
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Escribo esto a meras semanas de que salga la versión completa. El juego, en cualquier caso, está bastante bien. Es muy difícil pero mola. La parte de gestión entre misiones y de historia no me convence, pero las propias misiones molan. Lo recomiendo pillar en descuento.
9/10 Small tip: Never end your turn near a door if you don´t know what´s behind it. [spoiler] Note to the devs if they read these: please make it possible to get the skull of destiny without giving an optional item to a specific faction and doing their optional quest. Atleast make it a super rare drop from ancom missions on Venus. [/spoiler]
el metal pesado , la Red Deer fria, el quasimorfo trans , no lo entenderias.
Pretty good! I see some comments saying the main game loop is boring (just the same thing repeating over and over). I see where these comments come from, but in my opinion there are two things the game does really well that overcome that. First, the sense of progression is pretty good (as you get better gear, unlock new characters/classes, upgrade your ship, etc). Second (and perhaps more important for me), the feeling of the stakes getting higher and higher throughout a single missing is great! (I mean, as you find better loot and having to decide what to take with you and what to leave behind; also whether to keep exploring just a bit further before extracting... great risk x reward decision making!)
It's dark content wise (demons, cannibals, anarchy), but just an incredible combination of game mechanics. Sort of gives me the feel of the original x-com in many ways. From the economic and political decisions with real trade offs, to the unpredictable and brutal combat, that as you improve you learn how to mitigate some risk. Your clones are expendable but only to a point. As the difficulty ramps, you will need to make adjustments and lock in some permanent progression in tech. At 50 hours, I feel like I have only seen the early game and I'm looking forward to my first playthrough after 1.0.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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