
Gastova is a lighthearted 2D platform adventure game. As the Guardian Witch of Arkana, Gastova must keep the balance of magic, solve a mystery involving the elemental fount guardians, discover hidden truths, and protect the future of her world from ominous forces before it's too late...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Something is amiss with the witches that guard the Elemental Founts of Arkana. Gastova, the current Guardian Witch, sets out on a journey to discover the reason behind the strange behavior of her former classmates and fellow witches, and to restore the founts and their strained friendships to normal.
As long as the bonds between the Guardian Witch and the Founts are restored, Gastova will be able to draw on the power of all the other witches who find her worthy. Defeat the other witches to receive their blessing and awaken Gastova’s power to channel her friends’ magic, and find out the truth behind the mysterious individual sowing all the chaos behind the scenes!
Inspired by classics such as Mega Man, Metroid, and Wonder Boy, Gastova: The Witches of Arkana mixes old and new concepts in a witchy package! With a vast arsenal, Gastova can summon special companions, wear outfits equipped with different mechanics, cast powerful magic with grimoires, and acquire a selection of different weapons to defeat the challenges in her journey!
Find and defeat a unique and vast selection of enemies! Each area of the game has its own set of mobs that can only be fought in these places, each with its own abilities to spice up your adventure. By overcoming these enemies, you collect their bestiary entries to understand their strengths and weaknesses.
Face off against the Fount Guardians and their Protectors in a wild variety of boss battles! Defeat these challenges to receive their blessings, strengthening Gastova in the process. As your bonds with your former friends begin to mend, their powers manifest in many unique forms: Be it with powerful super attacks of your Staff, or in the form of adorable but fierce companions, who will assist Gastova in unique ways
Acquire powerful staves along the way that grant Gastova unique attacks! They are useful to counter and defeat different enemies found in the world of Arkana. Powerful foes will always have a higher chance of granting you that special Staff!
Find collectibles along the way and unlock special outfits that may modify the way Gastova interacts with her companions, weapons, powers, and even the world around her!
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was a Kickstarter backer for this project, and this simply is not the game I backed for. In brief, the game was pitched as a collection-focused platformer with a large, interconnected world, and the early access builds reflected this; however, game balance and quality assurance issues during development eventually led to the developer ripping out 80% of the game mechanics and their associated collectibles and tying what few upgrades remained to a linear progression based on grinding XP, with progress through the world instead gated by force fields which disppear after certain bosses are defeated. The trouble is, the world map wasn't actually redesigned to reflect this change in direction, so what's left is a mostly linear slog through a bland and weirdly empty world where you can still clearly see where the collectibles [i]would have been[/i] in earlier builds of the game. Heck, the 1.0 release didn't even update the former shopkeeper NPC's dialogue, so she's still just standing there inviting you to step into an upgrade shop that no longer exists. To top things off, the screenshots on the Steam store page at the time of this writing are taken from an early access build where the above-described features still existed (at a glance, at least two of them explicitly depict now-removed game mechanics), and many of the existing positive reviews also seem to be describing one of those early access versions, so the change in direction is not adequately disclosed to potential purchasers.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game! The artwork reminds me of Stardew Valley and is super cute. There's a lot of content too despite it being an Indie title. Highly recommend
says it has full controller support but you cant rebind keys.
Edit: Rescinded my negative review and switched to positive, dev have finally released the endgame and enacted patches. Rough around the edges but very enjoyable
Feels like a Mega-Man like game but, not really as attack upgrades discarded the need to cycle through elements for the most part. Attack upgrades also made everything really easy after 3rd boss as most bosses die in about 30 - 45 sec.
