
Soar through virgin skies and dive into lost oceans as you hunt for the ancient gods of the Inverse, a forsaken realm of inside-out planets. Created by a small team of seven developers and originally funded on Kickstarter, InnerSpace is a bright, colorful exploration flying game with no horizons.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 173reviews | 64% | — | $54.8K |
| $19.99 | 230ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok. So. There is a lot of potential here. It's a flying sim in some spherical worlds. It's puzzling, poetic and you can get lost in it. But. It's terrifyingly outdated in a lot of ways. It feels like a 2$ game from the nintendo ds store. Unpolished, bad controls, almost impossible to guess puzzles and very poor narration. Just look at the achievements ratio. Barely 50% people reach past the tutorial before giving up completely. 5% finish rate for a ~5h game is something I had never seen before. It needed test play or more of it. Let's list some basic problems: - The controls feel buggy, jittery and random (even on controller) - Most planes exchange maniability for speed and that's a poor design choice when half your game is manoeuvring in small tunnels - The goal of most areas is poorly laid out or hard to understand (following some bird for 2 minutes is not something I find self-explanatory), the in-game helper character don't give you any clues, it's a shame, that would have been great. - There is so much things to collect everywhere but feels aimless as most of it doesn't matter - Color and lighting are a miss. The game feels grey most of the time and areas all look alike when they should not It was a mostly painful 7 hours, considering I also could not get two achievements because they never triggered.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
| $19.99 |
| 198ratings |
| 64% |
| — |
| not modelled |
| $1.99−90% | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I stuck with it to the end. 100% achievements. I didn't hate it. (I should go into marketing, yeah?) While I sort of understood the task of collecting things, it felt like I never really got a grasp of how things worked. Lots of traveling through areas where I never could really get my bearings, lots of backtracking wondering what the hell was going on. (Could be me being less than brilliant, to be sure.) I can't recommend this game. I stick with things like a pit bull on a steak, but most would have given up WAAAAY before the end, if they ever stuck with it at all. It's bizarre to have spent so long with a game, 100%-ed it, and then not recommend it. But in all honesty, I think most people really wouldn't like it.
The name says it all INNER SPACE. The way the world is right now, this game is perfect for relaxation and lowering of your cortisol levels. Highly recommend for people arguing about politics or in a dark place. Find some inner peace with Inner Space.
Общая оценка: 2/10 Не помню даже, когда у меня от игр так кружилась голова... Сразу причина от чего мне стало плохо. Дизайн уровней отвратительный. Есть топографический кретинизм? Нет? Ща мы его тебе тогда наколдуем! Где вода? Где земля? Где что вообще и в каком пространстве я в этой игре нахожусь?? Локации максимально непонятные: летают какие-то куски камней, вода то ли на "полу", то ли на "стене", куча непонятных дырок, которые ведут по кругу и вообще непонятно был ты там или нет... Шо происходит?... Мы играем за какой-то квадрахеликоптеродрон размером с птицу? И нас сопровождает какая-то подводная игрушка... На размеры настоящего самолёта и подлодки они вообще не похожи. Слишком лёгкое перемещение и они явно выглядят не больше голубя. Сюжет чёрт пойми о чём. Какие-то древние цивилизации... Где они, что они... В локации якобы встречаются какие-то постройки, которые весят как сопли со всех щелей, но то больше похоже на дешёвые пластиковый конструктор без окон и дверей... Титаны какие-то... Ну, мы карася встретили чуть больше нас... Чуть больше гульки? Такой се титан... Или там в каше текстур был кто-то похожий на титана?... Ничего непонятно тт___тт К управлению игрушечным дроном можно кнч привыкнуть, но оно очень неудобное. Итак непонятно куда лететь, так ещё и скорость нельзя нормально скинуть и тебя плюсом ещё и мотает от резких манёвров. Итог очевиден: платформа 9 3/4 так и не была найдена.
Very lovely little collectathon style game with a cool world and great visual style. Gives me Journey and Absu vibes. A lotta people say they hated the movement but I thought it was fine. You're flying around with 3 dimensional movement in a world that has no real defineable up or down. It's going to be a little bit complicated. But feels intuitive enough to me, at least once I disabled inverted controls. The Spherical airframe's ability to just dead stop and turn in place really trivializes the movement for the rest of the game and you can get it very early. Literally in the hub area of the game. I wish it was longer.
нет
Played on Steam Deck. Chill little flight exploration game. At times hard to find where to go or what to collect but flying around is nice.
В общем, InnerSpace - идеальный выбор для тех, кто хочет расслабиться и насладиться красотой неожиданных миров, также может быть милым подарком для девушки или подруги, а также если повезет залутать редкую карточку и продать за баксов 6-8 – 10/10 за окуп.
InnerSpace offers a genuinely unique flying experience. Soaring through the vibrant, ethereal skies and diving into the oceans of the "Inverse" – a world of inside-out planets – is visually stunning and incredibly relaxing. The art style is gorgeous, the electronic soundtrack is perfectly soothing, and the core concept (flying inside planets) is fascinating. The Good: Stunning & Unique Setting: The Inverse is beautiful, dreamlike, and unlike anything else. Flying without horizons is a cool trick. Fantastic Atmosphere: The art, music, and sense of exploring a fading, ancient world create a powerful, calming mood. Smooth Flight: The flying/submarine mechanics feel fluid and enjoyable. Solid Performance: Played flawlessly on both my Steam Deck OLED (Linux/SteamOS, the game installed on a MicroSD card) and my Windows 11 Lenovo ThinkPad (the game also installed on a MicroSD card). Zero technical issues. Charming Indie Spirit: Knowing it was made by a small, passionate team (originally Kickstarted!) adds to its appeal. Why I Didn't Finish (Mixed Feelings): Got Stuck: Hit several points where progression wasn't clear, leading to frustration. Puzzles Were Simple: While initially pleasant, the puzzles didn't evolve enough to hold my engagement long-term. Exploration-Focused: As the devs note, this is pure exploration. If you crave combat or complex objectives, look elsewhere. The relaxed pace, while intentional, ultimately didn't fully grip me personally. Conclusion: InnerSpace is a beautiful, unique, and technically polished exploration game. It creates a wonderful atmosphere for flying and discovering a dying world. While I appreciated its artistry and the smooth performance on handheld/PC, I personally got stuck a few times and found the core loop didn't quite hold my interest enough to finish. Recommended if you love atmospheric, non-combat exploration games focused on discovery and flight in a truly unique setting. Just be prepared for its deliberate, puzzle-lite pace.
画风挺好看的,音乐也很好听。操作一开始有点别扭后面就习惯了也还好(我使用手柄) 晕3D最好是别玩啊,我不晕3D一开始玩的时候都会晕,玩这个纯坐牢。 指引很差,有些机关啥的也不知道在哪里触发,特别是曙光号,收集完了也不知道怎么开那个大门(也许是切形态冲过去?) ================= 刚看了视频,原来是一直去找那个太阳鱼,我没招了。
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Players by region
Where this game's players are, estimated from review languages.
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