
Racine is an Autobattler Strategy Roguelike. Use your cards to increase your heroes stats or cast powerful spells. Find some artifacts and new cards to develop your own play style.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
以為是來玩卡牌,結果是節奏遊戲?!!! 1. 首先每一局開場牌組隨機,可能是反傷、閃避、疊盾、混搭流。好歹開場可以選要走的流派,到遊戲內在湊體系吧,遇到不想要的牌不就只能重開不然就硬打? 再說商店也不一定可以刷到我要的牌啊! 2. 後期不知道,但這遊戲前期卡牌的功能就是在刷數值(屬性),譬如提升閃避、傷害、反傷、護甲,然後刷完的數值可以帶到下一關。聽起來很美好,可以無腦刷數值當極道天魔、深藍加點。但遊戲各種機制餵屎來阻止你做這件事。 2.1 首先打牌要體力、抽牌要體力,但體力回得很慢(看B站影片,後期局外應該可以變快),打牌體力要扣5-70費、抽牌扣5費、棄牌回3費。打牌/棄牌負收益還可以接受,畢竟要讓你在短時間進行博弈。但問題是體力回的真的慢啊,開場要打一張15費的牌,棄了1張牌,怪出手前還出不出去? (看到一個局內升級是開局15體也是笑了) 2.2 格擋系統,當你在怪出手時同時把牌打出,身上會有護盾,可以抵消一半傷害(沒錯精防不是完全格擋,是只減一半,之狼打鐵都可以無傷? 你讓玩家要耗費心力去做格擋還只給減傷? (看到有個局內升級是減傷75%...))。你要玩得下去一定要格擋,但體力回復少變成你的體力只能用來做格擋無法刷數值,然後要不斷的把無收益的牌棄掉,抽出可以刷屬性的牌來做格擋。 然後如果一次來三隻怪怎麼辦? 沒錯你要抽三張牌來做格擋,但你體力不夠只能擋一下傷害。就算你這時體力夠了,你連續丟完三張牌下一輪怪攻擊時體力還是會不夠。這時只能選擇格擋大怪的攻擊、忽略小怪的攻擊,來進行承傷最小化。 2.3 怪物強化。地圖格子有一般戰鬥、拿牌、商店、城鎮、菁英、大/小王 (所有事件進入前都要戰鬥),且地圖是可以來回走動,看似是可以在前期刷數值,但怪物有強化機制,關卡內每過一段時間怪物屬性就會提升。地圖有汙染點可以清除,但可能過一關增加戰力30-40,清除汙染也減個30左右,如果不是必經路線,也不值得特意走過去,走那段路加的比扣的多。 3. 局內/外升級。局外確實實用,但讓人感覺是先把你打斷腿在讓你把腿接回去,然後醫療費又超高,肝到不行。(沒醫保還敢來看病啊?)諸如半血回體增加、過關體力返還少量血之類的、好像還有個是開局可刷牌組(沒點出來)。局內升級則半屎半糧,好得讓你可以組出新流派,普通的幫你接上腿,爛的以為是拿詛咒debuff。 總結是沒什麼構築感,就是不斷刷數值。但遊戲各種機制阻止你開刷,玩得不爽。局內升級肝,局外升級看臉,還可能來的deuff。 要玩即時卡牌不如左轉去玩OVERDUNGEON,爽到讓你顯卡爆炸。 如果是要玩節奏QTE戰鬥,推荐個老遊戲Deep Dungeons of Doom。遊戲就攻擊/格擋兩個鍵,看到怪紅光格擋,怪收手攻擊,還有三種職業(戰/法/刺)攻擊節奏都不一樣,有點挑戰性又真的爽,以為在玩2D類魂。 p.s 之前玩過同發行商的SPIN HERO,也是初期驚艷,玩個幾局覺得開始坐牢。只能說不合胃口,謝謝!慢走不送!!!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a lot to say about this game. A roguelite, auto-card battler with parrying. The game itself honestly is really fun, well, until you get tired of how slow and rng reliant the game is. The main problem to me at least, is how much it forces you to stall, and the RNG. Depending on the loadout the game pushes you into, fights end either too quick to really build up or are so slow that you hardly make any actual progress in each run. Essentially, the gameplay boils down to playing cards that either increase one of your 8 stats for the rest of the run bit by bit. That part I do like, however, you can hardly even choose what cards you get. Each run you start with 8 cards, 3 guaranteed heals and 5 completely random unlocked cards (that you've taken in a run). There's an upgrade which lets you reroll your starting deck, however it costs 10% of the in-run currency, which you start with 100% (the cap) and gain back from each fight at a rate of 1%-10%. So you either take a mid hand or roll away your currency in hopes of a good or even just a decent starting hand, which you could use for gaining more cards instead. Speaking of which, to gain more cards, you have to visit specific spots on the map, go through a fight and get to choose up to 3 random cards to *purchase*. The price is around 5%-25% usually and you can reroll the cards for 10%, 20% and then 40%. You can of course skip cards, but that harms your runs, every card above 10 cards gives you 5% energy regen, which you use to play and draw cards. What makes it even worse is that you cannot restart a run, well you can, but the only ways to do that are 1. Die, 2. Beat the boss or 3. On the map move to the beginning. Which, good luck if you decided to go for a tanky or reflect dmg build, cause