
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 82% | — | $6.2M |
| $16.75−33% | 123ratings | 86% | #280 | not modelled | |
Updates
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty much the same as the other negatives. Seems to really boil down to being able to peak a corner. Sucks too cause the atmosphere of the game is good along with the art and music.
Отличная игра, провел в ней 700 часов до релиза, уже не вспомню с какой версии все началось, но возвращался в нее после каждого крупного обновления. Океан механик позволяет играть по разному, отсюда и огромная реиграбельность. Щас выйдет версия 1.0 и я снова её пройду, а потом выпустят длс и я снова его куплю с большим удовольствием. Поверьте мне на слово, цена, намного ниже качества этого продукта. Это какой то ААА в мире инди…
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
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| — |
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| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра бесмыслена и беспощадна как любой рандом. Вместо неё пробуйте что-то, что реально стоит ваших усилий. Могу рекомендовать только неприхотливым мазохистам без чувства собственного уважения. Сюжета нет, но и песочница кал. Качаться нельзя в 50% миссий уровня 1 вас убивают просто по независящим от вас причинам. Оценка сложности вообще не связана с реальностью. Ты тупо можешь игнорировать всё кроме того, что тебя убьёт. Смерть дело исключительно случая. Ну а раз опыт теряется, то гонка прогресса у тебя замирает, а игра уходит вперёд. Тоже касается и прокачки оружия. У тебя тупо нет ресурсов и нет возможности их заработать или вынести. При этом в игре куча ловушек для новичков, т.е. вещей бесполезных, но бесполезность которых ты понимаешь просрав кучу времени.
I’m not going to lie — I downloaded a pirated version of this game and spent a ton of time playing it. The game turned out to be so good that I decided to buy it on Steam, and I went for the Supporter Bundle. 10/10. Laugh at me if you want, but as of right now, this is my GOTY. 🔥
I had seen a few videos about the game before, and its mechanics definitely caught my attention. So I patiently waited for the 1.0 release before finally giving it a proper try myself. I started on Normal difficulty, and at first Quasimorph felt like just another 2D tactical looter. And honestly, it didn’t seem particularly challenging. I’m a pretty casual player when it comes to games like this - I’m not really obsessed with min-maxing builds, calculating every percentage, or approaching every encounter like a tactical genius. And yet, for some reason, Hard difficulty kept calling to me. Oh boy. The number of times my operative died because there happened to be someone standing behind an open door. Or because a conveniently placed fuel barrel happened to be right next to me. And damn, does it hurt when your only properly skilled character dies. There is something truly special about fully gearing up an operative, handing them a shiny new weapon, walking into a room without properly checking the corners - and immediately getting disintegrated by a burst of gunfire. But this is also where Quasimorph really starts to shine. When you actually finish a mission and make it back alive, it feels completely different. You didn’t just “complete a level” - you survived it. Because mistakes are so expensive, the game constantly pushes you into desperate decisions, and as a result almost every mission ends up generating its own little stories and memorable moments. I probably spent around eight hours before I finally worked up the courage to attempt a mission rated two skulls out of ten. And it went great. I got valuable resources, some good weapons, and for a brief moment I genuinely thought I had finally figured out how to play the game. Naturally, Quasimorph quickly explained that I had figured out absolutely nothing. I once again managed to build one operative into something reasonably survivable, only for the rest of my clones to suddenly start dying even on one-skull missions. Quasimorphosis started appearing much more often, enemies began punishing mistakes much harder, and the cost of every bad decision kept going up. And that’s where another problem with the higher difficulty became apparent: once you lose enough accumulated progress, rebuilding everything can take a painfully long time. After a few situations like that, the idea of simply going back to Normal started sounding increasingly attractive. What finally broke me was the second story mission. I was practically being buried under sheer numbers. I killed what felt like an absolutely ridiculous number of enemies, somehow reached the final stage, and was almost out… Then I got crit right next to the elevator. I was so close. I had spent roughly an hour on that mission, and by that point the phrase “by any means necessary” had taken on an entirely new meaning. That was probably the moment when I finally accepted that this kind of difficulty absolutely makes the game more interesting - but it’s simply a bit too much for me. Quasimorph is an incredibly engaging and interesting game overall, but once you go above Normal difficulty, the barrier to entry becomes considerably higher. If you want to play without constantly reaching a point where you feel like you practically have to start over, you need to invest quite a lot of time into understanding how all of its