
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.2Kreviews | 83% | — | $6.1M |
| $16.75−33% | 123ratings | 86% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хардкор. 1. Умер от кровотечения прямо в двух шагах от эвакуации 2. Умер от ранения в живот и потом от голода (невозможно принять пищу) 3. Пытался унести с собой кучу вещей для бартера, но рюкзак порвался, потом порвался клон. 4. Умер от ожогов в следствие подгорания бочки одним из НПС, облился водой, но ожоги дали о себе знать (-1 НР за шаг) 5. Умер от 100% наркозависимости (шанс был 4 %) 6. Съел человека, а он был недостаточно чистоплотный, умер от отравления 7. НПС снес стену в шаге от зоны эвакуации и раскулачил меня киберкулаком 8. НПС вышел из двери и всадил мне в упор из дробовика картечью 12 калибра (смертельно с первого раза) 9. Нашел лучший лут в первом задании - разгрузку с киберуркой, 6-зарядный гранатомёт, научный чип, броню с высоким порогом защиты, большой рюкзак. Самоубился когда сам же из своей дисковой пилы выстрелил и диск прилетел обратно... И это все только при попытках пройти первую миссию. Завтра продолжу проходить...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| — |
| — |
| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs to bake more
Quasimorph is one of those games that looks much deeper than it actually is. After the initial novelty wears off, the whole experience becomes incredibly shallow and repetitive. It feels like most missions boil down to doing essentially the same thing over and over with slightly different enemies and locations. The difficulty is inconsistent. During a mission the difficulty seems manageable until a bunch of enemies you cant kill mob you and one shot you. It does not feel like a natural difficulty curve it feels arbitrary and poorly balanced. The UI makes everything worse. Basic information is far more cumbersome to find than it should be. Trying to work out which space stations want which items, what they are buying, and where to take specific goods is needlessly awkward because you have to close the space station UI and check your ship inventory to see if you have it, by trying to memorise the icon of the item. The durability mechanic applies to your backpack, which is stupid. This may cause you to have your bag destroyed mid mission and all your items fall on the ground and no way to carry them out of the mission. The food mechanic seems redundant - it reminds me of stamina in Diablo 2. Why is it even there? The music appears to be AI generated. I seriously doubt that the devs engaged a musican to make this music. The game gives the impression of complexity without offering enough depth to justify the grind.
The loop goes something like: start out choosing a 1 or 2 skull mission because that should be easy, learn the hard way that power concentration may be more relevant for difficulty. Walk up to door, press spacebar so you have 2 action points to both open it and hide, win firefight. Took blunt damage, use splint to heal. Splint didn't work, use splint. Cool, that worked. Walk up to door, press spacebar so you have 2 action points to both open it and hide, win firefight. Took piercing damage, use bandage. Bandage didn't work, use bandage. Cool, that worked. Speculate over what loot to keep or toss because I am a greedy goblin and inventory space is extremely limited. Walk up to door, press spacebar so you have 2 action points to both open it and hide, win firefight. Took piercing damage, (insert cuss word) I'm out of bandages, luckily I've collected all these rags. Use rag. Rag didn't work, use rag. Rag didn't work, use rag. Cool, that worked. I have an infection from using rags, use antibiotics. Antibiotics didn't work, even though they have an 80% chance of success, and at this point I am baffled at the odds of needing to re-use some of these items, use antibiotics. Cool, that worked. Speculate over what loot to keep or toss because I am a greedy goblin and inventory space is extremely limited. Smoke a ciggy because Quasimorphosis meter is getting out of hand. (insert cuss word) now I have a nicotine addiction, use painkillers. And so on... Point being, this game feels cumbersome, like I am wading though mud. I like SRPGs and many games similar to this. I like difficult games and figuring things out on my own. I have a pretty solid extraction rate. The problem is that it just isn't fun and there are many obtuse systems and UI choices. If the above sounds fun to you, I am convinced this is a good game, but it's not for me and I wouldn't necessarily recommend it.
Годами ищу игру похожую на TimeZero и похоже наконец-то ее нашел. Не знаю играли ли разработчики в TZ в свое время, но от игрового процесса я ловлю максимально похожие ощущения) Успехов и продаж побольше, игра топ!
Пока что непроходимое квазига...вно. Слишком сложная , с невыносимо корявым балансом , неудобным и непонятным ui меню , миссии на время , по истечении которого тебя ваншотит какое то мурло. Идиотски огромные карты по которым ты бегаешь , ища лифт , после смерти тебе дают набор предметов с которым ты помрешь примерно так же как и в предыдущий раз. Разработчики 6 лет делали эту поделку? Как же прекрасно они провели это время что теперь игрок себя в игре чувствует так отвратительно.
Was fun at first but gets very tedious. The game says its a turn based RPG but its more of a sandbox dungeon crawler, with 1 dimensional gameplay. Ui has some annoying quirks and certain info for items as well as mechanics are hidden or obfuscated. The Ai is terrible. Sometimes it wigs out and ignores you while you shoot it to death from 2 football fields away other times it has ESP and detects you through closed doors, randomly opening them to blast you out of cover. Not to mention your allies will be all too happy to full auto you in the back of the head if you are between them and whatever. If they fix the AI and improve the UI I might change the review in the future but for now I cant recommend the game.
absolutely incredible
Difficult. Confusing. Much to learn. This is one of those "what tf did I do wrong?" "what I'm supposed to do?" games. If you enjoy hardcore and frustrating games that purposely makes you miserable, sure. This is an overstatement. But you get the idea. And, such games tend to come with another problem: you aren't supposed to rant about the difficulty, or a bunch of old farts who played the EA for thousands of hours will tell you to git gud. Recommended for true hardcore enjoyers with a ton of patience. Not for everyone else.
its almost fun, i guess? If you like ridiculously hard games then this might be good for you but the difficulty comes from luck and a crazy amount of in game knowledge that it just doesnt teach you. If you want to put the time in to researching everything before even playing then sure but with the nature of extraction shooters and how time progresses is this game, at a certain point you just have to restart the entire game which can get grueling after awhile. Like, there definitely is a person that would enjoy this game, and its got its interesting ideas, but for the level of studying required to figure out whats going on, I dont think this game would be right for most people.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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