
Soar through virgin skies and dive into lost oceans as you hunt for the ancient gods of the Inverse, a forsaken realm of inside-out planets. Created by a small team of seven developers and originally funded on Kickstarter, InnerSpace is a bright, colorful exploration flying game with no horizons.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ok. So. There is a lot of potential here. It's a flying sim in some spherical worlds. It's puzzling, poetic and you can get lost in it. But. It's terrifyingly outdated in a lot of ways. It feels like a 2$ game from the nintendo ds store. Unpolished, bad controls, almost impossible to guess puzzles and very poor narration. Just look at the achievements ratio. Barely 50% people reach past the tutorial before giving up completely. 5% finish rate for a ~5h game is something I had never seen before. It needed test play or more of it. Let's list some basic problems: - The controls feel buggy, jittery and random (even on controller) - Most planes exchange maniability for speed and that's a poor design choice when half your game is manoeuvring in small tunnels - The goal of most areas is poorly laid out or hard to understand (following some bird for 2 minutes is not something I find self-explanatory), the in-game helper character don't give you any clues, it's a shame, that would have been great. - There is so much things to collect everywhere but feels aimless as most of it doesn't matter - Color and lighting are a miss. The game feels grey most of the time and areas all look alike when they should not It was a mostly painful 7 hours, considering I also could not get two achievements because they never triggered.
I stuck with it to the end. 100% achievements. I didn't hate it. (I should go into marketing, yeah?) While I sort of understood the task of collecting things, it felt like I never really got a grasp of how things worked. Lots of traveling through areas where I never could really get my bearings, lots of backtracking wondering what the hell was going on. (Could be me being less than brilliant, to be sure.) I can't recommend this game. I stick with things like a pit bull on a steak, but most would have given up WAAAAY before the end, if they ever stuck with it at all. It's bizarre to have spent so long with a game, 100%-ed it, and then not recommend it. But in all honesty, I think most people really wouldn't like it.
The name says it all INNER SPACE. The way the world is right now, this game is perfect for relaxation and lowering of your cortisol levels. Highly recommend for people arguing about politics or in a dark place. Find some inner peace with Inner Space.
Общая оценка: 2/10 Не помню даже, когда у меня от игр так кружилась голова... Сразу причина от чего мне стало плохо. Дизайн уровней отвратительный. Есть топографический кретинизм? Нет? Ща мы его тебе тогда наколдуем! Где вода? Где земля? Где что вообще и в каком пространстве я в этой игре нахожусь?? Локации максимально непонятные: летают какие-то куски камней, вода то ли на "полу", то ли на "стене", куча непонятных дырок, которые ведут по кругу и вообще непонятно был ты там или нет... Шо происходит?... Мы играем за какой-то квадрахеликоптеродрон размером с птицу? И нас сопровождает какая-то подводная игрушка... На размеры настоящего самолёта и подлодки они вообще не похожи. Слишком лёгкое перемещение и они явно выглядят не больше голубя. Сюжет чёрт пойми о чём. Какие-то древние цивилизации... Где они, что они... В локации якобы встречаются какие-то постройки, которые весят как сопли со всех щелей, но то больше похоже на дешёвые пластиковый конструктор без окон и дверей... Титаны какие-то... Ну, мы карася встретили чуть больше нас... Чуть больше гульки? Такой се титан... Или там в каше текстур был кто-то похожий на титана?... Ничего непонятно тт___тт К управлению игрушечным дроном можно кнч привыкнуть, но оно очень неудобное. Итак непонятно куда лететь, так ещё и скорость нельзя нормально скинуть и тебя плюсом ещё и мотает от резких манёвров. Итог очевиден: платформа 9 3/4 так и не была найдена.
Played on Steam Deck. Chill little flight exploration game. At times hard to find where to go or what to collect but flying around is nice.
Very lovely little collectathon style game with a cool world and great visual style. Gives me Journey and Absu vibes. A lotta people say they hated the movement but I thought it was fine. You're flying around with 3 dimensional movement in a world that has no real defineable up or down. It's going to be a little bit complicated. But feels intuitive enough to me, at least once I disabled inverted controls. The Spherical airframe's ability to just dead stop and turn in place really trivializes the movement for the rest of the game and you can get it very early. Literally in the hub area of the game. I wish it was longer.
