
Take up arms against Cultists, Nazis, Robots, and Lovecraftian monsters in this fast-paced action adventure. It’s down to you, Aloysius Quartermain, to sneak a 12,000 year old Artefact out of Nazi Germany by emptying lead into anything that moves.
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About
Everybody is seeking the Ostium Magicae, a magical artefact capable of transporting entire armies to any location or dimension they desire. It’s fallen into the hands of an acquaintance, and you’ll need to track her down and help her sneak the artefact out of Nazi Germany and out of evil’s hands. It’s time to gear up and show Cthulhu’s minions that it’s not the Unknown they should fear -- it’s you.
Quartermain and the Cult of Cthulhu is a fast-paced retro FPS game taking inspiration from Indiana Jones, Wolfenstein 3D, and tabletop RPGs. With a massive enemy roster, substantial arsenal, and retro soundtrack, Quartermain is a bite-sized boomer shooter primed to offer much bang for your (three) buck(s).
Fast-paced combat!
Secrets Galore!
Massive Levels!
Unspeakable Monsters!
Big Guns!
A Train Level!
Punch Nazis in the Face!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a budget first-person shooter made mostly by one person. Quatermain looked amateurish at first and didn't give a good first impression, but it improved as it went along, especially in terms of level designs which I often found surprisingly well done. This 3D engine called Easy FPS Editor looked like something between Wolfenstein 3D and Doom. In fact, the game had a strong Wolf 3D vibe but with actual outside levels and elevations. Graphics didn't look particularly good, but they were decent enough for that type of retro FPS. Textures often got blurrier the closer I got as if there was a filter to hide pixels, and I didn't like that. The game controlled well enough with mouse and keyboard except perhaps for jumping where I sometimes felt it didn't register instantly. I felt confortable sniping enemies from afar, which was a big plus. I did not care one bit for the big notes above every single box of ammo or the instructions to press E every single time. I did not need the total number of secrets found, secrets in this level and bodycount always visible on the top left of the screen either. I did come to like the variety of enemies, their different attacks and death animations. Special mention to the cultist deflecting bullets while sending ghost dogs your way and the white shambler creature only hurting you after a few seconds in its line of sight. However, some enemies often moved unrealistically fast, especially Nazis and the big robots. The big levels could get quite long and elaborate so a map would have been appreciated. This is by far the best game from this publisher, DOSman, I've played. And inverting the Y axis on the mouse even worked without hassle this time. But the settings were not always saved between play sessions. Autorun was always on which was annoying. Despite its flaws, this is a decent FPS with a good length that I recommend at the very cheap price.
Very good old school fps, probably the best so far from the DOSMan Games as publisher. Weapons are fun to use even though the weapon balancing is a bit odd as the starting revoler is one of the two strongest weapons while the machine gun which is one of the last weapons you find is quite underpowered. Game length is quite high with about 6 hours, high enemy variety and the price of it is very fair. A small downside I see is that the game is giving too much ammo.
By far the best title published by DOSman Games so far. Well worth the money asked. The weapons and enemies feel good for the most part, the levels look nice and are thoughtfully designed and the VO is well done (I'm particularly happy that the German voice lines were done by an actual German). The secrets mostly have the right amount of difficulty to find, a handful were needlessly cryptic though. The story and humor are campy but that fits well in the setting. The balance between the enemies and your arsenal is not quite there yet: The starting revolver is way overtuned considering it's damage, attack speed, accuracy and availability of ammo. This would normally be fine because the enemies are dangerous and beefy enough to not make it a walk in the park. However the rest of your weapons can't quite keep up and I found myself tempted to only use them when there's either little danger (use weak weapons) or big mechs / bosses (use the flame ring). The shotgun and the big MG were particularly disappointing. Having said that, the gunplay is still fun and the challenge is at a good level for this type of game. All in all, easy recommendation to anyone who is not turned off by retro graphics.
To be honest, I used to stick my nose us at Easy FPS engine games. I figured they'd all play the same and there was no room for innovation or true expression. This game has proven me wrong and I will be checking out more eFPS games for sure (especially Dosman games ones). To start with, all the guns feel really good. The starting revolver is hefty and impactful, and is useful from start to finish. Other guns are fun and offer a great bit of variety, I found myself constantly weapon switching to match the situation. I was impressed with the storytelling and voice acting, I mean, its a little amateur but still added plenty more to the game by being there then not. I really enjoyed the level design too, it's intricate without being too maze like, I rarely ever (not never... but rarely) got lost, and the key doors are often placed in clever places to ensure a really good flow throughout the levels. Oh, and who can say no to shooting Nazis :)
This is another DOSMan retro billboarded Duke Nuke'm 3D ripoff boomer shooter, a short, rushed out, somewhat jokey (check out the terrible voice acting) effort where you take on the role of Quatermain and experience another amateur developer abusing the public domain for profit, which doesn't make this garbage game better, but it does make the public domain they ripped off somehow worse. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The graphics aren't great. low poly Wolf3D tier visuals with pixelcrap textures and pixelcrap billboarded sprites That will understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 10 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Let's talk about price and the value this represents for us gamers. Should you buy this game? Is it among the best the Steam catalogue has to offer? Quartermain and the Cult of Cthulhu is relatively cheap at $3 USD, but it's not worth it. There's enough defects and quality problems with this game that it's really impossible to recommend to gamers. There are over 140,000 games on Steam, not every one of them is a hidden gem. I'm here to try help gamers find the ones that actually matter in that sea of Steam Direct self published mess. If you don't agree with my findings in this review, you should definitely buy it, download it, and play it to see for yourself. I'm happy to have helped you make an informed choice, regardless of the outcome. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
