
Dodge bullets, missiles and lasers in battle as you wrap your head around that bunny girl costume! Combo away with your mighty Piko Hammer or spam various spells from afar with your fiery fairy friend. Explore and explode through Rabi-Rabi Island as you collect power-ups and uncover secrets...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…

Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.
Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.
Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.
Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?

– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Bunny.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.
UPRPRC Edition contains
Rabi-Ribi Game
Digital OST (Original Soundtrack)
Rabi-Ribi Digital Artbook
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 12.3Kreviews | 95% | — | $5.2M |
| $19.99 | 696ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bnuuy :)
I would like to put the little fairy in a jar, you can imagine the rest
милые пиксельные тяночки o(〃^▽^〃)o🌸🍓
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Korean
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rabi-Ribi is a great metroidvania with varied locales, rewarding exploration, enough cues to guide a player combined a plethora of options to enable sequence breaking and good bosses. Items are regularly powerful, there's several major progression enabling items that let you into new areas and a bunch of other solid general power ups - both always feel good to find. The game controls well at all times and mistakes are almost always your own (with the exception of one attack which I preferred to turn off). The world is easy to navigate with numerous warps and terrain and areas feel distinct enough to path using without needing to pull up a map to make sure you're 'somewhere new yet' or similar. That said, the game isn't without some minor gripes. Every single character design - and by extension almost all of the bosses - are some variety of anime girl (they will greet you and then decide they need to shoot bullet hell patterns at you). The lack of diversity is a complete non-issue for me, the bullet patterns are always highly varied and you will need to be applying yourself to learn new attacks and positioning which stops things from ever dragging but I can completely understand that some people would prefer a more traditional variety of platformer bosses which are simply not present here. The general minions have a good variety of attacks but are again mostly cute animals or anime girls themed around animals; if you are put off by the very anime aesthetics this is a lot more likely to grate on you than it ever did on me. The plot insomuch as it exists is similarly one dimensional and is basically cute girls doing silly things and magic. Sometimes that's all you need, cute things are cute, you know? Outside of the above, the map could also do with a pin system (and honestly just an automated uncollected icon for everything you see exposed but can't collect), the warp menu could be better organised and present more information and the platforming in general could do with having more teeth to it before the postgame areas but none of these take away from the overabundance of quality in the exploration and bosses which are the clear focus. In spite of the ease of navigation the terrain in general could also be of a bit higher fidelity but it's a very minor nitpick. If you aren't filtered by the art style and the fact the story is very surface level slice of life anime with very minimal justification of a focus on kemonomimi designs there's an incredibly rewarding exploration platformer with some stellar progression and some great bullet hell bosses in a game that's a joy to play from start to finish. Strongly recommended, I look forward to the sequel which I will join my brothers in playing naked day 1.
When I first bought this game way back near release in 2016, I'm not entirely sure what I was expecting. A new metroidvania with a pixelated style? I love me a good metroidvania. On the surface, this game looks like standard weeb anime fare. But the more I played it, the more it became apparent that this was anything but. It really warms my heart that there still exists a few devs that absolutely put their heart and soul into creating a truly amazing product, and that is what Rabi Ribi is to me. It is the most charming, beautiful, well put together game, that has probably the best map and exploration mechanics of any metroidvania to date. It's also one of the most soul-crushingly difficult games I've ever played, and I wouldn't have it any other way. Beat me until I get better. There's so much to do and see. The visuals, though pixelated, are strikingly good. The ost is still one I go back and listen to from time to time and is incredible. The controls are very tight. If you get hit and killed, you can seldom blame the controls. Each boss fight is unique, almost like a puzzle to figure out what works and what doesn't. There is a ton of content to be had here. And the difficulty, as mentioned earlier, is quite punishing, but not in a bad way. Some games have you just smash your head up against a wall until it breaks. That's not good difficulty. Rabi Ribi is a game that forces you to adapt and get better, and you won't succeed until you do, which is how it should be. This game is easily a top 5 for me and deservedly so. You can tell the devs did everything they could to deliver a stellar game that I still come back to from time to time, just to do it all over again. The devs most assuredly have my confidence and respect for giving me and many others a truly wonderful experience. Eagerly looking forward to your future endeavors.
bunny girls + yuri = peak
ボスが硬すぎる。 攻撃パターンが多彩でトライ&エラーをするのは良いのですが、限られた攻撃チャンスで5%ぐらいしか減らない。結果倒すのに10分ぐらいかかったりするのでダレます。謎にダメージが入らない時があったり、攻撃中にのけぞりながら弾幕射出してきたりするので少ないチャンスを中断させられストレスを感じる。 キャラは可愛くて操作性自体は悪くないのにテンポの悪さが致命的。
my first ever bullet hell game, and its awesome.
优点是充满想象力的地图设计 缺点是冗长的boss战设计,丧心病狂的附带debuff的弹幕 推荐初见正常难度以下,避免退坑
Why can't metroidvanias be like this instead of boring dogsh1t?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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