
In this retro inspired platformer, you play as Rabidja, the famous rabbit ninja. Travel through 20 levels including forests, seashores, underwater depths, gloomy caves, fly in the sky and explores the dark castle of the sinister Professor to get back your 12 golden pieces.
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About
Rabidja's Revenge is a retro handheld platformer in Pixel Art.
Play as Rabidja, the rabbit ninja seller from the Aron franchise, published on Xbox 360 by Meruvia.
Travel through 20 levels including forests, seashores, underwater depths, gloomy caves, fly in the sky and explores the dark castle of the sinister Professor to get back the golden pieces he stole from you.

A new modern / retro platformer.
20 fun and originals levels through 5 different worlds.
3 mean bosses.
Run, jump, swim or even fly in an airplane! (platforming + shooting stages).
Throw shuriken, as a good ninja, but beware! It won't kill ghosts...
Funny graphics and story.
12 hidden Golden Pieces to find.
3 bonus levels to unlock.
A retro challenging game but not frustrating thanks to infinite lives and an auto-save system.
You can download the ROM and play on your favorite emulator / handheld.



You can play the game directly on Steam or download the ROM to play it on real harware or emulators!
For that, click on "Browse Local Files" on the game to go to the game's files, go to the "Goodies" directory to find the Roms and the digital manual.


Game development / Art: The Indie Meruvia Team
Music: Beatscribe for the catchy tunes
Made with GB Studio 4 by Chris Maltby and Platformer+ by Hauntology
Steamdeck Version thanks to GodotBoy by GreenF0x

We took a great pleasure to create the game, with a lot of love, patience and laughs. You can try to find all the little references to known video-games in it (or to our previous games).
We hope you will enjoy the game as much as we did developping it.
Have fun! :)

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
полное прохождение https://youtu.be/C4KJLY2i3pc В этом платформере в стиле ретро (Game Boy Color) вы играете за Рабиджу, знаменитого кролика-ниндзя. Путешествуйте по 20 уровням, включая леса, морские побережья, подводные глубины и мрачные пещеры, парите в небе и исследуйте тёмный замок зловещего Профессора, чтобы вернуть свои 12 золотых монет. Играйте за Рабиджу, продавца кроликов-ниндзя из серии игр Aron, выпущенной на Xbox 360 компанией Meruvia. Довольно сложноватый ретро-платформер в стиле Pixel Art (Game Boy Color). Не всегда отзывчивое управление и порой даже прыжки не всегда срабатывают. В ролике на странице игры красивее выглядит из-за фонового изображения имитирующего игровую консоль (приставку), но на деле такого нету. Порой монеты очень сложно найти и достать. При определённом количестве откроют после финального бонуса дополнительные уровни.
A nostalgic throwback to Game Boy era platformers, pairing chiptune music, simple two-button controls, and one-hit deaths with tough but short stages This game feels like it was locked away for ages, with origins that trace back to the Game Boy era. When you start the game, you are welcomed by a small box in the middle of the screen, which can fortunately be expanded to full screen without losing any detail. There is also chiptune-like music and gameplay that revolves around just two keys. Aside from moving left and right, your only actions are jumping, including a double jump, and throwing shurikens. There are no restrictions or mechanics borrowed from modern games, such as stamina systems, so you can throw as many shurikens as you like. Despite its simple feature set and minimalist design, the game places a strong emphasis on difficulty, something many players who grew up with these kinds of titles will recognize immediately. The main challenge is that you can only take one hit. It does not matter whether the source is an enemy or an environmental hazard; the moment you touch anything, you dissolve into a cloud of smoke. This is closely tied to the game’s so-called limitation, which can hardly be called one, as this is simply how games were designed at the time. Your view is restricted to only a few steps ahead, meaning enemies often appear the instant you jump over an obstacle. Without fast reflexes or prior knowledge, you will likely die several times until you memorize the layout of each stage. Your shurikens only reach the edge of the visible screen, so anything beyond that cannot be defeated, even if you know it is there. On the positive side, stages are short and never overstay their welcome. You will encounter moving and disappearing platforms that can drop you into the void or onto hazards, but there are no excessively complex jump sequences. The game also includes checkpoints, though they are unmarked, leaving you unsure of when progress has been saved. For those who enjoy collectibles, each stage hides a single coin that eventually unlocks secret levels. Since the game is linear, these can be easily missed. There are five themed worlds, and while they introduce fun variations such as snorkeling in underwater stages or flying through sky levels, the entire game can be completed fairly quickly. You also do not need to worry about beating the game with only a few limited lives, as death simply respawns you at the last checkpoint.
This is a capital R Retro™ game. It really feels like an early GBC game, every inch. I respect the commitment.
A nice and charming Game Boy platformer. Reminds me of Warioland II. Love the pixel art and the design of the monsters.
A nice retro platformer with a lot of varied levels. Love the graphics. Quite short (1 hour) but fun to speedrun from time to time. I love the facts that I can play it on my computer as well as on my classical handheld. It looks pretty impressive on a real GBC modded with an IPS screen! Overall, it feels nostalgic of that time when we were kids and everything was lighter. I think it would have been an absolute hit if it came out during the golden age of the Game Boy. A nice obscure indie gem that should deserve more light.
Charming graphics but absurdly heavy controls to the point where i think a passenger plane could stop mid air faster than the character you play as in this game. Not all too good, sorry.
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