
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
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About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love extraction games and fallout one style games, this scratches those itches plus there is a lot to learn so it feels like there is a lot to explore. reminds me of stone shard or project zomb but very different.
Решил перед релизом зайти, обновить память. По началу бегаешь - всё так легко, челы тебя даже если попадают, то сильно не пробивают... А потом я пропустил 50 дней и у типов появились автоматы, которые стреляют винтовочными патронами. 2 очереди из-за угла на последнем этаже из 2-ух
斯拉夫大牢笑传之诡谲经济 斯拉夫大牢笑传之导引是矢 狙仔笑传之诺手tv 开档之前可以检视一遍自定义难度设置。人数,派系增长,自动化sl(死了自动卷回楼层开始)大大方方sl,敌人动数,异变条成长速度,异变条加成... 这些都是可以自己手动调的(迫真) 把数值调节的压力丢到玩家头上(?) 极难我记得好像是dev开发时被说ez太多了所以整出来折磨人用的。其实一直认为这个译文应该直接用unfair(不公)的机翻:就是超级灌铅数值看哭十亿克隆人。 极难讲述的是PMC用升级大脑和嘻嘻嘻我今天就糯在集装箱后面不出去来大战超绝数值的NPC >快去玩NPC+1动视野+2造伤+20%的超绝白值吧,还有真金宝宝不得不尝的虽然肉人没暴怒只能开枪1次,但我还可以扔不占用射击次数的榴弹啊。 不要来和我坐牢。 我是抖M,大概
Mi juego favorito pero sufro bastante :c
great game
I have played the game since the beta I have put more hours into recently than i did back then. the game has never been more approachable and I do find myself enjoying the game A LOT more than I did. I feel that the loot system has been highly updated duffel bags and cigs are much easier to find and are essential to any lengthy run, on top of that ship upgrades are easier to find on normal difficulty the game gives you free emergency kits when you die which helps not delete the save. some parts are extremely hard but thats the fun of games not beating them on the first go around and you wont beat this on your first try.
Buckle up, because this one's a ride. You take command of a Private Mercenary Company (PMC) that operates out of a crusier as you travel the solar system taking jobs for giant megacorporations, pirates, rebels and literal demons. A top-down turn based tactics game that does not forgive and does not pull punches, you will be learning through failure. Repeatedly. But if you love that kind of grind, Quasimorph has depth to keep you occupied for hours and hours.
Pokud si hned v úvodu připustíte, že je to stále předběžný přístup a smyslem hry je posílat klony žoldáků plnit nelehké mise, při nichž Vás dokáže brutálně semlít náhoda a Vy s tím lautr hovno zmůžete, budete se královsky bavit. Jako stařec oceňuji možnost zakliknout volbu v nastavení "zvětšit text" (a to navzdory občasnému bugu v podobě chybné skladby textu přes sebe), takže to můžete hrát i s unavenýma očima ve tři ráno a bez brýlí. A pak je tam celá paleta drobných detailů, které Vás opravdu potěší - zasekávání automatických dveří o mrtvá těla nepřátel, vytváření krvavých šlápanců a čvachtavých zvuků při průchodu přes zkosené nepřátele, perk "kanibalismus" díky kterému si opravdu užijete grillování zbytků nepřátel, dále možnost amputovat vlastní končetinu, ať už vědomým rozhodnutím k zabránění šíření infekce, anebo omylem s pomocí vlastního vrhače disků z kotoučové pily (a pak to na jedné noze dopajdat anebo die tryin'), samotná "kvazimorfóza" je taky libová věc, a třeba takový boj chladnými zbraněmi je nesmírně příjemná záležitost (zvlášť s jednoruční motorovou pilou po vzoru Evil Dead) . Hra je ve velmi slušném a propracovaném stavu, od začátku vývoje prodělala mnoho změn směrem k lepšímu. Vizuál je v kontextu s HW nároky super, hratelnost za mě lepší než u Stoneshard. Pokud Vás táhne temný vesmír a máte smysl pro černý humor a nevadí Vám poměrně silná dávka morbidity, pak je tohle titul přesně pro Vás. Jen mu musíte dát druhou šanci hned, jak Vás poprvé a podruhé vytočí doběla - pak si to sedne a bude Vás to neskutečně bavit. Za pár dní nám vyjde plná verze a něco mi říká, že to bude stát za to.
endless suffer
Love this game it keeps me coming back all the time, one thing i have noticed is when you get to upgrade you gear and clones, you only get to upgrade so many recipes and they have to stay in the list even if they are maxed out at 10 and every upgrade cost more supplies, so I would have more fun if I could keep upgrading my stuff and all of it not just a few but other then that great game!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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