
Gastova is a lighthearted 2D platform adventure game. As the Guardian Witch of Arkana, Gastova must keep the balance of magic, solve a mystery involving the elemental fount guardians, discover hidden truths, and protect the future of her world from ominous forces before it's too late...
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About

Something is amiss with the witches that guard the Elemental Founts of Arkana. Gastova, the current Guardian Witch, sets out on a journey to discover the reason behind the strange behavior of her former classmates and fellow witches, and to restore the founts and their strained friendships to normal.
As long as the bonds between the Guardian Witch and the Founts are restored, Gastova will be able to draw on the power of all the other witches who find her worthy. Defeat the other witches to receive their blessing and awaken Gastova’s power to channel her friends’ magic, and find out the truth behind the mysterious individual sowing all the chaos behind the scenes!
Inspired by classics such as Mega Man, Metroid, and Wonder Boy, Gastova: The Witches of Arkana mixes old and new concepts in a witchy package! With a vast arsenal, Gastova can summon special companions, wear outfits equipped with different mechanics, cast powerful magic with grimoires, and acquire a selection of different weapons to defeat the challenges in her journey!
Find and defeat a unique and vast selection of enemies! Each area of the game has its own set of mobs that can only be fought in these places, each with its own abilities to spice up your adventure. By overcoming these enemies, you collect their bestiary entries to understand their strengths and weaknesses.
Face off against the Fount Guardians and their Protectors in a wild variety of boss battles! Defeat these challenges to receive their blessings, strengthening Gastova in the process. As your bonds with your former friends begin to mend, their powers manifest in many unique forms: Be it with powerful super attacks of your Staff, or in the form of adorable but fierce companions, who will assist Gastova in unique ways
Acquire powerful staves along the way that grant Gastova unique attacks! They are useful to counter and defeat different enemies found in the world of Arkana. Powerful foes will always have a higher chance of granting you that special Staff!
Find collectibles along the way and unlock special outfits that may modify the way Gastova interacts with her companions, weapons, powers, and even the world around her!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was a Kickstarter backer for this project, and this simply is not the game I backed for. In brief, the game was pitched as a collection-focused platformer with a large, interconnected world, and the early access builds reflected this; however, game balance and quality assurance issues during development eventually led to the developer ripping out 80% of the game mechanics and their associated collectibles and tying what few upgrades remained to a linear progression based on grinding XP, with progress through the world instead gated by force fields which disppear after certain bosses are defeated. The trouble is, the world map wasn't actually redesigned to reflect this change in direction, so what's left is a mostly linear slog through a bland and weirdly empty world where you can still clearly see where the collectibles [i]would have been[/i] in earlier builds of the game. Heck, the 1.0 release didn't even update the former shopkeeper NPC's dialogue, so she's still just standing there inviting you to step into an upgrade shop that no longer exists. To top things off, the screenshots on the Steam store page at the time of this writing are taken from an early access build where the above-described features still existed (at a glance, at least two of them explicitly depict now-removed game mechanics), and many of the existing positive reviews also seem to be describing one of those early access versions, so the change in direction is not adequately disclosed to potential purchasers.
I love this game! The artwork reminds me of Stardew Valley and is super cute. There's a lot of content too despite it being an Indie title. Highly recommend
says it has full controller support but you cant rebind keys.
Edit: Rescinded my negative review and switched to positive, dev have finally released the endgame and enacted patches. Rough around the edges but very enjoyable
Feels like a Mega-Man like game but, not really as attack upgrades discarded the need to cycle through elements for the most part. Attack upgrades also made everything really easy after 3rd boss as most bosses die in about 30 - 45 sec.
Fun little platformer game that I can play on my Steamdeck. Highly recommend
I had a lot of fun playing this game, can't wait to play it on my Steam deck when I get it next week I have some suggestions, I just opened the game and i want to lower the volume because it's loud. However, I cant get to the settings page until I start a game. I hope I can access the settings in the beginning in the future
Cute little game reminds me of Mario on Gameboy! Fun combat as well!
https://youtu.be/VAcMO7LuQSM?si=L_Xn3GsEOSmMGHE8 建議看完這個OP就好,我當初就是被這首歌給深深吸引才想來玩 我真的無法推薦本體 demo版我只玩過最初的版本(快5年前),再來就是這正式版了 整體非常多bug,而且大概一半是能輕易復現的,真的很好奇製作團隊有沒有做play test,或是完整的玩過 唯一能慶幸的是只有遇過一次惡性bug被卡住動不了就被打死了 整體太多設計意義不明 敵人出招很隨意,完全不考慮玩家能不能對應 正式版前大改遊戲系統,從商店升級改成升等 反正最後我是用外鄉打死全部boss了,正面打我受不了
Ребятки явно устали 4 года допиливать игру и решили просто остановиться и выкатить то, что есть. Та часть, что уже была в 2022м, всё еще хороша и приятно играется: портретики, озвучка, Гастововские подколы, боссы с кучей атак, арсенал палок и фамильяров на любой вкус. С балансом так и не справились: раньше магазин превращал все боссфайты в фейсролл, теперь ты просто перманентно бомж, циферки уровней растут, а статы за всю игру вырастают со стартовых 10/10 аж до 20/20, количество хп, маны и книжек (тоже что-то типа маны) не меняется. Есть разнообразная крутая магия, на которую тратятся книжки, но использовать будешь за редкими исключениями только хил, потому что мобы ушатывают за 2 тычки, а книжки восстанавливаются только с дропа (и приходится перед боссами ходить их фармить). Последние уровни - лютая душня, а диалоги скатываются в сплошное уныние. Раздражающая механика стихий: постоянная угадайка, кого надо бить огнем, кого водой, кого ветром. Боссраш из 12 боссов - отдельная песня... В общем, рекомендую первую половину и не рекомендую вторую.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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