another fun dosman game :)
可能是这个发行商DOSMan的捆绑包里最有趣并且流程最长的游戏了。 作为BoomerShooter来说,游戏刚开始玩居然相当不错,而它的价格和开发商其他游戏是一样的,其它短流程游戏的补偿了属于。 十分惊喜的发现,游戏有完整的故事线和语音配音,嗯,其中有个小怪死亡配音还是最经典的“威廉尖叫”。 武器设计也是经典型号,不过你最开始能拿到的左轮已经是除了魔法书之外最好用的武器了,这就显得其他武器有点没用,特别是这类复古游戏本应该是最酷的霰弹枪,表现十分令人失望。 通关之后还可以选关,去收集那些还没发现的秘密,听说收集所有秘密之后会有隐藏关,我还在尝试的路上。 其他就是这类游戏常有的问题了,容易迷路之类的。 总体来说差强人意,性价比很高,也挺有趣,符合预期。
A full-blown Lovecraftican x WWII-shlock FPS game for just THREE dollars?! Satisfactory. Quartermain and the Cult of Cthhlhu is a Retro FPS developed by ThePrinceOfMars and their co. and published by DOSman Games. Running in the EFPSE Engine, it follows the titular Quartermain and his merry crew as they seek out a magical artifact , said to be able to transport entire armies to wherever they desire. But unfortunately for them, it's the 1940s and THOSE losers are back at it again meddling with super-natural nonsense and also somehow have robots AND dimensional horrors on their side. This leads Quartermain going on a full adventure to retrieve the artifact and stomp out the "enemy soldiers" team as much as humanly possible. While the game doesn't entirely push the EFPSE to it's absolute limits, the structure of the campaign and the gameplay itself is so standout from the other DOSman Games EFPSE games it has to be praised. Gameplay wise, as you might expect with a DOSman Games involved Retro FPS, the game is structure with the classic Retro FPS formula. Featuring levels, with 3 distinct episodes mind you, a ton of enemies both in types and amount, keys for progression, as well as up to 60 secrets to find. The first notable innovation that Quartermain presents is altfires for the weapons. Surprisingly this is the first EFPSE FPS Game from DOSman Games to feature a alt-fire of some kind on Quartermain's Revolver, which is a welcome addition! You also have quite a decent range of weapons with era-appropriate weapons like the MP40 or a Shotgun, among other things. But you also have some more exotic weapons like a hand-held mortar cannon that shoots 50 cal. shells, or a ring that allows for a flamethrower attack. Enemies come is a wide range of shapes and surprisingly a lot of colors, while you do have the classic archetypes for EFPFE games of melee and ranged attack enemies. There's surprising a lot more enemies types this time around. Such as enemies that do nothing but spawn fodder enemies, enemies with complex projectile attack patterns, among other oddities. It's so refreshing to have a enemy roster that has a lot of variety, especially because the does not hold back when it comes to enemy amount. There's a achievement for killing 2500 total enemies and you will be hitting around that amount throughout the whole game. Another thing to note is how secrets are handled, as while they feature the standard health, armor, and maybe a weapon early reward they also come with a collectable treasure. As mentioned there are 60 total secrets and therefore 60 treasures to find. And these actually impact the game as they not only give you access to secret levels but also reward you with a secret ending if you get them all. Thankfully the game gives you a level select at the end of all it making a rerun through levels looking for secrets a much easier task. Honestly the biggest problem the shooting has that isn't solely a technical limitation of the engine is the ammo distribution. Due to the larger enemy count, and some enemies always drop ammo, it often led me to have way too much ammo for long stretch of time. While this doesn't really apply to the more powerful weapons, a lot of the common enemies can be taken down quite quickly with your earlier weapons. So by simply saving your more powerful stuff for the tougher enemies can kinda make the combat feel trivial due to the sheer amount of ammo you have Stylewise, QatCoC has a more basic artstyle than other games I've played using this engine but makes up for that with the sheer amount variety in the visuals. You got villages, church catacombs, occupied villages, occupied castles, a train surprisingly, Atlantis, techbases, and so much more. Likewise due to the sheer amount of enemies and decent arsenal there's also variety there, although there is one questionably fine but very distracting aspect of the game's style, the use of tracing. While I'm not 100% sure how much tracing was used for some of the graphics, there's no doubt that there was some of it used. I spotted animations from Doom, Wolfenstein 3D, Heretic, and etc. Now this doesn't effect the gameplay at all given that this isn't a Capstone game, it's just mostly distracting if you're familiar with where the animations were traced from. It's also quite strange considering the non-traced animations are quite great. To be more positive the character design is pretty fantastic, given greater appreciation thanks to the dialogue mechanic with NPCs, complete with amateur but charming voice acting. It's also fun to note that this entire game was based on the devs's tabletop RPG sessions which I just find insanely charming and sweet. Overall, Quartermain and the Cult of Cthulhu was another surprised banger hit for a game made in the EFPSE engine. Everything from the surprising length of this swashbuckling adventure, to the significantly higher enemy count that makes the gunplay very engaging, to the fact this is all based on tabletop sessions that the developer had all comes to together to make one stand out title, especially one that goes for 3$. While I do think something like Dead Trash is the better game given that it's pacing and campaign are more polished since here it's a tad obvious that near the end a lot of the previous polish starts to disappear as Quartermain reaches the finish line. But as a whole this is another DOSman published title I would absolutely recommend checking out AND one that I hope gets some kind of continuation or sequel cause what this game has set up is really solid.
Fun game with a great story and enemies. Not expensive either.
A very fun boomer shooter that's definitely worth checking out. It's interesting to see how far the genre has come with modern tech, ideas, and innovation.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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