
It's One Button Bosses, it's all in the name. You have one button. There are big bosses to beat. Push, tap, and bash in the handcrafted campaign or in the roguelike rifts.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Galician
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Whoever thought it made sense to include identity politics and sexual preference references in what is otherwise a cute little auto-shooter game featuring no actual people or story line must be some kind of nonce. Really bizarre and offputting.
Absolutely shouldn't be listed as a rhythm game. Even looking past that, it's a game where you're punished for everything you do. Maintain top speed and thus firerate? You'll die. Avoid getting hit? Your damage sinks to near nonexistence. How fun. Single button games are supposed to shine in their simplicity, not feel like you're being actively hampered for the sake of 'accessibility'. Oh and the insistence on color palettes being a reward isn't cute. If that's the most you can offer, you have a shallow understanding of reward systems.
one of the best examples of a game that is both simple to understand without much effort and complex enough to allow for many playstyles
tl;dr this game is only worth it on a deep discount as it's just eh. It's kinda underwhelming and i cba to format properly so here are my main gripes - the upgrades don't feel good at all and i found myself always going back to the basic loadout because it was viable and worked well on every level. why would i even use the new "cool" thing if i just feel like it performs worse in every way. call it a skill issue or whatever i call it bad design. - the roguelike mode kinda exacerbates this issue and it's quite uhhh... boring, especially with the "secret" exodia upgrade. - IF you take some of the other movement options then just be prepared to get undodgeable combos. again, the base swap is king. - even if you want to 100% the game for fun, the achievements are more annoying and you'll just find yourself googling the ideal build for each stage. have fun! - the colour schemes are god awful and whoever came up with some of them must be blind. i'm so glad i got the automatically applied "reward" that ruins the game. - rhythm? no i don't care to list the positives.
LGBT propaganda in the game (queer stuff, bi stuff, forcing you to be an ‘ally’ (implying that anyone who isn't an ally is an enemy, then?) etc...) It claims to be inclusive, but strangely enough, there's nothing for heterosexual pride... [h1] Leave your political agenda out of my video games! [/h1]
3.5/10 mobile app quality press 1 button game its ok. would not pay anything over 1$ for it - 12$ - not a rhythm game at all. went in thinking it would be - the randomness of this game can set you up for no win scenarios. they are firing two lasers at me on both sides and they are closing in as i swap back and fourth to stay still. they crushed me and touched eachother meaning i had no way to not take damage - i beat a level without getting hurt or changing direction once
No entiendo quien es el gracioso del lenguaje inclusivo, pero usas "nuevo" para hablar genéricamente de una nueva persona que acaba de iniciar, no usas eres "nueves". Que soy? Un número? Debería haber una opción para eliminar esas, a mi parecer, aberraciones del lenguaje.
This game is alright. The concept is very cool, the gameplay is fine, the artstyle is beautiful. This game is not for me, but If you like bullet hells, get this game, its very nice. Would fit mobile devices more than PCs btw
Uno de sus unicos y mayores problemas es que es un poco corto pero es Muy bueno.
WTF about all the queer ♥♥♥♥♥♥♥♥? I only want a weird danmaku
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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