoying as hell. When you enter an island, bring atleast 3 weapons, because you will wear down 2 through fighting. The story itself starts out strong and mysterious. The world was flooded, you have nowhere to go. On the first story islands you only find bits and pieces of the story. People that were left behind at a radio tower. A Yacht that ran aground rocks. An island that was full of people but had to be abandoned due to illnesses and mad leaders that used trained animals to kill people. For all the bright colors and sometimes funny notes you find by the people that were on the islands, the story is dark. Especially Tangaroa, a floating city that was full of people and starved due to fights and mismanagement. Very dark...until it isn't anymore. The last island "Utopia" at first also seems empty, like any other island was before it. But then you come across a shack, supposedly filled with prisoners. The noise you hear, sounded to me like radio chatter. So maybe it was full or prisoners and maybe they were all dead and the only thing alive was a radio in the shack. This was reinforced as there were hyenas on the island, brought there by the antagonist that was build up in the notes. A powerhungry ex-soldier who recruited ever more animals on the islands and killed most people where he went. So why not here? Surprisingly, as you explore the island, you meet him there. He is the first actual person you see. And you "fight" him in arena battles. Rather you evade his explosives and stack boxes to reach him, upon which he runs away. But you kill plenty of his Hyenas. At the end, he surrenders and you get the key from him for the prisoner shack. You open it and...everyone is alive and well. They take the antagonist and lock him in a cage. Everyone thanks you for the rescue. The last island is now full of people and you can stack up on all sorts of food. But anyway that's the end of the story... Freaking Avatar: The last Airbender ending. The notes told you how people died of diseases and starvation and murder...and then the big-bad just falls over, everything is free and happy and you won. The best feeling for me at the end, was just knowing that the game was over. And I wanna add, I played this solo. This game is not balanced to be played solo. Atleast not at normal difficulty. There is a lot of micromanagement that you all have to do on your own. The fights with enemies don't seem to scale with the number of players. So at the halfway point of the game, when the enemies became more plentiful I used a savegame editor to change the difficulty of my world from "Normal" to "Easy". Mostly because when you die on normal, you can either have someone pick you up to bring you back and heal. Or choose tto respawn, which destroys 2/3 of your inventory. Not drop it, DESTROY IT!! Which meant that a few times I had to leave a story island and drive around on my Raft and get resources just to recover from death. On Easy, besides getting easier fights and being less hungry, you also can respawn without losing stuff. Which I absolutely recommend if you play solo. And yeah, this game is probably a lot more fun if you play it with friends. But like Josh Strife Hayes once said: "Even a 5-hour delay at the airport, is fun with friends. Because you are there WITH FRIENDS. Anything is fun with friends!" But as a solo game, I do not recommend it.
qw
es muy muy buenardo el juego pero soy bien manco
The game is pretty much perfect except the games blueprint distribution you only get the very useful much later in the game so you can’t really use it much
pls hlep me cant runss :(
spoko giera
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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