
Wealth. Women. Wildly offbeat jokes. Lie, cheat, steal, and embrace your inner rogue. Being bad has never felt so good.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 240reviews | 85% | — | $57K |
| $2.49−75% | 213ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
That's oldschool but great ... Maybe they could do better with combat mode, its very very ugly :-) But for the rest, a lot of fun :-)
Gra dla koneserów. Porównać ją mogę do ogranych King Quest lub Eco Quest 20 lat temu. Ta sama kreska, piękny baśniowy świat. Trudna ze względu na nieoczywiste kombinacje przedmiotów. Po poznaniu świata i jej mieszkańców będziemy coraz bardziej wczuwać się w rolę którą wybierzemy. W barze możemy zaciągnąć się do roli zbója i nasza przygoda będzie polegać na napadach rabunkowych. Jeżeli zaciągniemy się jako złodziej u opryszków pod fontanną w mieście będziemy raczej kradli ze sklepów czy wykonywali zlecenia od króla złodziei. Okradali domy w nocy lub bank. Trzecia i ostatnia profesja to czarodziej. Daje nam możliwość używania 4 zaklęć użytkowych i pięciu bitewnych choć te czasem są użyteczne i do rozwiązywania zagadek. Bitwy są proste i prymitywne. Nie przeszkadza to bo upiory, wilki, pająki itp. wychodzą dopiero w nocy. Trzy pory czyli dzień, wieczór i noc dają poczucie głębszej przygody. Niestety to zwiększa trudność. Niektóre postacie pojawiają się w nocy inne tylko wieczorem. Dialogi są interesujące i zabawne. Postaci pięknie narysowane. Gra ma też swoje bolączki. Walka odstaje od oprawy graficznej czy pięknie narysowanej wielowątkowej historii. Aż się prosi o walkę jak w Herosach na szachownicy z wieloma postaciami. Rozdzielczość sprawia kłopoty gdyż jest max 1600 x 1200 co na full ekranie może zawieszać pulpit przy zmianie okna. Na szczęście gra w oknie nie sprawia kłopotów. Jeżeli nie wiemy co robić możemy pójść do cyganki do namiotu i zapłacić za wskazówkę ale to niewiele pomaga. Przydałby się tryb podświetlania przedmiotów użytecznych w danej lokacji by nie przeklikiwać ich wszystkich na wszystko. Gra jest długa, ciekawa i klimatyczna. Tylko dla koneserów. 7/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 46ratings |
| 91% |
| — |
| not modelled |
| $9.99 | 26ratings | 82% | — | not modelled |
| $2.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'll get the negatives out of the way first, this games voicework is all over the damn place quality wise and the character portraits are generally hideous to look at. Oh and this games humor is a young teens idea of edgy. Now, in spite of all that I liked this. The spritework and backgrounds were pretty to look at and the games combat system was interesting enough (if kind of weird by making each attack type have it's own stats). The story when the game didn't go into the aforementioned edginess was also quite good and told an interesting enough tale. They teased a sequel at the end and I would play it.
Reminiscent of Quest for Glory/King's Quest, Quest for Infamy delivers on the classic humor, mechanics, and plot of fantasy point-and-clicks of old. I enjoy the turn-based battle system compared to Quest for Glory, and the three archetypes give a little bit of flavor for each new playthrough. Some of the navigation is a bit tricky (e.g. knowing there's a path to the northwest of the Killington manor ) that snarled my enjoyment, but overall would recommend highly.
Good game *but* there are a couple of pixel hunting places. At least not a Sierra one but step and you die ordeal
4/5
One of the best retro style point and click RPG games out there. The world is vast and beautiful. The music is charming. It's also goofy.
It's just not that good, unfortunately. Infamous Quests' two games LOOK like they should be great, but both fall short in story, sound and execution. The world is beautiful and fun to explore, and the music is good, and that's about it. The voice recording quality is bad in some instances and is unpleasant to listen to. Very few people who have this game have got far in, based on achievements. Less than 10% of the games owners have done much at all, and that's probably because of content and the bugs: There's a bunch of game logic issues, where you can do things before you should be able to, which can mess with saves. If you decide to try to push through and finish it, save often. There's been a long teased update but the lone developer is suffering from health issues according to the last news update three years ago. It's clear the devs love the old Sierra games but the result of that is a fan tribute game, stuffed with references and mechanics that pay homage to but don't successfully replicate what made those old games good.
Quest for Infamy conserva el sabor de los clásicos. Los amantes del retro y la aventura siempre queremos que se publiquen este tipo de juegos. Enhorabuena desde España.
Super fun to play and replay
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Players by region
Where this game's players are, estimated from review languages.
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