Fun little platformer game that I can play on my Steamdeck. Highly recommend
I had a lot of fun playing this game, can't wait to play it on my Steam deck when I get it next week I have some suggestions, I just opened the game and i want to lower the volume because it's loud. However, I cant get to the settings page until I start a game. I hope I can access the settings in the beginning in the future
https://youtu.be/VAcMO7LuQSM?si=L_Xn3GsEOSmMGHE8 建議看完這個OP就好,我當初就是被這首歌給深深吸引才想來玩 我真的無法推薦本體 demo版我只玩過最初的版本(快5年前),再來就是這正式版了 整體非常多bug,而且大概一半是能輕易復現的,真的很好奇製作團隊有沒有做play test,或是完整的玩過 唯一能慶幸的是只有遇過一次惡性bug被卡住動不了就被打死了 整體太多設計意義不明 敵人出招很隨意,完全不考慮玩家能不能對應 正式版前大改遊戲系統,從商店升級改成升等 反正最後我是用外鄉打死全部boss了,正面打我受不了
本作是2D平台动作+轻度银河城+萌系像素风 主线全配音,关键角色基本都是美少女,声优表现也在线 像素画风下的角色演出做得挺可爱的 对于萌系玩家来说是个不小的加分项 而且台词和剧情演出也有一些有趣的梗 (打猫娘BOSS的时候她是不是说了哈基米南北绿豆= =?) 武器系统有诚意。 16种法杖,各种主动使用的魔导书,不同属性的守护灵还都有对应大招 还有各种服装,而且本作的服装不是纯装饰品 而是可以直接改变不同法杖或者魔导书的性能 敌人种类也相当丰富,不是换皮怪堆数量 最值得夸的是——可以一口气携带一大堆不同法杖,不用回存档点切换 这个设计对个人来说太香了, 战斗中就能根据敌人属性和玩家心情随时切法杖 很多同类游戏都该学学这个 缺点方面—— 1、法杖掉落全靠脸。 法杖只有对应的小怪才会掉,而且不是初见必掉 运气差的时候得反复刷好几次= = 最要命的是,哪些怪掉哪些法杖,游戏一个字都没提示 因为属性克制和相性系统,某些BOSS有无对应法杖难度差别巨大 这就把游戏体验和运气绑得太紧了 2、货币系统完全是个谜。 游戏有货币,但完全不知道在哪消费= = 攒了一堆钱,没地方花 如果能用来购买法杖,升级血量或者守护灵等级就好了, 偏偏没给这个功能 等于整个货币系统白做了 3、守护灵升级太肝了。 需要的经验值非常多, 而且目前没有加速养成的手段 4、解谜引导不太好。 森林地图的迷宫卡了半天,怎么转都出不去 后来回城市才发现有个NPC说了通关方法= = 这种关键提示放在离迷宫十万八千里的地方,设计真的有问题 鬼屋也是,地形在两种模式下不一样,转了半天不知道怎么解 后面在里世界状态直接离开鬼屋, 重新传送到后面的女神像才找到剩下的3个女仆 5、系统功能不完善。 小地图是有的,也会显示收集品, 但如果能显示当前区域的具体收集情况就更好了 尤其是没刷出来的法杖啥的(但如果能改成法杖能买就更好了……) 6、没有自定义键位设置 这游戏不是那种动作类的银河恶魔城, 攻击键基本就是一直摁住, 但是闪避键离得过于近了, 导致一边摁攻击键一边按闪避会特别别扭= = 又不能自定义键位,不高兴。 最后总结一下 不是那种面面俱到的六边形战士 引导烂、掉落看脸、货币没用、守护灵太肝,短板确实明显 但武器系统的灵活切换、全配音的美少女阵容、明快的战斗节奏 这几个长板让它在这个品类里还是有自己的味道 如果能把引导和掉落提示修一修,再加个消费货币的地方 体验能上一个大台阶 个人评分7.5分吧
Ребятки явно устали 4 года допиливать игру и решили просто остановиться и выкатить то, что есть. Та часть, что уже была в 2022м, всё еще хороша и приятно играется: портретики, озвучка, Гастововские подколы, боссы с кучей атак, арсенал палок и фамильяров на любой вкус. С балансом так и не справились: раньше магазин превращал все боссфайты в фейсролл, теперь ты просто перманентно бомж, циферки уровней растут, а статы за всю игру вырастают со стартовых 10/10 аж до 20/20, количество хп, маны и книжек (тоже что-то типа маны) не меняется. Есть разнообразная крутая магия, на которую тратятся книжки, но использовать будешь за редкими исключениями только хил, потому что мобы ушатывают за 2 тычки, а книжки восстанавливаются только с дропа (и приходится перед боссами ходить их фармить). Последние уровни - лютая душня, а диалоги скатываются в сплошное уныние. Раздражающая механика стихий: постоянная угадайка, кого надо бить огнем, кого водой, кого ветром. Боссраш из 12 боссов - отдельная песня... В общем, рекомендую первую половину и не рекомендую вторую.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $88.9K | 202 | 86% | $19.99 | |
| $39.9K | 132 | 58% | $14.99 | |
| $37.2K | 92 | 100% | $13.49 | |
| $20.9K | 69 | 91% | $17.99 | |
| $0 | 39 | 87% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.6K | 209 | 88% | $2.99 | |
| $20.6K | 106 | 88% | $6.99 | |
| $20.5K | 110 | 91% | $6.99 | |
| $20.5K | 186 | 87% | $4.99 | |
| $20.5K | 442 | 87% | $1.99 | |
| $20.5K | 165 | 77% | $4.99 |