
Dodge bullets, missiles and lasers in battle as you wrap your head around that bunny girl costume! Combo away with your mighty Piko Hammer or spam various spells from afar with your fiery fairy friend. Explore and explode through Rabi-Rabi Island as you collect power-ups and uncover secrets...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…

Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.
Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.
Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.
Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?

– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Bunny.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.
UPRPRC Edition contains
Rabi-Ribi Game
Digital OST (Original Soundtrack)
Rabi-Ribi Digital Artbook
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 12.3Kreviews | 95% | — | $5.2M |
| $19.99 | 696ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The anime-style art, writing and story belies that this is one of the best designed Metroidvanias period and an overall masterclass on game design. A Metroidvania with Devil May Cry-esque style/ranking systems intertwined with bullet hell mechanics. Not only does getting a high ranking inherently feel good, but it increases your damage, encouraging you to actually engage with the bullet hell style attacks and constantly alternate weapons/combos. Having trouble getting/maintaining a high ranking on a boss? Just explore other areas and find some of the many, many upgrades since the game is extremely non-linear even by Metroidvania standards. Mess up a combo late into a boss or decide you want to approach the boss later? Don't worry, the game autosaves right before every boss and you have a built-in quickload to instantly reload to before the boss started avoiding having to wade through menus or lose progress. Every Metroidvania should have a ranking system as even if a game isn't traditionally 'hard' (as many Metroidvanias are not) a ranking system encourages you to play well, engage in the systems, and not just mindlessly overlook what the combat system is capable of. This game is a clear example of developers who actually play games (especially their own) and understand what feels good to play and works well. If you're a fan of, or can at least tolerate, anime-style art and humor, I would easily recommend this game on its gameplay alone (although I have to shout-out the OST which is also fantastic).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Korean
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
록맨보다 맞으면서 가는 겜은 얘가 처음인듯 정말 살인적인 난이도지만 어찌저찌 엔딩은 봤다 너네는 이런거 하지마라...
One of my fav bullet hells, cute artstyle, challenging gameplay
메트로배니아는 해봤지만 뭐랄까 이런 정신없는 탄막게임은 처음인데 어려움 난이도도 할만하게 레벨링이 잘 짜여져 있네요 ㅎㅎ
goty
Una joya oculta del género el cual cuenta con una historia interesante y una dificultad bastante alta
ストーリーのオールクリアまでしたのでそこまでのレビューです 攻略サイト等を見ずにコツコツプレイで20~30時間ほどになるかなと。クリア後コンテンツもあります 出来が良くやりごたえも十分、おすすめです 可愛らしい絵柄とほのぼのとした雰囲気とは裏腹に、アクションゲームとして難易度は高いと思います。 欠点としては メトロイドヴァニア系ゲームあるあるですが、特に序盤は苦しい戦いになりやすいかなと。 不慣れな操作に制限されたアクションによる機動力の低さに悩まされる。 特に本作なんと”空中攻撃が出来ません”。それを可能にするアイテムはありますが、それを手に入れるまでかなり煩わしいと思います。 また、攻撃にスタミナが導入されており、特に序盤は一瞬でスタミナが切れ攻撃不可になってしまうので攻撃チャンスでも思うように攻撃ができないなど、アクションゲームとしては何もできないもどかしい時間が多い設計になっています。 中盤くらいからアイテムが充実してくると特に気にならなくなるのですが、それまでアクションの爽快感はちょっと薄いかも? 一方で ゲームに慣れ、アイテムも揃ってくるころには逆にゲームの出来の良さが目立ってきます。 ボスキャラがいずれも強力かつ体力も高いので戦いがいがあって楽しいです。 この手のゲームのボス戦は結構あっさり終わることも多いので、ボス戦の楽しさをメインにしたゲームって感じですね。 強力なボスを倒すために隠されたアイテム収集をする…王道ですがこれが楽しい。 設定にもよりますが、アイテム収集なストーリー進行度によってボスの強さが変わるので、どのタイミングで挑んでも良い感じの勝負になるのも良いですね。 ラスボスだけ規格外に強いですが… ボスだけでなく道中も気は抜けません。 特にトラップとデバフ”毒”のダメージがすさまじく高く一瞬でピンチになったりもします そんな罠が散りばめられたアスレチックコースもあるので、ステータスに任せたゴリ押しは難しいかも? 通常プレイの他にもRTA要素や進行スキップ、ショートカットなどの裏テクも各所にあり、やり込みゲーとしても評価できると思います 後継作のTEVIはゲームの土台は同じですが、本作の煩わしかった部分が解消されているので、そちらと合わせて遊んでみるのも良いかと思います。なお、同じゲーム難度設定と仮定するとラビリビのが難しいです
伟大,无需多言
有很多优点,但不是很好玩 对话很可爱但是剧情很拖沓,不知道在讲什么故事
Dropped the game once it started feeling like I was forcing myself to keep progressing. This was one of those games that sat deep in my backlog for years. I’d always boot it up, get instantly turned off by how the character controlled and how the combat felt, and then uninstall it. While things do improve slightly as you level up, that indie jank never really goes away. The hitboxes and hurtboxes don’t feel large enough, and at some points it feels like you can practically walk through an enemy instead of immediately taking damage on contact. That said, I love the toughness of the boss fights and how they incorporate bullet-hell elements. Those were easily the strongest part of the game for me. TEVI, another game from the same developers, looks sooooo much better, so yeah. GGs, Rabi-Rib! (It’s also funny how much the landscape on Steam has changed over the years. If you saw this game’s main character portraits now, you’d probably assume there was sexual content. There isn’t. Not that I was expecting it, but it’s still a little odd because the game is completely cutesy without really venturing into ecchi territory at all.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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