
A coin-pushing dopamine machine. RACCOIN is a roguelike deckbuilder where you combine special coins with powerful items to trigger wildly satisfying combos. Stack shiny towers, spin the lucky wheel, and shake the machine until all the coins drop.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Jul 31 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
RACCOIN: Coin Pusher Roguelike blends the chaotic fun of classic arcade coin pushers with the element of roguelike deckbuilding. Combine special coins with powerful items to trigger satisfying synergies. It’s a nonstop dopamine rush packed into one unpredictable, coin dropping ride.

Discover all kinds of special coins during your runs! Combine Seed Coins with Water Coins to grow a money tree right inside your machine. Drop a Cat Coin to hunt down every last Rat Coin and rack up extra tickets. Need more points? Use a MultiCoin to boost your score across the board. Too slow? Blast a TNT Coin to trigger a massive explosion and blast every coin forward at once!

Uncover 150 unique items that can dramatically shift the course of your run. Stack multipliers, spawn coins with extra points, or simply shake the machine when you're running dry.
Apply special plating to your favorite coins to enhance their effects and unlock even wilder combos.

Play as one of several unique characters, each with their own set of themed coins and playstyle. Take on the role of a greedy raccoon manager who excels at math-based combos, or a quirky biologist who specializes in animal-based coins. Every character offers a fresh and wildly different way to play.


6 playable characters, each with their own unique coins
150 distinct coins with special effects
150 power-up items with unique abilities
Endless run mode for infinite replayability
8 difficulty levels to master
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 4.6Kreviews | 82% | — | $2M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 408 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very inconsistent combo set ups up to this point. Every game has turned into some sort of slog where a single round takes too long and then I lose. Not rewarding. Not very fun after the first play or two.
TL:DR: Well made, well polished yet detrimentally derivative and ultimately hollow. I would liken it to a physics-based simplified Balatro, for better and for worse. It feels more in line with casino games than roguelikes/deck-builders. If you just want to see numbers go up and lights flash, this is the game for you. If you're looking for a balatro-style rube goldberg simulator, I'd recommend searching elsewhere.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 409 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a game in my cozy collection, live laugh love gambling
Ah, revenge for all the times I wasted money on run down arcades as a kid... Ok so, it's entertaining enough when you get insane combos going, whether it's flying chickens, bombs, or tornadoes, and this felt like a fair enough price for it. However, if I'm honest, I'm not sure it has quite the replay appeal of Balatro or Slay the Spire. Roguelike genre games have such breadth of scope, play style and general mood that one size never fits all. Some are hyper, some are chill, some require more reaction time and others more strategy (and some, like this one, require a bit of both). That said - I like this title, and I rated it accordingly. Card games and arcade games - digital or old school - have a totally different type of intensity and focus, and real-time actions/decision making comes at a different pace. I like both, so it's okay for me. My main critique, however, is that the tutorial really could be a bit longer and more comprehensive. Additionally some descriptions, such as that for the Origin Coin, should be improved as they aren't particularly clear. Anyway, there are a TON of options here, and even experimenting with one character yields a lot of ways to play, which only expands as you unlock more options...this has, of course, a up and down side. You'll pick it up as you throw yourself to the wolves and experiment, but given the myriad ways you can play each character, expect a bit of a learning curve before you "break the game".
如果有保存功能就好了,200多回合推到10的4k多次方舍不得退出。
TLDR: It needs a lot of work on the balance. There are many ways to win a run, but some (I have one in particular in mind) that are simply infinitely better and easier than the rest. There are a few infinites that can be achieved from what I've found, but the round goals in endless ramp up so fast that you have to sit there for hours (unless you're using certain strategies) and it makes most builds just not work past a single round of endless. It's very frustrating. You might find a build that you win the run with super easily, and easily beat the first round of endless. But then you proceed to the next round, and you cant even get anywhere close to the goal. For the record, I'm not saying the game is difficult, since you can just get return mult coins on any character and get to e300 with little difficulty or luck. Compared to the seemingly intended builds for each character, I have found this to always be the best strategy. I was on a run that scaled coin tower height and score rate, and had a pseudo infinite setup. It required an auto-clicker, because there currently isn't any way to automatically launch coins as they come into your clip. I had to leave my computer AFK with the game running for 3 hours to beat the 4th round in endless, even with over 3000 score rate and the game running on the fastest speed. You cant even do anything else besides watch something on the second monitor with the game on if you find an infinite, because even on a windowed setting, the game pauses the second you tab out. In addition, the game isn't that well optimised, and you will probably experience lag whenever a lot of coins are being scored or moved around. The game is fun, but it needs a lot of work to provide meaningful runs and re-playability, and could use multiple QOL changes. I wouldn't buy this right now. Wait until it's in better shape.
High quality brain rot game. It does kinda seem like most of this game is RNG driven, more so than Balatro, so it's hard to say whether there's really much strategy involved in winning. Either way I'm obsessed with coin pushers in general so this definitely scratches that itch.
hot damn
one of the best to ever do it. plays a liiiittle bit wonky but that's the intent and you have to get on board with its wonk to have your fun. and boy, there's a lot of fun. what the heck do i mean by this? balatro says "i'm gonna give you random items in a random order and you're gonna craft a build out of them. you might *want* to go flush mode, but you should pivot in the direction the randomness *tells* you to go." raccoin says "every character has like, 3 or 4 infinite happiness combos that you can pretty reliably get going every single run. find out what those combos are! some are obvious, some are not." is this better or worse? it feels less... organic, but in many ways it's just as rewarding. raccoin just wants to pat you on the back and give you the serotonin you need to live. i love you raccoin!
Game scratches THAT itch. A little more complex to learn than Balatro but just as fun once you understand it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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