
Grind for resources, manage your own fantasy village, create and equip your heroes and send them to collect swag in Swag and Sorcery - a new streamlined RPG from the creators of Punch Club and Graveyard Keeper.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
It's basically an idle game, but everything requires a manual input anyway.
Actual playtime is 17 hours, for some reason it took a long time to idle the Steam cards. Anyway, I have a love/hate relationship with this game. I love, love, love the concept. The pixel art is amazing. The humor is very witty. There's a lot to like here. But... there's a lot to dislike, too. This game can't decide if it wants to be an idle game or one that requires active engagement. It just needs small pushes to go either way but it's refusal to commit is what hurts it most. If it had automation for crafting it would be an excellent idle game, but it doesn't. You have to interrupt what you're doing to craft the gear to use or sell because your heroes are the ones who do the crafting. If the game wanted to be an active incremental game, then they should shorten the questing cycles by about half the time it takes because as it stands the cycle is too long to hold your attention, even with three parties. So as it stands the gameplay loop is too short to allow you to do other things while doing it but too long to hold your attention while you're not doing anything. That's where it stands. The game can be fixed, it just needs to commit in a direction. If I'd paid $13 USD for it I would have been very, very annoyed. I got it in a bundle though, and currently it's $2.59 USD and that's a price I can't get mad at. That's the only reason I'm recommending it. Also, play it in a window, because the game minimizes if you click elsewhere. Anyway as it stands, 7/10. Definitely above average in the things it does well, but the overall product holds these things back. edit: Oh lord I completely forgot to talk about the swag part. It's pointless. Fashion competitions are completely mitigated by the fact that there's a sidequest later in the game that maxes out your influence. Every guide I saw on this game said some form of "only do competitions if you have a quest for it" and they're correct. They add nothing to the gameplay. If your armor doesn't add Agility, Stamina, Vampirism, or Money Stealing then you don't need it, period.
You level up your heroes, send them on outings and wait for them to bring you stuff. It's fine for what it is. An Ok time waster for like a day or two.
Ну игру явно оставили на стадии MVP и слились почему то че-то как то некрасиво по моему очевидные баги оставлять... ладно бы их 1-2 было, но чем дальше игра проходится тем их больше + ощущение такое что игру через DLC хотели доделывать, но че-то как то не срослось другие игры от разрабов: отличные гриндилки с мемасами и отсылками, но эта игра просто один большой баг-репорт с недоделанной механикой. Спасибо за визуал и неспешное течение игры, я даже могу закрыть глаза на отсутствие автоповтора, но баги писос конечно халтура на поддержке игры 3/5
100%-ed it just to be done with the game gonna be completely honest, only bothered with the game with cheating in money it is a botomless pit of grind without, with a lack of the kind of quality of life features that you would expect. The game doesn't really have a story ending? That or I broke the game sequencing catastrophically by restarting the game so that I could turn up the audio before the cutscene play so I can hear it. Anyway, game had a lot of bones of something great and enjoyable. But it turns out rather shallow once you progress a bit? And perhaps the grind is what the game uses to obfuscate that? I wish I could recommend it as a long and grindy ?mmorpg-like-feeling? equipment stat optimization and character building game? but it just lacks the QOL, and perhaps a bit more build clarity/deph, to make that function. Vaguely fun, but can't really in right mind recommend it At least it's not too difficult to 100%? if you're willing to hack in money and do a little grinding? Probably the best way to experience the game, but very exposes how little content there it?
Game is very grindy, and requires your constant attention. You send your guys on expeditions, but there's no way to automatically resend them once they finish their expedition. You have to do it manually, which makes the game tedious to play.
Swag and Sorcery ist im Grunde ein wirklich schönes Pixel-Art-Spiel, das vor allem am Anfang und in der Mitte viel Spaß macht. Der typische Humor von Lazy Bear Games kommt dabei nicht zu kurz und sorgt immer wieder für kleine, charmante Momente. Auch die Mini-Events sind zwar nichts komplett Neues, geben einem aber zusätzliche Möglichkeiten, an Ressourcen oder Geld zu kommen, wodurch der Spielfluss angenehm aufgelockert wird. Leider merkt man ab dem Mid- und Endgame immer stärker, dass es dem Spiel massiv an Quality-of-Life-Features fehlt. Genau das zieht den Spielspaß auf Dauer spürbar herunter. Der Grind fühlt sich dadurch irgendwann eher wie ein Endlosfeature an, obwohl das Spiel eigentlich gar nicht so aufgebaut ist. Statt motivierend zu wirken, werden viele Abläufe später einfach unnötig zäh. Besonders der Kleiderladen verliert sehr schnell seinen Reiz, weil man dort im Grunde kaum verlieren kann. Da sich fast alles mit genug Geld manipulieren lässt, geht viel Spannung verloren. Auch einige Designentscheidungen wirken nicht wirklich durchdacht. Zum Beispiel hat man am Ende nur acht Helden zur Verfügung, obwohl Platz für neun vorhanden ist. Dazu kommt, dass man im Endlosmodus nur eine einzige Truppe losschicken kann. Gerade der Schlussspurt zieht sich dadurch deutlich mehr, als es eigentlich nötig gewesen wäre. Trotz dieser Kritikpunkte bleibt es aber insgesamt ein schönes und entspanntes Spiel, das vor allem Fans von Pixel-Art- und Management-Spielen gefallen dürfte. Wer gerne Achievements sammelt, kann hier ebenfalls ruhig zugreifen, denn die 100 %-Erfolge lassen sich – wie man bei mir sehen kann – in relativ kurzer Zeit abschließen.
Game is lackluster repetitive, non idler and automation, LEVELING up just through gold is dumb af. Game could have so much potential. I can't recomend.
Такс, а что это у нас здесь? Хмммммм, вроде-игра, но так ли это? Вот и закончилась эта небольшая по времени(На время не смотрите, она в основном была свернута) игрулька. Сказать о ней особо нечего. Это, скорее, проба пера, нежели что-то реально стоящее(Даже в рамках инди направления). Играть в нее только в том случае, если не жалко своего драгоценного времени. Игра по своей сути-пустая. За пару вечеров, или даже быстрее пройдете. Ачивки залутаете. Кайфарик...слегка получите, возможно. Вообщем, не болеем,закаляемся, пьем вкусный чай, любим, живем. Напуствие дал, пальчики размял и теперь волен пойти закрывать следующую игру. Пи.Си. По традиции(А такие есть?), на ушко..."Только по скидке". Давай удачи дорогой или дорогая)
So the game isn't 'bad' but it isn't 'good' either. The gameplay loop is basic and some QOL improvements are desperately needed. it's very short. I have 100% achievements within 17 hours and I was playing badly. If this is on sale for about a fiver, go ahead. its a fun timesink. Otherwise... there's better games for this price
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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