
Racine is an Autobattler Strategy Roguelike. Use your cards to increase your heroes stats or cast powerful spells. Find some artifacts and new cards to develop your own play style.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not bad
这格挡的收益感觉不高啊 代价我觉得还挺大的。你这百分比的,我以为是爽游,但数值膨胀不够快啊,还没有敌人快。 格挡可以回气就好了,没气,出不了牌。 讲道理,应该滚雪球比敌人快啊!这样无就是没有深度,但是爽! 又不爽又没有深度。起码做到其中一点吧! 要删牌还要抽牌还要格挡,压力有点大!!! 全是战斗,打完也不给牌,牌太少。你以为牌少好,其实不是,牌是随机给你,吃运气。要疯狂的抽牌,抽出你想要的牌!! 现在打法就叠护甲和反伤,我们自身伤害不高,加伤害的性价比不高
Interesting and fun game, played it while on holiday with my Steam Deck but didn't get around to finishing it till now. Has its challenges and can be really painful to 100% but also doesn't have anything truly memorable. 6/10 - Decent challenge.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平衡很差,牌的强度差别可谓是天差地别,抓到沉淀基本就能赢,而其他卡大多还不如初始牌有用;玩法很无聊,大多只是单纯的数值堆叠,输血、卖血和回血的卡配合起来的结果就是不如普通版本的对应卡,考虑到我购买时他的价格约等于免费,或许我不应该苛求什么,但游戏体验真的已经差到只能给差评的程度
Solid Mechanics, very nice gameplay loop, satisfying progression, neat animations and background art, and really good sound design! The game clearly needs tweaking and polish here and there, and it did crash multiple times on me that I had to restart my run, but I'd still highly recommend this indie gem!! I hope that the developers would be motivated to update some character designs and tweak the story dialogue a bit, and give a little extra explanations here and there, if not, at the very least to just finish bug fixing.
A fun game when you have good cards, but its just too RNG heavy. There's no real skill in deckbuilding, just chance.
好玩
1、卡牌平衡性不行,反弹这个属性基本没啥用。 2、开局卡组完全随机导致根本不能玩自己想玩的流派。 3、商店过少,一整把才2-3个,买牌刷新也很贵,构建卡组很慢。 4、打小怪基本没有奖励,小怪格子特别多,然后小怪还是一波一波慢慢出来的,浪费时间。 5、遗物一整把只能拿三个,弱的非常弱(例如-10%气的消耗,纯纯的鸡肋) 强的非常强(卡牌效果双倍,气消耗+50%) 6、使用传奇卡必须有15卡的卡组,而如果要凑15卡很多情况要走大半个地图,延长了游戏时间 7、小怪成长很快,300以上打人很痛 8、小怪出手似乎会打断主角攻击,打攻速挑战被三只速攻怪连着基本出不了手,护盾挡不住速攻 9、村庄休息地没什么意义,回血基本用不上。调整卡组?你从头到尾一共几张牌? 10、debuff效果一般,拿debuff牌基本就是为了拿低费去凑护盾 11、鼓励大卡组,增加大卡组回气,但是初始卡8张里很少有强的牌,然后商店的牌又很少,玩大卡组不如精简卡组
[h2] 🌌 Racine – Misterio, estrategia y cartas implacables [/h2] [h3] RACINE [/h3] es un viaje desafiante envuelto en un pixel art agradable y una atmósfera misteriosa que atrapa desde la primera partida. La historia está bien desarrollada y atrapa con facilidad. Cada combate es un duelo estratégico donde las cartas no solo son tus armas, sino también el reflejo de tu ingenio y de tus manos, así que atento siempre. La dificultad está bien medida: lo suficientemente dura como para obligarte a pensar cada jugada o tomar la decisión más oportuna, pero con la rejugabilidad necesaria para que siempre quieras volver a intentarlo. Eso sí, la paciencia será tu mejor aliada durante un par de horas. Lo que lo hace especial es esa mezcla de azar y control, donde cada build de cartas puede ser el camino a la victoria… o a una caída dolorosa. Una experiencia ideal para quienes disfrutan armar estrategias únicas y retarse a sí mismos. 👉 Si buscas misterio, desafío y la satisfacción de construir poco a poco un mazo ganador, Racine no te va a decepcionar. Es difícil pero tras la primera gran victoria querrás ir por más y más.
Kurde no, taki autobattler, ale rytmiczny przez co rozgrywka dużo, niestety, traci.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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