the moment you get into an encounter with an enemy that doesn't attack (or doesn't do any significant damage) and is too tanky to kill with ur unupgraded 10 dmg auto attacks, you're basically ♥♥♥♥♥♥. There's so much potential and I feel like some smaller tweaks would make this game so much more bearable. A restart run button in menu, honestly just remove the reroll cost for the starter deck and the in-run card selection points and you could at least play around everything that needs bigger reworks, like non stat based cards (for example, status effect cards and the status related legendary cards), the tanky enemies and the timer that increases enemy levels over time. Could be so much more fun, though it doesn't seem like the devs are working on the game anymore. I really want to recommend this game, but it's just too unpolished for me to do so. Alr, unpolished rant over. Also, reflect damage doesn't activate if your temporary shield absorbs the enemy hit on parry.
Terrible game, crap really. Really disappointed that I had to wait 6 months and purchase this twice due to the publisher being blacklisted by humble bundle after stealing my cash.
啊…游戏崩溃了。 ___________________________________________ ############################################################################################ ERROR in action number 1 of Alarm Event for alarm 0 for object obj_weather: part_type_death argument 1 invalid reference to (particle type)############################################################################################ gml_Object_obj_weather_Alarm_0 (line 42)
good.
Pretty solid Slay the Spire type thing. I like the art and the parry system but I wish there was more variety to the builds. Since you're building up stats throughout an entire chapter and there's only so many stats plus elemental cards are pretty rare I ended up with similar builds in each world. Overall, if you like the genre it's worth checking out.
Eu gostei, Simples, divertido, gameplay rapido. n chega a ter mta estrategia é mais jogar as cartas certas e saber a hora certa, bacaninha
别买,游戏有问题! ___________________________________________ ############################################################################################ ERROR in action number 1 of Alarm Event for alarm 0 for object obj_weather: part_type_death argument 1 invalid reference to (particle type)############################################################################################ gml_Object_obj_weather_Alarm_0 (line 42) 玩着玩着游戏就跳出弹窗,关闭之后游戏崩溃,把那些代码喂给千问和豆包之后他们都告诉我游戏的代码有问题,运行错误,就很烦
This card game is boring requiring almost zero thoughts and some cards crash it.
It's hard to have a reactive parry system when both you and the enemies' attacks queue is really awkward ways. Basically, playing a card cuts incoming damage by 50%, which is key to surviving. Unfortunately, the shield happens in real-time when the attacks queue up, meaning sometimes your own attacks will stall the enemy's attack unexpectedly, wasting your very scarce resource. Also, paying 5 resource to draw cards but only recouping 3 on discard makes managing your hand feel real bad. Just have card draw be on an automatic timer or something.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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