systems work. And this is where I think the game starts getting in its own way. The tutorial is extremely basic. For most of the other mechanics, you either have to go read guides - and catch spoilers - or watch videos - and, naturally, catch spoilers there too. I’m sure some people enjoy figuring all of this out on their own through experimentation and repeated deaths, but personally, I just don’t have that much free time to dedicate to learning everything through trial and error. And that leads directly into another problem: the game is seriously lacking in quality-of-life features. There is no proper favorites system. There is no quick way to check which resources you currently need for a specific upgrade. Some menus force you to constantly jump back and forth - for example, if you accidentally select the wrong operative on the character selection screen. The tutorial also barely explains a lot of important interactions between the game’s systems. You can even spend too much time simply flying around the Solar System and suddenly discover that all the factions have been progressing in the meantime and are now several steps ahead of you. On higher difficulties, this can be a pretty serious problem. There are escape pods that let you evacuate your loot, but if you summon robots and give them weapons, those weapons aren’t returned to you after the mission - they simply remain on the map. Some of these issues can already be fixed with mods, but I honestly don’t understand why some of these conveniences weren’t part of the base game to begin with. The game also has fairly extensive difficulty customization, with a whole bunch of individual sliders. That’s definitely a nice feature for people who enjoy tailoring the experience exactly to their preferences. At the same time, though, it almost highlights how difficult it can be for Quasimorph to find the line between an enjoyable challenge and difficulty that simply feels unfair. I was also surprised by how slow equipment progression could feel. After more than five hours on Hard, I had only just managed to find a reasonably decent backpack that finally let me carry noticeably more loot and actually start building up some kind of stash. Before that, there was barely enough room to bring anything home, especially because the injury and survival systems practically force you to dedicate a significant portion of your inventory to consumables. Despite all of that, Quasimorph is absolutely a fun and genuinely interesting tactical game, with fresh, unusual, and sometimes surprisingly obscure mechanics. And it’s exactly the combination of all those systems that makes it feel genuinely unique. Yes, it can be clunky. Yes, sometimes it explains its own rules approximately not at all. And yes, on Hard difficulty it made me question several times why I was voluntarily doing this to myself. But especially for the price, this is easily a thumbs up. I’ll definitely be spending some more time with it. With some polishing, this is another gem for a long time.
Полная помойка, мне обещали хадкорную пошаговую тактику, а в итогу подсунули казино , где твой мувмент, расстановка, экипировка и прочее ни на что не влияет- только полный рандом, как в днд , кидаешь кубики и повезло или не повезло, вот тут также. Я это говно даже бы за бесплатно не взял, если бы знал.
Game advertises itself as a game about a space PMC working for corps while demons are rampaging across the system. In practice you are a gearless augmented psychopath who goes into someones private domicile and proceeds to rip and tear your way through while scrapping anything deemed useless and cutting chunks out of corpses for augments more valuable than your own. You die fast, lose everything, and its very unforgiving until you clammer your way to success by brute force alone. Would recommend.
Ненавижу душки со временим , а тут ее полно. Игра не позиционируется (описанием) как хардконая, но таковой является. А с "опытного бойца частной военной" вообще смех пробирает. Сначала можно умирать просто потому что ты не знаешь игру, а норм обучения нет. Игра точно не для меня - пытался 2 раза залететь (1 раз 'демо"). Советовать не буду, а кто сам такого хочет , то точно найдет эту игру.
I really want to like this game, the idea is right down my alley, but good god there are so many mechanics that are not explained at all and the UI is such a struggle, then you play the story mission that is introduced early on and it's like they designed it purely to mess with and punish the player.
The game has potential if you like the mixed Turn based "RPG" / Top-down extraction shooter. The lore and ambiance feels like a mercenary squad of Doom guys going against Sci-fi corporations + the "Alien" menace, pretty cool setting (and sound effects). The current state of the game is more like a 0.5 than 1.0. The UI is both very ugly and unpractical in every way possible. The game is multi layered randomness, both in a good and bad way, which is OK since it's a very small (one man ?) game studio. There are lots of issues and just a lot more time is needed in the oven for the concept to become a real finished product. With time it will probably become a good indie game ( i can already see a DLC with exotic planets and alien races), but for now, buy at your own peril and frustrations.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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