
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eh. It's a chore. The pixel art is good, and item variety is excellent, but it doesn't converge into interesting decisions. Very poor gameplay and environment variety, where you notice the repeating rooms within your first mission.
Лучший симулятор военных преступлений что я видел.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임이 재미없냐 하면 그건 아닌데 정출때까지 준형성들 텍틀란이랑 화성 빼고 보상 종류들 개차반인건 둘째치고 회사들 파워게임 빠그라져서 이동 조금 하고나면 맨날 어디회사 우주승천하는건 왜 안잡는거야 이동 하는동안 어디가 너무 변하는게 싫으면 워프 타라는거 같은데 이러면 또 과학이 안올라서 엔딩때까지 애들이 중간티어만 입고다니니까 그냥 짜침
At first i really enjoyed the game, But the more i played the more of a chore it felt, You can take 4 bandages some sorbents and some other med item and still play rng roulette to stabilize a wound using up all your meds(I am aware that some wounds take specific treatments but its impossible to acquire the specificities early on). Im sure alot of people will enjoy it but the chores go on and on, and Id rather not spend 20 hours in a death spiral. All in all a good concept but heavily flawed
框架很有潜力,属于是市面独一份的2D太空搜打撤?但是问题还是挺多的:数值脚填的,引导太弱且提示只有一次不能重复看,开门杀太多,玩家几乎没有犯错的空间(指不小心用最后一个AP开了门发现里面一车面包人把你射成筛子)等等,可以观望一下制作组后续优化
Where we're going you won't need eyes to see.
Чуть-чуть не докрутили. Всё вроде хорошо, мы такое любим. Типа СтоунШард в космосе. Но при выходе в релиз присутствуют совершенно странные решения. Миссии с защитой объектов очень несуразная - союзник на базе которого вы защищаете объекты не даёт карту базы - её приходится изучать самому на ощупь - вопрос зачем? НПС мешают ходить в узких коридорах. В итоге миссия превращается в онанизм. Потом странно прыгает сложность, то НПС сами справляются то треш и мясорубка. Сложно прогнозировать и готовить бойца к высадке. Ну и всякое такое не очень логичное с точки зрения просто антуража. А вот еще что. Как будто можно было больше механик напилить именно в боёвке, но всё как-то достаточно однобоко как-будто.
Great game. Had a lot of fun. My ass, however, may never fully recover.
Лето и арбалеты в космосе прекрасны! Только не играйте с гранатами во время полета на шаттле. Это плохо кончается
Мне понадобилось 170 часов раннего доступа, чтобы не сдохнуть в 1 миссии после релиза. И нет, не благодаря приобретенному опыту. А благодаря порванным трусам какого-то бедолаги, остановившим кровотечение у моего наемника. 9 леденцов "Ракета" из 10. Последний всегда держу за щекой на черный день.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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