
Raft™ throws you and your friends into an epic oceanic adventure! Alone or together, players battle to survive a perilous voyage across a vast sea! Gather debris, scavenge reefs and build your own floating home, but be wary of the man-eating sharks!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 378.8Kreviews | 93% | — | $169.4M |
| $24.99 | 6.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3415 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bruce c'est un campeur quand même, va manger la poiscaille nan ?
Storyline: The story i didnt really follow since, thats not why i played. So i cant say much. Gameplay: The main reason i played was for the survival aspect and, the building. My first couple playthroughs were never finished but, my last and final playthrough i finished with a ship of nearly 700 platforms long and was a pain to make, but worth while. The survival is easy once you understand it and can get the snowball rolling. Combat is kinda janky but, once you get used to it you'll be fine. The achievements: Some were luck, others a Massive shore(killing quests). But alot of them are very easy. After all that i can confidently rec this game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $172.5M | 81.6K | 78% | $39.99 | |
| $165.8M | 543.4K | 95% | $14.99 | |
| $164.8M | 206.2K | 96% | $44.99 | |
| $160.2M | 175.4K | 57% | $49.99 | |
| $178.8M | 148.8K | 72% | $59.99 | |
| $179.2M | 246.7K | 98% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.2M | 47.9K | 74% | $19.99 | |
| $6.5M | 13.8K | 72% | $13.99 | |
| $111.7K | 235 | 67% | $12.99 | |
| — | 0 | — | — | |
| $326.2M | 279.8K | 97% | $39.99 | |
| $140.7M | 778.1K | 83% | $14.99 |
Latest in each market: best DE #48, worst CN #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 43/day in the week to Sep 1 → 69.57/day in the week after.
Of the 4 markets with a position on both sides, 2 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish*languages with full audio support
| $24.99 |
| 1.4Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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遊戲時數16小時 評價: 有獨特的木筏體驗, 前中期不錯的沉浸感, 後期不太好玩, 適合多人休閒地進行遊戲 [h3][b]推薦度: 一般偏低[/b][/h3] [h3][b]警告[/b][/h3] [b]木筏是唯一的, 不能重建, 整個遊戲都不能, 不要有登島後再重建一隻木筏的想法[/b] ※如果木筏不見了, 可以試試通過自殺或者在選單內選脫開快速傳送回木筏, 不一定要重開 [h3][b]前期採集資源依靠生建遊戲獨一檔的勾索系統[/b][/h3] ※依靠勾索將海面的資源搜集過來 ※遊戲沉浸感來源之一 ※中期資源可以依靠網子解決, 不需要一個一個的勾 ※很好的系統 [h3][b]建築系統[/b][/h3] ※合理, 簡單好上手 ※有獨特之處, 因為要學會怎樣對抗鯊魚攻擊 ※通過設計獨特的形狀,三角形地板,以及加固木板 都可以有效對抗鯊魚 ※因為鯊魚的存在, 遊戲鼓勵向高而不是水平發展 [h3][b]隨機事件[/b][/h3] ※只有一種, 由前期開始至後期都有的鯊魚攻擊 ※傷害很低, 被咬1~2下不可怕, 基本上都是下去游水撿道具, 被咬1~2下之後跳回船上 ※基本上初期會很怕但習慣了就能忽視的存在 ※想想就很滑稽, 很不現實 ※前期最怕不是被咬, 而是咬掉地板 ※算是前期增加體驗感,後期完全沒用的系統 (還有一點煩) (其他生建的隨機事件後期可拿來農資源, 但鯊魚只能農肉, 可惜了) [h3][b]海底資源[/b][/h3] ※雖然前期基礎資源可以用勾索跟網子採集 ※但中期開始有不少資源都沒法自動化採集 ※不少都只能在海裡一個一個採 (例如海草及金屬等) [h3][b]金屬資源[/b][/h3] ※這作最大問題是金屬 ※挖礦還好 ※最終金屬除了島上尋寶就沒其他收獲方式(不一定每個島都有) ※不單獲取量少又複雜,而且跟之前金屬需要挖的邏輯完全相反 ※很多東西又要用到這兩種資源, 遊戲又沒有方便玩家採集上面兩種的選項, 令中期開始遊戲體驗直線下降 [h3][b]主線劇情[/b][/h3] ※只要沒有BOSS戰, 基本上沒什麼問題, 也有為漂流故事給予一個終點 ※BOSS戰的設計完全是屎(但數量只有幾場, 不多) ※某魚BOSS設計成走機制的做法是很好的, 但是一樣的機制不停重覆就不太有趣 ※某狗BOSS完全暴露出這遊戲屎一般的戰鬥系統, 像魚BOSS一樣走機制不好嗎? ※某媽BOSS正常流程可以不打, 但萬一想解成就, 基本上就是耗箭跟時間, 流程我相信沒有人覺得有趣 ※重申一次, 這遊戲的戰鬥就是一陀屎
Buen juego, Felicidades a Maldini Por la Aventura
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.