
Dodge bullets, missiles and lasers in battle as you wrap your head around that bunny girl costume! Combo away with your mighty Piko Hammer or spam various spells from afar with your fiery fairy friend. Explore and explode through Rabi-Rabi Island as you collect power-ups and uncover secrets...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…

Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.
Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.
Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.
Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?

– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Bunny.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.
UPRPRC Edition contains
Rabi-Ribi Game
Digital OST (Original Soundtrack)
Rabi-Ribi Digital Artbook
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 12.3Kreviews | 95% | — | $5.2M |
| $19.99 | 696ratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难度太高,对于初次玩这种游戏的人来说不友好。 跑图难受,有些地方不查攻略过不去 四年前就买了这个游戏,中间玩了几次都玩不下去。 四年后依旧玩的难受,我承认我手残,玩不来这种游戏,所以直接弃游了。
硬核游戏,别被可爱外表迷惑了
Over-rated. All the boss fights are the same. It gets boring quickly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Korean
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好难....真的有点太难了,我打的还是normal难度standard不敢想后面难度是啥样,打boss真的让人红温伤害太低了,打一次刮痧得刮个10分钟,后期boss感觉有些弹幕除了无敌帧根本没法躲,前期还想着不用buff加成通关呢,但重复多了实在受不了了感觉和坐牢一样,最让我不满的是这游戏属性加成和没加一样,我开standard都感觉boss血越来越厚,boss升级比你还快,还有一些boss喜欢到处乱窜打都打不到 不过优点还是很突出的地图设计很好,探索感很棒,前期难度不高的时候还是挺休闲的
did you know erina has been made in M.U.G.E.N http://kannatsuki0514.blog.fc2.com/
Game is so good it creates a new standard for bullet hell games.
ME LO COMPRÉ PARA PAJEARME Y TERMINÉ ACCIDENTALMENTE JUGANDO PEAK ABSOLUTO INSANÍSIMO qué juegazo amigo lo mejor de la vida
見た目の第一印象は性癖を歪ませる原因になりそうですがゴリゴリのアクションでそんな下心は無へと帰ります。 オススメの攻略順は(NOMAL)→HARD→CASUAL0%→HELL→BEX→トロコンへの道 HELL以上挑戦前にワークショップのPlatforming Tricks Tutorialの初級~中級(スライディングZip以外)を覚えることで このゲームのキャラコン及び自由度に魅了されると思います。 シナリオはDLCのIs the order a DLC?込みで世界観が分かるので出来ればこちらの購入もオススメです。 トロコン220個全て集めるには強い精神力と知識が必要になります。 弾幕熟練度は某東の国のノーマルがコンテ込でクリアできる程度で問題ありません。 さぁ、君もUPRPRCの一員だ!
这游戏的boss设计是一坨屎。所有人都和主角有仇,见了面就开打。那个私人弹幕有些设计的是真逆天。设计师怎么想的,弹幕量已经很密集了,然后boss还有碰撞伤害。还有一只猫的boss,那个叫巧克力的猫的妹妹,设计的真是一坨屎,跟个疯子一样乱窜,会沿着墙壁走的球形弹幕。还有司马一样的把安全点设计在离所处位置最远的点上,留给玩家的反应时间太短。有的boss觉得难,想着说探索一下地图回来再打,你麻痹的回来boss就升级了变厉害了。还有的boss,把玩家返回的路堵住,点名那个爱探索要卖主角的那个,前面的路上的小怪踏马的伤害高又多,想返回又被这个私人boss堵住返回的路。主角的伤害永远是刮痧的,受到的伤害永远是大量的。打完boss没有反馈,大部分boss不给奖励,没有正反馈就根本没有打boss的念头。还有,弹幕设计也很烂,碰撞体积不大,但是贴图设计是要大的,再配一些向光污染一样的光效,有的弹幕设计的让玩家很难去想出来躲避的方法到底是什么。我已经尽可能劝自己玩下去了,但真的被游戏设计恶心到了。
the economy used to be better when ♥♥♥♥♥♥ anime games like this were talked about more
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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