
A high-octane FPS made specifically for VR. Inspired by mid 90's retro shooters, Quell 4D combines free movement, an arsenal of unique weapons and a lineup of varied enemies and bosses to bring you hours upon hours of fun gunplay.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I actually loved the artstyle and concept of the game, but I am sorry, nausea from slug movement is unbearable, please add alternative movement methods. Also hand swapping is really needed (in all vr games honesly, as a left handed guy it is very sad to have to swap controllers manually)
I love this game! Simple and intense and such a UNIQUE VIBE! -Much love, keep up the kickass work!
Quell 4D has an interesting art style with a bit of a retro feel from using sprite based enemies and items in a 3D world. While the somewhat kooky storyline and characters make the game feel like it could be fun, I have a number of problems with the game. The biggest problem, and sadly the one that has me looking into getting a refund, is definitely the movement system. There's only one movement style in the game, and that's constant movement by either holding one of the controls away from your body in the direction you want to move or using the thumbpad on the Vive controller, depending on how you have it toggled in game. This works the same as if you were using an XBOX controller or a keyboard to move. It doesn't necessarily sound like a bad thing, but you have to take into account that this is a room scale game where you're standing up and need to physically turn around and possibly move a few steps in any given direction to dodge out of the way of shots. Trying to physically move about while your 3D self is sliding around can be a major issue. I had several instances where I almost fell to the ground by accidentally taking a step to one side while I was moving with the thumbpad on the Vive, and I suddenly lost all of my balance as a result. It can lead to near instant vertigo and also has the effect of causing nausea from motion sickness. I'm not typically prone to motion sickness in VR and have had bouts of playing some VR games for several hours without a break and had no noticeable side effects from it aside from the lines on my face where the VR headset was. With Quell 4D however, I found I was starting to get queasy around 10-15 minutes in. I believe I managed to soldier through it for close to 35 minutes before I had to quit out of VR completely for the rest of the day due to the nausea sticking with me for a good 3-4+ hours afterward. I really wish they'd figured out a way to put a teleport movement system into the game. My second problem is with the guns. I've only managed to get 2 total in my play time, the starter pistol and a shotgun, so I don't have the entire arsenal to judge things by. Both of these guns felt somewhat awkward to aim for me, like they're not really lining up properly with how the controller sits in your hand or something. I can imagine if I played enough that I'd probably get used to it, but because of problem #1, that's not going to happen. I also have to say that the shotgun felt oddly weak and is only really usable from at most a few feet away from an enemy. Much farther out and you're just spraying bullets randomly around the room while causing hardly any damage. The last real problem I have is with the enemy death sprites. I understand they're trying to go with that classic 90s FPS look and feel by having a sprite there for the corpse after you've killed an enemy off, but the problem comes in how it's executed. When you look at the classics like Doom and Wolfenstein, after an enemy dies, their corpse sprite is laying down on the ground so it's maybe 1/3 to 1/4 of its original height. Quell 4D just has the enemy flip onto its side with some slight gore added in. While the first set of rat-fox enemies don't really cause much of a problem with this, when you start running into the elephant guys, you'll see where the problem comes in. The elephant lays on its side and is blocking what amounts to a 6 foot by 6 foot area of your view. Enemies can be behind this corpse and possibly shoot you. It would be better if the corpses weren't taking up such a large block of viewable space. In spite of all of these problems, I do feel like this could be a very entertaining throw back FPS with a somewhat humorous story. Playing it made me think a bit of some other 90s FPS's I played way back then, like Blake Stone. Honestly, if it wasn't for the motion sickness-causing movement system, I'd still keep playing it. As much as I'd like to support an indie dev making a VR title, I'm going to have to look into getting a refund instead, since throwing up in my mouth isn't really that much fun. I'd consider repurchasing the game in the future if a teleport movement system was put in place. For now, I'm going to have to recommend against buying this primarily because of the way it can cause motion sickness. tl;dr - The movement system in the game can cause bad motion sickness fairly quickly, even for those not overly prone to motion sickness. Pros: + Interesting cell shaded art style + Somewhat humorous storyline + Retro look and feel Cons: --- Movement system can cause severe motion sickness - First 2 guns feel weak and aiming seems off - Corpses tend to obscure vision
The motion sickness is strong in this one, could only last 20 minutes and would not try again. The game looked well constructed, but I won't be able to experience any more of it.
I have really enjoyed playing this game in VR. The art style, environments, and monsters are great. Very much has an old school shooter kind of feel. Be aware, this is a kind of VR movement that might make some people sick. Game has a good challenge level, it was rare for me to beat something on the first try, and it definitely ramps up in the later levels.
Great game. Love the art style and gameplay. It's very enjoyable if you're a fan of Doom, Duke Nukem or Wolfenstein 3D. Only problem is the movement, I am prone to motion sickness when playing games like this and can't fully recommend it for this reason. It would be nice to see an update with a teleportation option.
No one has reviewed this in ages so I'll be reviewing it with an emphasis on how it has aged. First of all it's aged okay. The main issue is the price. A game with a simple sprite style like this really needs to be $10 or less to be competitive with newer games. This game came out when, believe it or not, artificial locomotion was a dirty word, and pretty much the only thing on offer were short experiences. So being a game with a decent motion sickness solution that still allowed movement it did well. They do allow many forms of movement which is nice; most people will just chose artificial loco at this point - the game is 20X harder with teleport since strafing is your only way to dodge attacks And the level design is good - pretty much like old school doom. The soundtrack is also pretty great. But it's sort basic and boring. It's just old school doom VR with a different art style. No physics or interaction or neat systems at this point. On the other hand, release this for the Quest!! It would go over very well on that system. Despite the game being a little outdated - the gameplay is pretty decent so I'll give it a "soft" recommendation with the caveat you should pay no more than $10
That Was Cool!!! Havent beaten it yet seems like a long game ahead of me so far VERY cool retro graphics and unforgiving enemy mechanics DO NOT LET YOUR GUARD DOWN!
Doom'un çakması diyebiliriz. Bir kaç konuşmadan sonra oyuna direkt geçiş yapıyoruz bize verilen görevleri yerine getirdikçe seviyeleri atlıyoruz. Yürüme seçeneklerini kumanda ile yaparsanız mideniz bulanabilir. Bu sebepten ışınlanma ile harket etmek doğru bir hareket olacaktır. Farklı silahlar bulabiliyoruz cephane ve can yenileme eşyaları çok fazla olması oyunu aşırı kolay yapıyor bu sebepten bir süre canınız sıkılabilir. İndirimde ve fiyatları artmamış iken almanız tavsiye edebilirim. Oyunda hata bulamadığım için olumlu veriyorum ama açıkçası yapay zeka yerlerde ve uzaktan düşmanları vurduğunuz sürece size gelesiye kadar çok kolay elimine edebiliyorsunuz. Yani fiyatı uygun olduğu için alınabilir ama fiyatı artarsa tam tersi almasanız da olur diye yorum yapabilirim :)
Highly recommend this game for those looking for a fun frantic fast-paced shooted in the old-school style of Wolfenstein/Doom era gameplay: Finding keycards, ammo, armour, weapons to progress & blasting rooms of bizarre baddies was a blast. Design: Decent level design w/alternate paths. Fun & funky retro colour palette & design aesthetic. Wish that I had more time to play VR games, as this is one I'd like to return to for some more arcadey action. Hope that more people discover this humorous, quirky, polished little gem.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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