
The fastest AG VR racer! Climb into the cockpit of a futuristic race craft and tear up the anti-gravity track. Offering single & multi-player action, Radial-G delivers full immersion combat racing on tubular tracks featuring gut-wrenching twists, jumps, splits & unique inverted racing.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Radial-G is not Redout nor Wipeout. All of the tracks are tubular though not in their entirely, an important point from strategic racing perspective as you will want to maintain a downhill perspective for both time and visuals. For a small Indie effort and price there are enough tracks and ships, though the best ship is locked behind a multi-player level gate. There are multiple modes; Battle (most positioning points over 4 races), Time Trial, Race, Eliminator, Rival and Combat (weapons included). You'll breeze through the first of the two single player tiers or at least I did. The third tier is quite the challenge and this is where the game shines. While the game awards "PASS" just with a bronze trophy, the third tier will have you racing for a while. The A.I. at the higher difficulties thankfully is not of the rubber variety and seems very human. The tracks have obstacles. Some will slow you down and some will force you off the track but they are clearly marked as such. In fact Radial-G does as fine a job with environment and onscreen indicators as I have ever seen in a racer. Further this is where garnering the inside of the tubes warrants importance. If you are on the outer side of the tube good luck reacting in time to any obstacles. Opponent location looking ahead is handled by cylindrical rings. Combat includes lock on indicators. The combat races are fun and not frustrating though there were a few races where I was pelted by the A.I.. Tough! Wrong place wrong time. Sh*t happens. As I've stated the A.I. has the same aggressive behavior against itself. In a race where I thought no way I would be able to achieve any where close to the podium I was able to place third. I used to play a game called Descent2 and favored laying bombs in odd places. Radial-G, though not 6DOF let's you do just that. When you encounter one of these mine fields, good luck as already tough obstacle navigation just quadrupled. The boosting mechanic when used takes away shield strength so optimal usage is important and like F-Zero there are shield charging stations. Loosing shields completely will merit you one verbal warning after another which can be annoying. A sound effect would of been a more reasonable alternative. Word is that Radial-G is quite the VR experience. VR or not Radial-G shines as a futuristic racer. If you want to m/p hit me up
I first played this 1st person Wipeout inspired game back in the Oculus DK1 days as a free demo which showed great promise. Somewhere along the way, the potential crashed just like you'll do many, many times in this confusing racer. The premise is simple - Wipeout in ships that can race on the outside of tubes. Back in the early days of VR, roller coaster rides were very popular, and developers were competing to make the sickest rides, and it feels as though the devs of this game had the ambition to combine the fastest, most gut wrenching roller coaster ride, with an actual game... and failed. At these speeds, the concept of an extremely twisted track will cause the average player to be on the "underside" of the tube pretty often, which means you can only see the track a few meters in front of you. So unless you know the track by heart, anything you do at this point is pure luck - you have no idea whether to turn left or right or stay put. Furthermore, the handling of the ships themselves just feels "off" and unsatisfiying - especially during jumps and the concave parts of the track. The AI opponents seem to whizz around extremely erradically. Weapons were also added very late in the development cycle, and they're an unbalanced mess. You unlock different ships during the single player "campaign", and they differ in the balance of shield, handling and speed. But changing ships during a session on the same track is ridiculously cumbersome, requiring you to quit all the way to the main menu if you wanna see the stats of the available ships. The presentation is also lackluster - the visuals suffer from very crude textures plagued by "coder color" syndrome, and NO lightning/shadows making everything look very flat and dull. The "techno" music has it's moments though. Meh. 58%
It's funny how so many developers believe that just because THEY make a game everyone is going to choose THEIR game to play together online instead of the thousands of other multiplayer titles available It's a competent racer but the deal breaker for this game is that the better vehicles can only be unlocked by gaining XP with live players in Multiplayer The servers are, of course, dead and that means you will never have access to those ships You can race AI waiting for a drop in but you can't score XP in an MP match only inhabited by bots
★★★☆☆☆ F-zero GX のクローンという認識で年末セールにFedoutと一緒にsteamで買いました。昔にF-zero GX をはまりまくって、GCコントローラー壊すぐらいやりこんだ自分です。 結論を先に書くと、まぁまぁ。悪くもないけど良くもない。 内容はGXにマリオカートのような攻撃アイテムを足したようなゲームです。 ほぼGXと同じ仕様ですが違いについて以下まとめます。 ①最初のコースデザインが悪く、障害物が多くて面白みが少ない。最初のコース難易度がGXの上級コース同等。 ②アクションが劣化。ピッチ操作無し。サイドスライド、Uターンテク、スピン-壁当てのオーバースピードはできません。 ③自機のキャラクター性がない。 ④TPSとFPSモードのうち、FPSモードのみ速度表示される。 ⑤やり込み要素が少ない。キャリー・レース・タイムアタックのみ。 ⑥操作キー変更可能。 セール時なら値段相応なので、速度狂ならライブラリーに追加しておいても損はしないと思います。
This game had potential, however with now years of inactivity on a game which promised further updates, and no responses whatsoever to any discussions on steam, I can't suggest this game to purchase, as it honestly feels incomplete.
Really terrible racing game overall. The graphics look terrible and it's very hard to tell where you're going.
I havn't tested it on VR, because I can't. So here is about original game. Feeling of speed is good, quite original in the design of the races. But that's it, GUI is sturdy as hell, music quite boring after few races, no customisation whatsoever, multiplayer is empty. Strange thing is, there is a lot of potential for the game to be AT LEAST a bootleg F-Zero. It's all in the details, there just things there and there to be improved and it could be a cool game, but now i just feel it quite boring (and I love this kind of game). Also the game looks like he is like 10 years old. Since everyone seem to love it i would recommend to try it, and get a refund if like me, it didn't catch you .
not that good. could be more fun
not fun game boring as hell :l
Despite the majority possibly thinking this was not enough time to evaluate.. buying and refunding in 12mins was ample time. Certainly enough time to see how boring and underwhelming it was. It was only a sale price that made me buy it, but not enough to keep it. Constantly falling off the tracks and dying got irritating real fast. Not enough variation in track design or aethetics. If mario kart came out and each track looked the same it would bomb real fast. So why a dev would made a race game with it's samey look and feel is a mystery to me.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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