нет
——记录:-95%折扣。3.80元,2024.12.21入。 ——主角是制图师是一架被考古学家赋予意识的 AI 飞行器,在反向世界的最后日子里,帮助他收集失落文明的记忆碎片与遗物。 ——这个世界的物理法则完全颠倒 ——重力向外拉扯,星球是 “内凹” 的球体,你在 “球壳内部” 飞行,天空在中心,地面在四周。 ——考古学家驾驶着一艘潜艇式载具,在水下与你同行,负责研究你带回的遗物,解读它们背后的故事。他是个古怪的学者,痴迷于修复和分析失落文明的技术,尽管他的实验有时会引发灾难,让他成为学术圈的异类。 在一切文明之前,存在着 “先行者”,他们建造了巨大的巨石遗迹,成为后世文明的基石。他们掌握着 “风”,反向世界的核心能量源,这种能量既创造了生命,也埋下了毁灭的种子。 先行者消失后,半神统治了反向世界,他们是世界的守护者,每个区域都有对应的半神。但随着时间推移,一些半神开始滥用 “风” 的力量,导致世界失衡,文明逐渐衰落。 在反向世界的鼎盛时期,人类文明围绕着半神的领域建立城市,与神共存。他们崇拜半神,同时也发展出自己的技术,试图理解和利用 “风” 的能量。但过度开采 “风” 最终导致环境崩溃,文明迅速衰亡,只留下废墟与遗物。 随着收集的遗物增多,考古学家会逐渐拼凑出完整的历史,揭示反向世界灭亡的真相,以及 “风” 的本质 —— 它既是生命之源,也是自我毁灭的催化剂。 当收集完所有记忆碎片,考古学家终于理解了反向世界的命运。他发现,反向世界的灭亡是必然的循环,就像呼吸一样,有终结就有新生。 在世界的中心,见证了反向世界的 “最后一口气” 26/05/06
it sometimes took a while for me to figure out what to do, but i got there in the end its a fun little adventure, but you may have problems if you get easily motion sick overall i'd probably give it 7.5/10
InnerSpace offers a genuinely unique flying experience. Soaring through the vibrant, ethereal skies and diving into the oceans of the "Inverse" – a world of inside-out planets – is visually stunning and incredibly relaxing. The art style is gorgeous, the electronic soundtrack is perfectly soothing, and the core concept (flying inside planets) is fascinating. The Good: Stunning & Unique Setting: The Inverse is beautiful, dreamlike, and unlike anything else. Flying without horizons is a cool trick. Fantastic Atmosphere: The art, music, and sense of exploring a fading, ancient world create a powerful, calming mood. Smooth Flight: The flying/submarine mechanics feel fluid and enjoyable. Solid Performance: Played flawlessly on both my Steam Deck OLED (Linux/SteamOS, the game installed on a MicroSD card) and my Windows 11 Lenovo ThinkPad (the game also installed on a MicroSD card). Zero technical issues. Charming Indie Spirit: Knowing it was made by a small, passionate team (originally Kickstarted!) adds to its appeal. Why I Didn't Finish (Mixed Feelings): Got Stuck: Hit several points where progression wasn't clear, leading to frustration. Puzzles Were Simple: While initially pleasant, the puzzles didn't evolve enough to hold my engagement long-term. Exploration-Focused: As the devs note, this is pure exploration. If you crave combat or complex objectives, look elsewhere. The relaxed pace, while intentional, ultimately didn't fully grip me personally. Conclusion: InnerSpace is a beautiful, unique, and technically polished exploration game. It creates a wonderful atmosphere for flying and discovering a dying world. While I appreciated its artistry and the smooth performance on handheld/PC, I personally got stuck a few times and found the core loop didn't quite hold my interest enough to finish. Recommended if you love atmospheric, non-combat exploration games focused on discovery and flight in a truly unique setting. Just be prepared for its deliberate, puzzle-lite pace.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
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