
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | #93 | not modelled | |
Updates
Engagement
Reviews
Themes across 1597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
Оличный Рогалик. Сильно вдаваться в подробнсти не буду, до меня сделано достаточно подробных разборов с недостатками и выдающимися плюсами игры.
9 из 10, игра восхитительна. "экстракшн" прекрасно подошёл для пошагового рогалика, прям идеально, Прогресс-апгрейды корабля не для галочки или +1% к урону, а реально ощущаются, открываются новые функции которые сильно влияют на игровой процесс. Понравились возможности - у тебя кровотечение ? порви рубашку перемотай рану, повреждена броня ? прибей кусок металла. По поводу сложности - наверно я какой-то "особенный" но никаких сложностей у меня не было, всё в игре было понятно, особенно если ты умеешь читать, единственная "сложность" появилась ближе к релизу - станлоки - в тебя дают очередь, ты оглушаешься и просто не выходишь из оглушения, потому что в тебя опять дают очереди, конечно можно прокачать сопротивление боли, или поставить имплант или быть аккуратнее, а не залетать с двух ног в каждую комнату. В общем игра очень понравилась, разрабам желаю удачи и творческих успехов, жду длс, 2ю часть, или новый проект.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is no shame in choosing easier path. also: Daydream is the best, fight me you enemies of ancap
Been enjoying Quasimorph now for somewhat 40 hours, been really enjoying the game and here are some thoughts about it this far, might containg spoilers so beware! Things that I like: +Overall look of the game, it is really pleasing and I love attention to detail. +In depth stats of items and possibilities, for example there are some mercurian items that completely heals you or repairs. I figured this out a bit later now and it really has helped during some tough times. +Music, many of the tunes are really nice and does not get too repetitive. However! There could be more tunes for someone like me, who usually explores everything, so would be nice to get more! +The sheer amount of different weapons, perks, classes and missions are the sugar of this game. There is always something to figure out and to do, never a boring moment. +Normal and Hard Mode difficulty, I think these are well balanced. Have a save slots for both and I like it, now getting more addicted to hard mode, as it gives me a bit more tough times. Ok, and then just a few dislikes, but to point out these are not something I would consider being as bad as to affect buying this game! -Unfair mode, I know... I know... The name tells it all, unfair - right, but listen. This could be tweaked a lot so that its not really THIS unfair, why not to rename it more like "mastery or seasonal" mode, where you will be challenged more with your capabilities to deal with less to really gain more. I dont really like it as I played 3-5 runs in this and only thing I got instantly since the first mission is just too much enemies without much of anything to counter. My take on this is that maybe balancing would be less enemies, but tougher, as they already are in this mode. Then do give some weapons (and yes, I know items are randomized in this mode on each start of new save). I just felt like it was way too much to deal with, with so little that we have in the beginning. -Then maybe the most unsatisfying experience for someone like me, who loves to collect and gather items.. The inventory space, like the reduced size of duffelbags and so on. Also I found item like military backbag and was not that thrilled that it had same size as duffel bag? I dont really get it, if I explore and manage to get my hands on one, why no reward even on hard mode? Its not really that big of a deal if I get 6X4 slots or even 6X5 slots as I love crafting and usually try to gather meds and other consumables so that I can prepare my next operators as well for future missions. After all some items do expire after certain time so would it really be that bad to have more space when you finally find these lovely new bags and so on? And as you might have guessed from the previous text, that is my only "big" complain about this game, I could always play custom save, but I dont really want to go through all the options to test what suits me more when I think there should be more balanced hard mode for those who seeks more challange from combat but not to make it so that inventory management takes half of my time in mission. Slowly that starts to eat away from the game experience. So it would be a nice upgrade to keep bag and vest sizes from normal mode to the hard mode as well. But all in total this game is absolutely gorgeus and I do suggest you to try it out! Do not give up when your operator dies for the first time, it feels bad but hey - you can alway clone them back! Nice feature as well! And thanks to that lovely friend who gifted this game to me <3 Keep updating this game and maybe consider some balanced to the things that I suggested, maybe one day my dream come true and I can be a proper loot goblin this game!
круто, много нового, интересного, играл 98 часов и половины игры не видел
難易度が高くうっかりで即死がデフォな死にゲー 扉開けた瞬間、遮蔽物越しに集中砲火を浴びせられ 多彩な状態異常(出血、骨折、毒、食中毒、火傷、凍傷、放射線被爆、食中毒、アルコール中毒、ニコンチン中毒等々)に苦しめられ SAN値のようなものが溜まれば死んだキャラから怪物が生まれたりゲーム終盤にでるようなボスがやってくる ・・・と、あの手この手でプレイヤー苦しめてくるので序盤は理不尽だが、プレイヤースキルと多彩なキャラクター・装備で切り抜けられた時の達成感は中々なもの 難点は周回プレイ要素が無いこと…本作はマルチエンディングで周回必須なのに、クリアしてから次のルートを遊ぶには完全に初めからプレイすることになる プレイヤーは拠点となる宇宙船を発展させ色々な機能を追加していくのだけど、材料を集めるのが非常に大変で毎回序盤の不便さを味わう事に・・・
1
Excellent game. I put well over 100 hours into it since 1.0 release and there's still tons of content I haven't even gotten to yet. Weapons, augmentations, implants, classes and mercs are all highly customizable. The combinations are essentially infinite. Right now I'm playing with a melee merc that has high dodge and intentionally summons demons to clear out the map for him, then kills the demons by chopping off their body parts with a vorpal axe that he looted from other demons. He's also got a demon pact that allows him to teleport into enemies and then back out. In addition to that, I have got a sneaky pistols operative, a tank that sets the entire map on fire but doesn't burn, a sniper that can see much further than the enemies, and a loot goblin. And that's just barely scratching the surface. Highly recommended, you won't regret buying it.
This is an awesome rogue-like. Basically Stone-Shard in space, albeit I've found the learning curve to be a bit more forgiving (like, A LOT) Gameplay is pretty entertaining, if you like the turn based gameplay with some awesome pixel graphics and nice animations this is definitely a game for you to try. Story is a good touch, missions all feel fairly impactful, the upgrade system is good. Only complaint i have is that there isn't much need to swap operators, for me personally it just simply didn't matter. Although i did spend a lot of time upgrading my main operator's clone, i genuinely never had the need to swap. All together a very fun game still in development getting pretty regular updates and plenty of attention. Fully recommend this to anyone who likes the genre or just likes some sci fi goodness.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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